CAS problem

Wasn’t referring to you(was referring to Despair7991), definitely hit the nail on the head with that last part too lol.

Yes.

Things aren’t going to go well for them on account of being(presumably) outnumbered, that’s just how things are. Even if they aren’t, you have 5 aircraft overhead and you can counter that with a SPAA worth less than 1/5 of their SP cost, I think it’s safe to say counterplay was forsaken. While you may have spawned and played low anyone spawning an SPAA at this point is likely going to be given a free lunch with aircraft in those positions. Even if you were low:

Wrong, even a Roland could easily eliminate the KA-50 and systems like the Osa, Stormer HVM, etc. could do even better. I’ll explain how:

  1. The Roland when locked on has a distant arming fuze, meaning the missiles can only be intercepted 600m from the aircraft, which is pretty close.
  2. The Roland can do the ol pre-fuze update trick of just maneuvering the missile around any Vikhr’s which considering the above is even more likely to work.
  3. Since the KA-50 can only intercept a locked Roland below 600 meters it has to fire one when the missiles are under ~1150m away going by stat cards alone and because WT models beam riding guidance this would cause any missiles it’s guiding further than that to immediately lose lock and fall to the ground.
  4. The German+French Roland can fire smoke grenades and hide in them as it uses radar guidance to track and kill you and all you can do is shoot through the smoke hoping to hit it.

Keep in mind this is only for the Roland which is something you see in a full downtier, as of the new BR changes it will be 10.0 so you wont even see it then. Other systems that are arguably even more deadly:

  • ASRAD-R - Faster reaction time, can spam multiple(at least 3) missiles of its own, lacks distant fuze but faster missiles with smaller exploitable proxy range.
  • Otomatic - Everything lol, best counter against pop-up attacks.
  • OSA-AKM - Fuze arms 150m from target, need I say more?
  • Strela - Crappier option but basically case closed if it’s allowed to get a lock(has photocontrast mode). Could easily take down several aircraft if outnumbered like you described.
  • Stormer HVM- Extremely fast missiles that don’t give a shit about Vikhr’s or even have a proximity fuze to exploit.

I’m not even going to bother listing SPAA over 11.3 as all of them are overkill except the Type 81 iirc.

Makes sense(I hope) when you read what I was replying to.

If i don’t play CAS, doesn’t means I’m not playing against it and it doesn’t means i don’t know how effective and easy it is to drop bombs or missiles on tanks, while they can’t defend themselves or hide. It’s just simple.

Can’t… If pilot has few braincells AAs are useless, just fly low and then rocket is launched do slight turns. Ohh it’s so hard right?!

Don’t need this “Hollywood speech” please… Learning, addapting?! Are you serious.
It’s just game, people want interesting and fun gameplay. Not hiding from planes, or survive rockets. People (and me too) want play tanks, not planes or ships. That’s why I’m asking for TO mode. I don’t like CAS gameplay, it’s NOT funny and interesting for me + it’s unfair.

And again, nobody can force playerbase to play what they don’t like. So write as many as you want it changes nothing, people will still leave after 1 death because of CAS. If think about it, It’s adaptation to, CAS destroyed me? Well, okay I’ll just join other match glhf

You wanted adaptation? Take 2-3 minutes long matches.

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not you apparently. PLaying CAS is interesting and fun. LEarn to adapt lmao.

But you said 2S6 was better than VT-1 slingers and ADATS, which isn’t the case.

Playing CAS in ground is probably the worst experience in the game unless you think spamming spacebar a bunch of times to drop bombs is the greatest high ever. It completely ruins the flow of the game and defeats the point of even having an air gamemode if people are just gonna fly around in planes all day in ground battles. At this point they should just remove air battles since it’s just the same thing as ground battles, minus the tanks.

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new account, never played any CAS beyond 3.0

opinion discarded.

No one is trying to ruin your good time just go do it in combined with other people like that and let people have TO

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Simple as in you reciting your internal dialogue every time you get blown up by a plane right? I mean:

Yeah dodge a Roland in your KA-50, it’s basically a game of “tell me you know little about CAS vs SPAA” without actually saying it. You don’t play CAS, you think it’s simple, you have minimal supporting simple, you feel extremely indignant it exists, basically everything except “I don’t know”.

If you don’t like it don’t play it, simple as that. You can complain all day that the game doesn’t cater to you but it’s something that’s had GRB as a combined arms mode for what? 10 years?

Then what’s the problem if you can adapt? Oh yeah I forgot it turns out leaving matches and refusing to learn doesn’t get you very many war thudner monies. If you can’t tell that’s sarcasm lol.

Man at this rate they going to point to flappy bird and tell me “dis easy, cas bad unga bunga” and then scurry off into the jungle.

ka-50 has the same chance against the roland as the roland has against it and also comes with distinct advantages against the roland.
but the ka-50 isnt a jet launching F&F missiles from kilometers away and flying low and stealthy

the game didnt have AGMs with 20 km of range for 10 years, at most things that required some skill to hit targets and exposed the aircraft to at least a little bit of danger.
imagine playing CSGO with a spontaneous human combustion feature, thats what we have in war thunder, just with a sparse and underpowered counter.

why should ground players pay for the inability of their only SPAA?
this would make sense if GRB was renamed to SPAA-RB.
in what world can you say that a tank getting exploded by an AGM is fair, what counterplay is the tank supposed to do? die, get in a SPAA and just stay there for the rest of the match? every single game?

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Its not a CAS problem. Its a KH-38MT Problem.

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its a CAS problem

I base my answer about the VT-1, ADATS and 2S6 from topic in 2023 With the recent changes to the 2S6, it's BR needs to adjusted accordingly.

It’s not KH-38MT problem. It’s CAS problem.

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Regardless, 2S6 is meh and now with the addition of Osa, I’d say Osa is better for long ranges than 2S6.

Its also incompetent SPAA players or not enough SPAA players.

That’s problem with fact, that spaa gameplay is boring af.

I don’t even play pantsir out of boredom, and it is “best spaa in game”.

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SPAA is not and will never be a legitimate counterpoint to CAS.
players dont want to play SPAA, its as simple as that.
planes simply dont belong into a ground gamemode and its physically impossible to create a balance, someone will always be sacrificed for the enjoyment of an aircraft player.

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SPAA is not boring. Its quite satisfying to be honest.

If fire and forget missiles like the KH-38MT or Mavericks were removed. It would be a better place. CAS that user laser guided weapons like brimstones are not as bad. Longer guidance time from long range, and easier to kill with SPAA as they have to be close to the field.

entirely subjective

yea it would be. if CAS was removed outright, it would be a damn lot better

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