in the same way, it is easy to make gun kills with A-10 at least (i don’t know much about Su-25’s though).
i played the A-10A most entirely as a Air-Superiority fighter and that’s accounting for gunkills i’ve made (i would say 40% of my actual record of Air-Air kills)
it is really a good aircraft when people knows how to use it, it can be even better than most aircraft people plays at that level.
apart for max speed (which is obvisouly lower than most people), you’re slower speed makes you to have an opportunity to make all your ennemies overshoots you, and pretty easily at that.
in which you’ll win scissors, 1 circle and 2 circle because of the heavy lift you can have thanks to Straight wings, impressive engine power (for the kind of aircraft, i never felt to lack energy apart in vertical fights that i avoid).
overall an aircraft nearly immune to SARH and Falres (heavy CM amount), with good abilities, easy to aim gun (High velocity) and for the kind of aircraft a good nose authority.
in my PoV and experience, it is a good aircraft for ARB when used properly, as people don’t even need secondary weapons:
outside of AIM-9L, i barely use AGM-65’s for Base killing or 2xPod of 7 Hydra rockets.
because the 30mm gun quality makes it able to ERASE most Ground unit,… if ennemy players don’t wanna encounter us.
My experience is :
77 victories/127 games = 60%
79 deaths/127 games = 40% survivability
195 Air-Air kills/79 deaths = 2.53 KD (as said 40% of gunkills : 78 / 195 kills)
495 Ground Targets/79 deaths = 6.26 KD
The issue here is in whether or not they ever truly carried AIM-9P/E. In Short: No they literally didn’t. In long form:
The AIM-9P is an export missile, so that’s already out of the cards. Without a rework of the pylon’s and launcher system, AIM-9 Variants below L would not have been able to be fitted and fired. However, the AIM-9L’s launcher system is relatively similar to the AIM-9M and AIM-9X platforms, so let’s give the A-10A 9Xs and raise it to 13.7? See the issue? The A-10A was retired by the time the 9X was made, just as the AIM-9Js and AIM-9Es would’ve been retired by the time the A-10A saw production. Another big issue here is that downgrading the missile would include fictional changes to avionics systems that just simply would have never happened to the A-10A because it makes 0 sense when the 9L platform is right there.
On the Frogfoot, Russia was notorious for phasing out it’s outdated systems as soon as an upgrade revealed itself. In short: the Su-25K would have just not had the systems for base R-60s, let alone K-13s. There is a reason that the MiG-29G and (9-19) Variants don’t carry R-60Ms while the (9-13) and (9-12) variants do.
Realistically speaking, the answer here is to give it and the Su-25 Air Spawn and simply leave it at that.
Then they should raise the br to at least 11.3, full aspect missile is too unfair for those plane didn’t have flare and depend on it speed like F-104 & J35
Then why are you advocating for fictional armaments to synthetically lower it’s BR?
11.0, can’t touch 9.7-9.0 anymore, also which Draken are you playing? No matter which one literally just equip some rockets on a pylon to act as flares
I don’t think you realise how problematic these all aspect carriers are for all aircraft in the lobby at all times. They should either go up into BR ranges where everyone has flares and where everyone has reasonably comparable missiles. It is fundamentally unbalanced to have jets carrying 30G all aspect missiles that turn anywhere within 3km of them into a near-guaranteed death zone in the same matchmaker as jets with no countermeasures. You can make an argument for the early IR missiles like 9Es and 9Js, but not 9Ls or R-60Ms.
The issue is when they go up that high they kinda become unplayable… which isnt good at all. Ideally balancing 'em via modification BR changes is the best, since it lets them be playable as gunfighters at lower BRs, but they dont ruin said BRs with 9Ls and 9Ms.
Hard luck unfortunately. One or two jets that already aren’t suited to the play style of Air RB suffering a bit more is a great tradeoff to prevent them from stomping jets that have simply no counterplay. Full uptiers for 9.3 are the vast majority of your games, which, fair, most 9.3s deserve 9.7 and 10.0, but those jets are at low BRs because they don’t have countermeasures, and even still in 70-80% of their games they’re fighting 30G all aspect missiles, with zero counterplay. If not the BR, it still ruins those vehicles, and there’s a lot of them.
I’d love modification BRs. We really should’ve got them years ago, when we started getting platforms that evolved from crap missiles to 30+G all aspects and radar missiles through their service life.
You know there are some plane at 10.0-10.3 still didn’t have flare and chaff right? And just look the new alpha jet, same CAS armament with the 8.7 but just because getting 4 AIM-9-P4 and it BR become 10.7, so why A-10 which having way more better missile at 10.3?
yeah I can name a few, F-1 and J35D namely. AIM-9P-4 is simply an all aspect AIM-9P, though idrk why it’s put to 10.7. Unless you’re new to the plane, the people who play the F-1 and J35 usually are well versed in the tier already and thus know to carry rockets as flares, albeit it shouldn’t be the answer. Really looking at it we need decompression more but that’s not a very common thing.
I might also want to mention: F8U-2, 10.3 with AIM-9Ds, 4, which are both unflareable and undodgeable at the tier as they have such a small seeker.
How is the A-10 OP when its so slow that either you wont do anything cuz game is over, our you will be left alone since by the time you reach middle of the map your team is dead. A-10 cant dictate the fight, so its player issue of getting to close to it without CMs.
Su-25 on the other hand is flying boat and it cant turn with fighters and R60s are lets say not the best missile you can get, so again dont take a headon and you will be fine?
Only OP thing about SU is its damage model thats it
I know they can but this isn’t the reason they should, just taking J35D as example: why sacraficed 2 missile for the rocket pod? And the rocket pod also not quite work at the front facing scenario. Furthermore, if the player deserve bad enviroment just because they already “skilled” then Gaijin should applies “level-based matching system” where 100lvl players always facing 100lvl players even they are playing m22 while they opponent are in BVM and not the current “Battle Rating matching system”.
I didn’t said they are OP, if they are OP then this is much easier for me because I just can talking shit about them, but the fact is they not. The problem I want to say is the missile they use are breaking the balance of the BR, is just like a biplane having M61 vulcan at BR 3.3 which both things didn’t deserve to this BR, and the solutions is whether replace the vulcan to 7.92mm machine gun and send it back to 1.0 or just rising it BR according to others which have the same armament.