Capture refurbish Removals

Currently I’m seeing a lot of pick and choose options from War Thunder on what and what isn’t refurbished at a CAPTURE point. I’m trying to get a better idea as to why Gajin choose to allow infinite smoke grenades/ Ammo over infinite ESS/ fire extinguishers at a capture point.

Overhaul:
Since spawns do not allow ammo relinquish Gajin should add a capital ammo box/ smoke box/Crew Refurbishment at Spawn points only for tanks and regular ammo boxes for SPAA only and crew refurbishment as well at the point in SPAWN.

Relinquish/ remove any recovery of ammunition or smoke grenades from Capture points similar to all other modifications. Only able at ammo box from spawn.

Why?
The capture points tend to be filled with either
A. Noobs who rush and die.
B. Campers who bring low ammo to replenish and rest the entire game allowing for VERY low chance of ammo denotation.
C. Smoke grenade spammers who avoid any air and ground but clicking G over and over again.

If an individual cannot gamble ammo to span of life they should not be allowed to camp a cap all game and not worry about bringing 5 rounds. (I know cause I bring 5 APFSDS on Russia and have no issues taking shots and nuking)

Players should be forced to know when and when not to smoke grenades vs spamming a capture point the entire time.

I have been able to nuke but rushing and camping the most popular capture point due to extremely low ammo and spamming smoke grenades. Personally Gajin needs to address this and make the game more balanced based on tank options.