I recently had 2 special tasks in a row to kill planes.
What I noticed is that Bombers and Attackers are very often spawning behind our own spawn.
This gives Bombers and Attackers an unfair advantage as you don’t have time to shoot before they release the bombs and this is very obvious in higher BR were Jets are involved.
Many players don’t even bother, just dropping the payload and J out.
They spawn kinda far, and prop are not that fast.
You have more than enough time to react.
I had to move here because the were spawning in the red cycle
I was shooting them down but of coarse they have dropped their loads so I was not really helping the team.
Another example with Helis, I spawn were you see and they were spawning in the direction of our spawn
I had to cover as they were shooting rockets immediately
There are a few things to pay attention to in arcade.
- look for onscreen notifications for “XXXXX-player is spawning air unit”
- check the battle stat screen - it will show you which enemy players have entered air unit
- If you are in spaa watch the skies - rotate your turret. FIRST look to the closest border so you are not surprised.
For special tasks I recommend you drop down to rank 3 lineups. use lineups that have rapid-fire spaa. I like the BTR152-D (RUS) and the M42 Contraareo (IT). The ZSD63 (CHIN) also is fgood at taking down prop planes
I know how to read the signs but thanks anyway.
BTR152-D (RUS), isn’t funny that is the only A/A that the shots are going exacly on the lead market with laser accuracy ;-)
even if you do when the bomber spawns so close there is very little you can do, when you go to Jets it is very very hard to even react.
which is why it is good to drop down to rank 3 = prop planes
To clarify, the problem is not how to get the special task or how to get it easier.
The problem is that the enemy is spawning on your head and this is silly.
It diminish the effectiveness of SPAA to actually cover the team and not to just “kill” planes and also removes the point of given spawn protection.
When you drop down in BR, the air units become a lot slower. So you have more time to locate them and respond. Even when they come in on the closest border to you.
The only time you might be totally unprepared is when there is low, dense cloud cover. The enemy unit appears out of nowhere. But - they also had an obscured view and have to quickly figure out where they will attack.
1st define low BR cause from 5 and up a heavy bomber with 12 X 1000lb coming from the spawn is usually 3-4 kills.
2nd this is not solving a problem, this is avoiding it.
I already said Rank 3.
What rank 3 bomber has 12 x 1000ib bombs?
Closest is Stirling B Mk II or PB4Y2 and they are both
- slow and unwieldy - not really designed for bombing small units like tanks - especially if they are moving.
- the upper end of rank 3. Might not even see them depending on the BR you go with.
- easy fodder for the fighter that often spawns right behind them.
Not sure what you are referring to or meaning on this.
Got Stirling B Mk II two times yesterday playing with the firefly at 4,7.
I have no problem maneuvering or hitting stationary tanks from orbit.
This is random, some times fighters starts at 1,4 klm away and given you are coming behind enemy lines they can’t do anything before you drop your bombs.
The fact that this is not that problematic at rank 2 & 3 does not mean it is not problematic in the rest of the game!!!
Well you were unlucky to have enemy spawning one of the specific planes that actually has a big payload.
I just played my 4.7 Russian lineup (in a 5.7 uptier) and shot down 5 planes with my BTR-152.
Sure it’s random. But I’d say a good 50% of the time a fighter is close enough to kill me in 5 seconds. The battlefield is usually further away than 5 seconds flight-time in a bomber.
You mentioned in your OP about the special tasks to kill planes.
I responded by saying how I have success in completing the tasks by using rank 3 ground vehicles.
Is it guaranteed to work every time? Of course not.
But it works a LOT and does not require too many battles to complete the task. It’s actually one of the easier missions (for me anyway) to complete.
Take my advice, or don’t. Up to you.
I spawned in them and it’s not that random as you think, the more points you accumulate and the further the game progress the chances are you will get a better bomber.
Again it is not a matter of killing planes but how to be more of use for your team, sure you killed that plane but if the plane killed 2 of your team then you did not fulfilled your role.
Now if you get a bomber and spawn in the back of the enemy team this is making enemy A/A irrelavant, sure they will get you killed but it doesn’r matter as you already bombed them, got the kills and the money for them.
Again in higher BRs you have time to bomb and J out before the fighter is even near you.
This is unfair and frankly it is the same as spawn camping, actually it is usually themain reason I do not respawn the next tank.
You seem to have tunnel vision. Spaa can contribute in a larger way than you suggest.
- for each plane shot down you add additional artillery - which, even if does not result in a direct kill, might damage enemies or delay/prevent them from capping
- Gives more points toward your CAS
- have the ability to directly kill ground units - some better than others
Below are some of my results of spaa use in Arcade. I’m just an average player, so I imagine a player with a lot more skill would produce much better results
Not only do I have air kills, but a significant number of ground kills in some cases. Some of those are from gaining a bomber, but some are from artillery or auto-cannon kills.
vehicle games air kills ground kills
Btr-152 328 584 152
TCM-20 339 520 106
M42 Contra 250 452 92
Sub I-II 322 446 101
M53/59 179 359 64
Skink 245 344 61
Zerstorer 172 290 59
Veak 40 143 224 30
Falcon 77 115 30
ZSD63/PG8 93 222 41 PeacfulAtom
This is only true some of the time. In many cases I’ve shot down the bombers - that appeared behind my enemy base BEFORE they managed to drop the bomb. Notice the “PeacefulAtom” on the ZSD63 row. That NUKE bomber appeared behind our spawn. You only get the reward if you shoot it down before it drops the nuke.
I don’t know about BR levels that have missiles (I’ve heard many complaints about efectiveness of Pantsir and such) but even at levels for the Veak 40 at 7.7 and Falcon at 8.3 I’ve managed to shoot down enemy planes appearing behind our spawn before they could drop.
Are there issues with arcade CAS? Sure.
IMO players get access to it too many times. I’d prefer it as 1 of each MAX. make them more strategic.
My Japanese garage at 6.3 got uptiered into a 7.3 battle. And my 5.3 Sub I-II was somehow facing 8.7 BR Canbera Jets. But in that battle I managed 4-5 kills.
As bad you might think CAS in Arcade is, it is much worse in GRB. That is the main reason I only play GRB up to BR 4.7, where spaa actually has a chance.
If you have complaints about CAS in ground arcade perhaps you should submit official suggestions on what the issues are and how to improve them.
The thing is that with the BTR & M42 Contra you get kills by bombing your opponets while with the Falcon you can atually kill them.
I don’t know why you are swifting the convertation towards what a SPAG can do and what it can’t.
I don’t have problem killing planes or with CAS, maybe only some objections like their spawn points.
To remind back in the days fighters had visible markers for tanks so this was resulting in a total mess and a contant noobikazing against light and spag.
Also there were not spawn timers and GJ added them in order to restrict spawn camping.
The question is simple, is it fair for enemy bombers to spawn on the rear of your team or not?
Is this any difrent from spawn camping and if yes should GJ take steps to remedy it?
Though not the majority of my spaa kills, I’ve had ground to ground kills with both the BTR and the Contra - usually against light tanks or other spaa, but there are a lot of mediums that are vulnerable to flank shots. And as mentioned, some of those ground kills are with the use of artillery, which is often earned by shooting down enemy planes.
Personally, I’m not a fan of enemy spawning behind bases. It makes no sense. Planes (CAS, CAP) should spawn behind their own base. But to go along with this, the bombers should have better altitude.
But it’s more than possible to kill enemy planes spawning behind your base - I’ve done it plenty of times. And the PeacfulAtom is evidence of that.
Go through the submission process and make a suggestion for a change. Who knows - maybe the Snail will adopt it.
Exactly and given they have admit spawn protection is necessary they need to correct this.

