CAS problem

Altitude is giving you an advantage if you like headbutting ARHs, on that we can agree.

Which is all you need when merge is inevitable.
Merge → press key to turn → press key to shoot → engagement done in 2 seconds.
It’s not hard to kill a one trick pony like SU-34 if you have working peripherals. Having your monitor turned on is also an advantage.

Massive 2Gs of pull, 3.0 ready.

It’s russian the snail will squeeze some solid 15 Gs out of it ;-) THIS IS A JOKE

2Gs? is that historical? Chaika in game will outpull that ez pz (Probably not irl, haha that would look hilarious tiny biplane pulling like 10 gs at 200 kph getting smacked by a mach 2 sam like a godray)

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well unlike most of single braincell pilot in KH-38 slinger I know how to use it, and I appreciate it

I need every advantage much as i can, if possible, against any target and remain in that position long as possible (which surprise surprise i rarely have)

let that happen is mistake at the begin with so fault is still on player not plane if one let that happen well then just die that consequences of the action simple
and that’s it having luxury they should use it as possible if they don’t there are consequences.

now it against SU-30/34 yet I still manage and even worse case of skill issue for SU-30 because they are now as fighter has a*s covering by Pantsir denying all advantage of enemy CAP and yet still can’t manage to get rid of the CAP even that CAP is a Rafale.

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You have to merge at some point unless you want to run for the remainder of the game.

no you dont, most air to air kills in GRB dont involve a merge because someone dies before that happens

i always find myself not wanting to play the game because its boring, basically burnout.

time passes, enter again, decide to play a vehicle i like on top tier, 1st match, 2 mins into the game and the fucking CAS is already touching our balls like nothing, remember how i hate this game because the game is on the same state with cas for YEARS and gaijin does nothing.

leave game.

repeat.

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There are more BRs than 12.7.

Gaijin is adding SPAA this year.

Seeing how you have multiple options to defeat both ARH and IR missiles merges are inevitable, that is if you don’t want to run away forever.

SM3 has little to no defensive options and is basically a free kill the moment it is spotted by an enemy jet.
SU-34 is a bit better due to actually being a supersonic ARH slinger, but as I said above not a single missile in the game is a guaranteed kill so dodging those is a perfectly realistic scenario.

I’d also love to see a source for your claim, that is if it isn’t just trust me bro.

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Depends what missiles you’re talking about. Kh38s you can fire right off of spawn with a high gaurentee that it’ll get a direct hit. With Hammers, it’s a similar story but with a caveat that it takes longer to reach making it easier for targets to lose LOS and interception. You cannot say the same for mavericks.

s300

How does it work? spawn four vehicles?

Do what they had to do it not my problem how or that most KH-38 slinger pilot are noob that can’t figure it out how to deal with situations.

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i would still not spawn spaa, because playing them IS BORING AF

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its not boring if you enjoy relaxing out on the grass looking at the clouds and shooting down a plane every half an hour

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Pretty muchy yeah

even pantsir gameplay is just “tapping the lock button” for 5 minutes till i finally J-out and leave out of boredom

“You are the vocal minority, everybody I knows enjoyed playing SPAAs, my brother, step brothers, stepsisters and frens all enjoy fighting planes in ground battles, they won’t play ground battles if there is no planes for them to shoot down”

~CAS mains

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As I said, the whole idea of FnF is flawed and ideally those weapons shouldn’t be existing in the first place but here we are. I’ll bet that you can fire off your whole load of FnFs before a plane with Laser guided bombs can guide in even two of those in. This is an inherent problem that heavily decreases plane’s exposure time, which makes them far too strong in the current state of the game, at least in my opinion.

Same can be said for FnF helicopters as they can simply pop out for a few seconds, lock, fire their missile and go back to hiding. On plenty of maps they’re virtually untouchable from the ground when played right.

This FnF craze can only be (partially) mitigated by giving AAs FnF ability of their own, as LoS missiles are prehistoric tech at this point.

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You still don’t realize that the game itself is contradicting you. SM3 sits at 11.7 in ARB while SU-34 is at 13.3, which implies both struggle a lot against 14.0s.
This is even before the fact that in ARB you have 15 other teammates that you can bait and play off of, while in GRB you’ll get much more attention from the start.

So, saying that those two don’t struggle against CAP is foolish at best.

Yeah sounds like typical skill issue of KH-38 slinger pilot Gripen this Rafale that EFT those jeez do all of them have single braincell? well maybe it is since having lot of luxury still aren’t enough braincell to use them will then die like they deserve and do tanker community a favor if they are suck that much.

Classic killchat on tops. About 2-3 minutes and hell begins.