CAS problem

someone reading this post out of context would not know its talking about a literal videogame.
what are the advantages of playing a videogame instead of deploying to ukraine IRL?
its digital and you can change anything and everything in the span of minutes, and its still ultimately a videogame so its not a job but entertainment. and right now it only entertains CAS players who ruin the fun of ground players.

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So now we’re comparing a videogame to real-world conflict… That kind of a stretch… We’re talking about a game here, not real combat, and the whole point of videogames is the freedom to experiment, adapt, and have fun. Unlike real war, this is all about entertainment. Sure, you can’t change the rules of real life, but that’s why we play — to experience different scenarios and be able to adjust quickly. I mean there already Ukraine IRL which is called “Sim Battles”

As for the idea that CAS players ruin the fun for ground players, I don’t think it’s as simple as that. The real issue isn’t CAS itself, but how players respond to it. Ground players have plenty of options to counter air if they’re prepared — things like SPAA, teamwork, air support, and map awareness can all make a huge difference. CAS players aren’t the problem; it’s the lack of effective responses to air threats that makes it feel unbalanced.

You’re right that it’s a videogame, and that’s why it’s supposed to be fun. But removing or nerfing parts of the game that don’t fit your playstyle isn’t the answer. If you want to only play ground, that’s fine, but Combined Arms gameplay includes a mix of air and ground, and air superiority is a core part of that.

Instead of asking for air to be taken out of the equation, maybe we should focus on better ways to counter air. The game is supposed to challenge you — if air units are dominating, the answer isn’t to ask for them to be removed; it’s about adapting to the situation and learning the counterplay. Ground players need to use the tools they have, whether that’s SPAA, anti-aircraft missiles, or better positioning. If you find yourself struggling with air, it’s more about figuring out how to counter it rather than wishing it away.

So, instead of looking for ways to remove parts of the game, let’s focus on learning the mechanics, improving team coordination, and finding smarter counters. That’s what will lead to more balanced and fun matches. CAS is part of the dynamic experience of the game, and taking that away would reduce the challenge and excitement that make it fun.

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How can you counter CAS players that flying higher than the maximum range of SPAA and dopping guided bombs on you?

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increases IR weapons SP cost by 8% (changes nothing)

very good question if CAS players are flying higher than your SPAA range and dropping guided bombs, that’s frustrating, no doubt. But there are ways to counter it — it just requires a little more strategy and teamwork.

  1. Spawn a jet yourself.
    If they’re flying too high, get in a fast jet and climb to intercept them. Jets have air-to-air missiles and guns, and you can take them down before they even see you. You don’t have to just rely on SPAA.
  2. Situational awareness and cover.
    If they’re using guided bombs, they rely on line of sight or laser and if Missle TV guidance Drop some smoke bombs or hide inside the tree. Move around, use terrain for cover, and don’t sit still. You make yourself a much harder target if you stay mobile and unpredictable. However according to my experienceI can hear those missiles coming closer to us and just drop some smokes then they will completely miss you and DO NOT STAY IN SAME POSITION OR GO OUTSIDE OF THE SMOKE The TV will relock itself, and the laser will be able to track you down.
  3. Airspawn vulnerability.
    When they’re climbing from the edge of the map, they’re exposed for a while. Spot them, communicate with your team, and get a coordinated response to deal with them. They’re not invincible if you know where they are.

welp…here’s the truth: if you can’t do any of this — well, that’s the reality of war. Sometimes you don’t have the tools or coordination to deal with a threat, and that’s part of the challenge. Adapt, respond, and evolve with the game. CAS isn’t invincible; it’s about being aware, prepared, and knowing how to fight back. Accept your fate mate.

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yeah comparing it sure is a stretch, thats why i made that point…

no, its really simple and straightforward

it is the answer, and an incredibly simple one at that.

there is nothing fun about CAS, or about getting killed out of nowhere for no reason in general

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TO mode is just a copy of current mode just without air units,

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What BR are you talking about?

Yes might work, but it would require to grind aircraft tree parallel to tank tree and if CAS is the dominating power in “ground battles” and the best counter methode is CAS, then what are tanks or SPAA even for, if even in ground battles the matches are dominated by aircrafts? Why not just stick to air battles in the first place?

I do that too, but I gotta say in high tier SPAAs are too slow to seek cover from approaching CAS.

I can’t agree here. Every CAS player with more than 2 braincells instandly pulls down till it’s out of line of sight and from there on you need watch the sky 360° constandly to have a slight chanche to intercept him.
From my personal experience I can tell CAS is most time approching very low and the moment I can spot it and open fire on it, it also fires on me which is 99% a gurantee death for me and I die before I could guide my misslie to hit it.

We are still talking about a PvP videogame, are we?

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Nah, be happy that when driving a tank You can’t do anything

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Imagine being helpless in a PvP game.

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Which words i put in your mouth?? I just said what i think about maps like Vietnam. (I’m not asking you: “are you slow?” Because I know answer already)

I did not say I wanted all maps to be like Vietnam. Also you took my idea and only looked at the bad sides.

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I mean you could spawn a plane, or they could add better AA

And that’s problem for game. CAS has huge advantage and ground players don’t even get warned to hide (fighting back is impossible)

CAS outranges you, can easily hide from your radar (just fly low) and if you launch missiles, all it takes to avoid is - do few maneuvers. Can see ground targets from 15-20 km away and send deadly missile, while no AA can reach it. I don’t understand what you mean when you say “good SPAA player”, there can’t be good SPAA player, only dumb CAS players who fly straight and are half blind.

You really don’t see difference?? Like seriously??
If helicopter hides behind hills, it is practically impossible to destroy from ground (AAs can’t hit behind cover, tanks obviously are useless). If tanks use cover it still can be countered with other tanks, everything depends on players skills and fast reactions. That’s difference.

I mean people taking helis first spawn, i was talking about people who don’t use group vehicles in ground mode (yes i have seen many players doing it)

Playing “ground battles” without ground vehicles, best game disaign…

If enemy team has CAS players with few braincells, it’s impossible to counter.

CAS outranges you, can easily hide from your radar (just fly low) and if you launch missiles, all it takes to avoid is - do few maneuvers. Can see ground targets from 15-20 km away and send deadly missile, while no AA can reach it.

So yeah, when i see killfeed full of enemy CAS wins, it’s over.

That’s what I’m saying, current game CAS can’t be effectively countered because AAs are too weak, too boring to play and gives too low rewards. That’s why people leave after 1 death, spawning 2nd-3rd tank is pointless, you will get missiles/bombs from sky, spawning AA doesn’t works too, yes you can shoot down 1-2 braindead CAS players but there always will be 1 skilled CAS or tanks find you and you are dead. For results you have 10min lossed match, maximum 30k sl 5k RP(with prem acc) and 3-4 death (more death means less reward) while you could just leave after 3-4 minutes, get little low rewards but less negative and frustration from gameplay.

I choose 2nd variant (as many others)

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Yes, looked bad sides because big maps like Vietnam, Fulda and others are bad maps. Nobody likes it to play and i don’t want new maps like that. But yeah, i got your point.

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Repeating that it’s not an option doesn’t make it true considering it is very well and option that Gaijin for whatever cannot see. CAS players would still buy their premium planes for ground strike in combined arms and TO would probably see a rise in ground vehicle purchases

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Me trying to experiment, adapt, and have fun in my ground only mode when i have to be put on babysitting duty because some troglodyte NEEDS to have his plane in grb. TO separated asap

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Come on ULQ man, they’re like a small indy company man, there’s no way they could flip a switch like normal players do in custom lobbies to have it be TO man. Don’t bully them man

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jeepers, think of the manhours required to go through the grueling process of adding one text entry into a file and clicking a button to globally add an actual playable gamemode.
gaijin has a family !!