Cannons doing too much damge

The funny thing is that precisely that type of wood would be the most vulnerable to German ammunition. I also wonder if the game models the “Delta wood” used in the LaGGs—which was significantly more durable but heavier than the wood used later in the final LaGG-3s and all subsequent models.

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What amazes me is that they had already buffed it in the past and was in a pretty comfortable spot, and now it’s ass again.

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sadge

I wish they would finally add custom belts.

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Honestly, I think the opposite, because this would just make those lazy devs leave HE rounds as they are without worrying about the other ammo types, whereas the bare minimum expectation is that all ammo types should work properly.

i wonder what people would make with those endless possibilities

hmmmmmmm
pure HE belts or pure FI belts
cuz those are the only actually good ammos rn in game

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It would literally consign half of the ammo types to oblivion, simply because the devs didn’t want to give them proper damage values, whereas HE rounds have been given exaggerated damage.

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Nah. Id make a historical belt for my Mg 151/20. AP-I AP-I APHE FI-T or Minengeschoss.
And even if, why not, there are some guns with mostly if not pure he belts. Giving the player more option is good.

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i mean i dont disagree that it would only be fair if every gun would get apure HE belt
but its just like not good game design in general since those other shell types should do something even tho they dont in game

I would finally have my ideal belt of HEF-T/HEF/APHE!

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Custom belts would be nice. But Incendiary and SAPHEI fix would be nicer.
60+g of TNT that does 0 blast damage is absolutely hilarious (37mm has even more, and sucks just the same), meanwhile 23mm HE turns 90mm cannon breech black and kills everyone in M36 turret. Hell yeah. Balance, baby.

30mm Incendiary curently can be face-tanked by the pilot.
That’s how shit it is.
Meanwhile IRL incendiary shell deliveres lethal aerodynamic damage due to the explosive power, which in game it has 0.

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Didn’t the Mk108’s incendiary ammunition work in a specific way—penetrating and igniting upon contact with liquid, or something like that?

No, that was hydrodynamic fuse of Brandgranate 44, a 20mm shell, which was filled with same explosive-incendiary as M-geschoss. Mk108 incendiary had “traditional” fuse.

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Quick question: did they change the ammo layout for the Mk 108’s universal belt? It seems to be all HE rounds now, whereas I seem to recall it used to be HE-HE-I.

Honestly, can’t remember, but maybe indeed at one point Incendiary got switched to HEFI, because I THINK there was one completely useless shell in the belt, and then it became kinda OK, though night fighters are still better, despite the self destruct.
But am I sure?
Not at all.

EDIT: HEFI seems to be better than HEI-T right now…

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Notice how in the short time since the last major update dropped, the activity in this thread is both much lower and not focused at all on how cannons are totally doing way too much damage damge )))

Notice how my prediction also kinda came true:

Well, what’s actually broken is the bombers; fighters still go down instantly from a single HE hit (except for German HE rounds in some cases). The HE issue persists, as even against bombers, ShVAKs deal the same amount of damage as or more than the MG151s.
The bomber issue is a clear reflection of the developers’ laziness. Instead of reviewing the modules and damage values ​​for the various aircraft and their ammunition, they simply increased the hit points for all bombers across the board. What makes it even more ridiculous is that they applied the same increase to every bomber equally; that’s why a Tu-2 or any other light bomber can withstand just as much punishment as a B-17G or another four-engine bomber.

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Bomber buff is Gaijin’s way of fixing a problem without acknowledging any core issues leading to said problem and fully ignoring the long catalogue of secondary issues.

Hey, lets boost HP 200 times, without ever bothering to f.e. adjusting tail HP, lets not fix any kinds of useless rounds, while introducing brand new, 100% useless rounds (30 and 37mm SAPHEI is essentialy dealing same damage as 20mm APHE, despite having like 9 to 15 times more HE, and it gets abaolutely outperformed by 20 and 23mm HE vs soft targets).
Oh boy, I love this game.
And I love how 4 Soviet 14.5mm HE bullets can rip apart a twin engine heavy fighter.

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Did anyone mention that the bomber buff essentially shows the disparity between cannon and .50cal damage? Literally the only weapons capable dealing with Bombers in sufficient time (i.e.) one time pass are .50cals, while cannons designed to destroy said bombers cant evern scratch the cupholder.

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Well, that’s side effect of:

  • HE being unrealistically ineffective
  • 20 and 30mm incendiary being hilariously useless (no blast damage, no advantage in incendiary action, nerfgun levels of damage to the crew)
  • 20 and 30mm AP-I having little or no advantage over 1 or 3 (respectively) 12.7mm AP-I bullets
  • 30 and 37mm SAPHEI dealing 0 blast damage

Basically, whole new bomber damage model is tailor made to die by large volumes of HMG AP-I.

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