Well, Air isn’t combined, so you’re missing that part of the point.
That’s what Air RB has…
Make the suggestion then… Add SPAA and tanks to the AI battles on the maps, and make it so it’s also combined…
Again, then it might shut down all you guys who produce that worn out ‘But Air RB’ argument… It’s so lame duck that you only say it to bolster your want for a tank only mode which isn’t coming…
I know it’s funny for players like you to bomb and launch missiles from 10 km away and get kills, but look whole situation, nobody wants to play after 1 death (i explained why) i just want equality, so ground players had something to defend themselves.
Also about “air battles was first mode in game” nonsense, i know what I’m playing this game about since then, i know what was first mode and i remember how 50 kg bombs could destroy even mouse, how rockets was annihilating everything. Because air was first, doesn’t means it should be everywhere and strongest, as i wrote before: I Just want balance.
If Gaijin gives us only ground mode, current ground battles will be like ships, you will know each other by names. I
understand gaijin won’t do it, because they don’t care and that’s why I’m not going to buy any vehicle in game, developers just don’t care what players like me want, so I’m not going to support them.
First of all, it’s my 2nd account i created 7 years ago.
2nd you talking like everything is as it should be. CAS is biggest problem and every normal person should admit, but you keep saying it’s how game works.
We are posting and talking about it so maybe Gaijin will do some positive changes.
And why you defending developers so furiously i don’t understand.
Doesn’t matter, it’s what’s visible in the first place… Doesn’t change the basis of what I said…
CAS is the biggest problem for you, and you can’t say that every normal person would agree with you because no-body will ever agree on everything.
This is the most common ‘problem’ posted on the forum, hence the situation that so many threads are suggested when they are created, and so many threads get closed redirecting them to the existing ones.
What’s the developers got to do with this thread, as the issue I see is a player one. Not every issue that you find is up to be ‘fixed’ or the ‘fault’ of the developers… Not every response you get is ‘defending’ the developers…
I’d just appreciate it if people would actually get past their death in a PvP game, where something is a part of the game.
It doesn’t need to change, just because you died to it… There can be actual solutions put forth other than the time-old ‘tank only’ peddling that’s done by a certain few…
Maybe you need to be a bit more aware of the room rather than just saying we’re shills for not agreeing with you.
Hence why I mentioned the portion ‘players like you’ and the ‘normal’ throwouts… Both of these are just mere labels, and any disagreement with you, will make you angered because you have no regard for anyone who DARES to object, hence the labelistic nature of your statements.
Now CAS is my problem right? You said here’s many posts about CAS so it’s not only my problem. If players posting this often, means many of us have problems with CAS right?
What’s wrong with your logic bro?
I don’t mind if plane or helicopter gets me of guard, but it shouldn’t be balanced, that’s what I’m talking about.
And you still acting like everything is okay, like everything works like it should be.
You wrote “answer” about everything i wrote except one: why are defending Gaijin so furiously???
That’s the point, if a game is truly combined arms, then all modes should be just that.
If it’s not, then all military branches should be given a way to play alone, so gatekeeping just one from having just that because “combined arms game” is a moot argument.
Things can change, just like some maps in GRB got huge areas blocked off by invisible force that’s red zone.
Again, some equality should be present in the game. Air and Ground are two similarly sized branches and should have same opportunities.
Also, being so hostile towards a new mode which won’t even affect your preferred mode is weird.
You’re telling us its not the developers problem so when we try put forth solutions ourselves you shoot us down like this. We try point out the imbalance and suggest alternatives we just get told to bring it to the devs. I just want to be able to play my favourite vehicles without having to revolve my gameplay around one or two players spamming CAS (note I’m not of the opinion that they’re abusing it) I don’t think a ground only mode is needed quite frankly, but something has got to change.
Can we please use reasonable and sensible arguments?
I absolutely loathe CAS, but your arguments about “add SPAA to Air RB/SB” just delegitimizes the position by association through its ridiculousness.
Let’s focus on actually sensible suggestions and criticisms such as:
Tank only mode. Some might argue about matchmaker and queue times, but there’s precedent for unique modes in form of Naval AB/RB EC and the way coastal/bluewater BRs are set-up to allow for coastal only matches.
Balancing CAS loadout SP costs so that you cannot just take a light tank and cap 1 point with some non-lethal hits and then spawn in a dominant aircraft with overwhelming air-ground ordnance. Air-to-ground loadout, especially on more agile airframes, should cost significant spawn points requiring a minimum competence to spawn - say 2 or 3 same or up-BR vehicle kills with 3-4 critical hits and equivalent in assists. A heavy fat attacker with the same ordnance as a fast and agile fighter with the same ordnance should cost less, as the fat attacker is easier to CAP and SPAA.
Balancing CAP costs to be cheaper AND ALLOW RESEARCHING GROUND VEHICLES WITH. Flying CAP for me is a massive troll/griefing - I don’t enjoy flying in tiny shoeboxes, I dislike airspawn mechanics, I dislike low altitude dogfights. At least rewards are good? Nope. Rewards go to planes I already researched rather than the tank I want to unlock.
Making Time-to-Threaten take longer. At the moment, aircraft take less than a minute to be able to drop a bomb or strafe a vehicle and even when RTBing and rearming it doesn’t take longer than 3 minutes to drop bomb (timer start), fly the 5-7 km to airfield, belly land without consideration for realism, repair in 15 seconds and drop a second bomb (timer end). Runways at BRs 1-3 are fine. At 3-6 need to be 12 km out minimum. At 6-8.7 20 km. Idk what’s appropriate for vietnam or modern.
Remove airspawns as part of 4 and force runway take-offs
Also significantly nerf airfield AAA (hitscan ftw… not)
Give every player a random spawn “Fighter” plane that’s under-BR’d for the match like naval realistic has as an option.
Fix the maps so that it doesn’t funnel everyone into 2-3 hotspots that make bombing people way too easy. More frontlines. More spawn zones (ideally: entire edge of the map).
Fix ground SB matchmaker. Give us more brackets like air sim EC. By virtue of cockpit view and full-real controls, CAS is far less potent in ASB (and thus GSB even more) because dive bombing with mouse aim vs dive bombing with stick & rudder is a very different skill floor. Modern jets probably reduce the skill floor difference with guided munitions - I don’t have such planes to test the theory, only saw top-tier ASB streams in a10 by squishface.
In ARB, strafing ground targets and bombing NPCs is easy mode farming when you can’t get kills.
In ASB, trying to drop bombs onto tanks without dedicated bombsights has been… a challenge in the F4U-4. I will stick to dogfighting.
There’s a reason in real life you don’t have stories of bf109s dropping 50kg bombs right onto enemy tanks and why, instead, everyone spent so much effort developing rockets they fired en masse.
It’s stupid that if I wanted to drive my cent mk3 today, I’d be fighting 11.0 tanks in my 7.7 vehicle.
It’s stupid if I wanted to drive my firefly, I legit couldn’t because it’s 2_1 day.
Your insistance on “what if spaa in ARB/ASB hue hue” makes us look like fools who have zero clue about what we want and just trolls to be ignored.
It’s just an example of how “combined” only applies to some and is used as a cheap way to negate people more options by adding a new mode.
This we can agree on.
I don’t agree with this.
CAS cost should go up but at the same time CAP cost shouldn’t go down. You might ask why ?
If you make CAP trivial to spawn this will be a perfect invitation for fighter jockeys to use GRB as a de-facto marker-less ARB with way less enemies in the air, giving them what they’ve been striving for but in a totally wrong mode lol.
Also, being able to research ground vehicles by doing this would be nothing but a spit to the face to people that actually play tanks.
In order to make this happen without making it a spawn camp fest you’ll need to add much more airfield across the map.
By making airfields be further away from the ground battlefield while significantly nerfing AAA, you’d basically make a really big area for fighter jockeys to abuse your newly added mechanics and literally hijack the mode, while being totally immune from both AI and player-controlled AAs.
Seeing how new maps are made I doubt they’ll suddenly learn how to make a map.
Your changes would benefit CAP pilots more than actual ground units.
Yeah sure everything is okay, everything is balanced. Everything works just fine and you are right. You enjoying playing CAS i get it. Pointless to explain further, you just don’t want to understand (or don’t understand)
I wrote everything in post and comments. Everyone understands there’s huge problem with CAS and guys like me want to change something. Bye!
Some nations don’t have reasonable SPAA (britain has a 5.3 Bosvark up until 8.3 falcon) and thus can only rely on CAP to take down CAS.
Assuming CAS is allowed to continue to exist, these nations must either allow that single plane to sit in the air unopposed, hope the pilot is very dumb and flies low & slow for bosvark’s 1km range to kill them or suicides.
If they have CAP, they can go and kill that annoying bomber and go back to playing tanks at one player’s sacrifice.
However, that sacrifice is absolutely not worth it as it is right now because I don’t care for researching planes while playing GRB and I imagine most fighter pilots would agree.
As for “getting what you strive for in ARB”, I dunno but even with my changes to airfield design and such, I’d not enjoy flying planes in GRB at all. I’d at least not feel like trolling/griefing myself by wasting my time getting zero progress on my modifications/next tank.
Even with runways pushed back, the low-altitude/small Area of operations nature of GRB makes my preferences for high altitude dogfights unfulfilled.
You guys wouldn’t have so many problems with CAS if you used more cover. Js. Most people crying about CAS are sitting out of cover in the open. The only real issue with CAS is spawn killing, other than that I don’t have any issues with it 🤷🏿♀️