CAS problem

Of course upgraded OSA is better then 2S6.

I don’t want a ground only mode. I just want CAS restricted.

At most teams should be able to spawn 2 helicopters 1 Strike aircraft, and 1 fighter.

The difference between your two posts for the JAS and the SU-34, is on the Su-34 you have a default belt.

On your JAS you don’t have the default belt. That is your problem.

do you have TV or IR mavs in that loadout for gripen, because that looks like TV guided sp cost

and yeah non stock belts do cost a lot to bring

some people here before definitely doubted it, although they were probably only trolling.
but in theory, fixing CAS is incredibly easy. of course that would be the case if gaijin gave a shit about the game being playable

exactly, this is a good solution

this isnt enough to solve the issue of the gameplay being trash even though it would help

I get it, man. You’re frustrated, and I can’t blame you — some of these issues suck. But here’s the thing…

  1. “Getting killed from 10km away with no warning? Unfair.”
    Yeah, that’s the reality of war. Planes are supposed to hit hard, fast, and without warning. If you’re exposed and don’t have cover or AA support, you’re gonna get wiped — that’s the risk you take. We can’t just turn CAS into a sitting duck for ground players. It’s about balancing risk and reward, not making it fair for ground players to just sit there without consequences. The same way your tanks are a threat to air, air is a threat to you — it’s supposed to be that way.
  2. “SPAA is useless at top tier.”
    Let’s get real. SPAA isn’t meant to be a free pass against aircraft, it’s supposed to be a deterrent. If SPAA isn’t doing its job, it’s not about CAS — it’s about the player not doing their part. Good SPAA players can make life hell for air, and fast jets can’t just ignore them. The solution isn’t nerfing CAS to oblivion; it’s improving SPAA to make it actually work — radar, tracking, missiles, etc. It kinda a skill gap also, a little balance issue for some countrys.
  3. “Helicopters hide behind trees and there’s nothing you can do.”
    Yeah, that’s the point. Hiding behind cover, using terrain — it’s smart, it’s tactical. It’s no different than ground players using hills and forests to ambush. If you can’t deal with it, that’s a problem with your team, not the heli. Helis are weak if they’re caught, and there are plenty of counters. Missiles, fast planes, or even spotting can end them. If you’re not spotting or covering your own airspace, that’s on you, not the game. If anything, we need better detection for ground units, not a nerf to air.
  4. “People spawn heli, get kills, and then spawn jets.”
    What’s the issue? If you earn the kills, you deserve the right to spawn a jet or heli. It’s part of the game. No one complains when tanks get to spawn-camp with their kills, so why does air get this hate? You’re talking about a good player using the game mechanics to their advantage. If you’re getting killed by someone spawning a jet after getting a few kills, maybe it’s time to step up your game and start punishing those players instead of complaining about how they’re playing the game the way it’s designed. I get it VERY ANNOYING but it “Realism”
  5. “Players leave after one death because of CAS.”
    No, they leave because they don’t want to deal with a bad situation. You can blame CAS, but when you’re spawn-camped by air and your team’s not helping with air defense, of course it’s frustrating. But the real issue is the lack of team coordination. The problem isn’t that CAS is OP — it’s that your team is failing to respond properly. If air is dominating, it’s because your team is failing to do their part. So, don’t blame CAS — blame the lack of proper counters and team coordination. It’s not CAS ruining the game, it’s a lack of effort from your team.

In short: the problem isn’t CAS — it’s the inability of ground players to effectively counter it. Nerfing or removing CAS is lazy; we need better tools for both air and ground to interact properly. You can’t just expect to camp a position and have no consequences. Balance means air has to do its job, and ground has to do its JOB

So yeah, CAS isn’t perfect, but the solution isn’t nerfing it to oblivion. The solution is better balance, better counterplay, and players stepping up to do their part. Don’t blame the system when your team fails to adapt.

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someone reading this post out of context would not know its talking about a literal videogame.
what are the advantages of playing a videogame instead of deploying to ukraine IRL?
its digital and you can change anything and everything in the span of minutes, and its still ultimately a videogame so its not a job but entertainment. and right now it only entertains CAS players who ruin the fun of ground players.

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So now we’re comparing a videogame to real-world conflict… That kind of a stretch… We’re talking about a game here, not real combat, and the whole point of videogames is the freedom to experiment, adapt, and have fun. Unlike real war, this is all about entertainment. Sure, you can’t change the rules of real life, but that’s why we play — to experience different scenarios and be able to adjust quickly. I mean there already Ukraine IRL which is called “Sim Battles”

As for the idea that CAS players ruin the fun for ground players, I don’t think it’s as simple as that. The real issue isn’t CAS itself, but how players respond to it. Ground players have plenty of options to counter air if they’re prepared — things like SPAA, teamwork, air support, and map awareness can all make a huge difference. CAS players aren’t the problem; it’s the lack of effective responses to air threats that makes it feel unbalanced.

You’re right that it’s a videogame, and that’s why it’s supposed to be fun. But removing or nerfing parts of the game that don’t fit your playstyle isn’t the answer. If you want to only play ground, that’s fine, but Combined Arms gameplay includes a mix of air and ground, and air superiority is a core part of that.

Instead of asking for air to be taken out of the equation, maybe we should focus on better ways to counter air. The game is supposed to challenge you — if air units are dominating, the answer isn’t to ask for them to be removed; it’s about adapting to the situation and learning the counterplay. Ground players need to use the tools they have, whether that’s SPAA, anti-aircraft missiles, or better positioning. If you find yourself struggling with air, it’s more about figuring out how to counter it rather than wishing it away.

So, instead of looking for ways to remove parts of the game, let’s focus on learning the mechanics, improving team coordination, and finding smarter counters. That’s what will lead to more balanced and fun matches. CAS is part of the dynamic experience of the game, and taking that away would reduce the challenge and excitement that make it fun.

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How can you counter CAS players that flying higher than the maximum range of SPAA and dopping guided bombs on you?

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increases IR weapons SP cost by 8% (changes nothing)

very good question if CAS players are flying higher than your SPAA range and dropping guided bombs, that’s frustrating, no doubt. But there are ways to counter it — it just requires a little more strategy and teamwork.

  1. Spawn a jet yourself.
    If they’re flying too high, get in a fast jet and climb to intercept them. Jets have air-to-air missiles and guns, and you can take them down before they even see you. You don’t have to just rely on SPAA.
  2. Situational awareness and cover.
    If they’re using guided bombs, they rely on line of sight or laser and if Missle TV guidance Drop some smoke bombs or hide inside the tree. Move around, use terrain for cover, and don’t sit still. You make yourself a much harder target if you stay mobile and unpredictable. However according to my experienceI can hear those missiles coming closer to us and just drop some smokes then they will completely miss you and DO NOT STAY IN SAME POSITION OR GO OUTSIDE OF THE SMOKE The TV will relock itself, and the laser will be able to track you down.
  3. Airspawn vulnerability.
    When they’re climbing from the edge of the map, they’re exposed for a while. Spot them, communicate with your team, and get a coordinated response to deal with them. They’re not invincible if you know where they are.

welp…here’s the truth: if you can’t do any of this — well, that’s the reality of war. Sometimes you don’t have the tools or coordination to deal with a threat, and that’s part of the challenge. Adapt, respond, and evolve with the game. CAS isn’t invincible; it’s about being aware, prepared, and knowing how to fight back. Accept your fate mate.

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yeah comparing it sure is a stretch, thats why i made that point…

no, its really simple and straightforward

it is the answer, and an incredibly simple one at that.

there is nothing fun about CAS, or about getting killed out of nowhere for no reason in general

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TO mode is just a copy of current mode just without air units,

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What BR are you talking about?

Yes might work, but it would require to grind aircraft tree parallel to tank tree and if CAS is the dominating power in “ground battles” and the best counter methode is CAS, then what are tanks or SPAA even for, if even in ground battles the matches are dominated by aircrafts? Why not just stick to air battles in the first place?

I do that too, but I gotta say in high tier SPAAs are too slow to seek cover from approaching CAS.

I can’t agree here. Every CAS player with more than 2 braincells instandly pulls down till it’s out of line of sight and from there on you need watch the sky 360° constandly to have a slight chanche to intercept him.
From my personal experience I can tell CAS is most time approching very low and the moment I can spot it and open fire on it, it also fires on me which is 99% a gurantee death for me and I die before I could guide my misslie to hit it.

We are still talking about a PvP videogame, are we?

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Nah, be happy that when driving a tank You can’t do anything

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Imagine being helpless in a PvP game.

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Which words i put in your mouth?? I just said what i think about maps like Vietnam. (I’m not asking you: “are you slow?” Because I know answer already)

I did not say I wanted all maps to be like Vietnam. Also you took my idea and only looked at the bad sides.

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I mean you could spawn a plane, or they could add better AA