Cannons doing too much damge

no its more like
cancer bombers are worse (to fight) and bad bombers are still bad bombers
thi change doesnt change anything
idec about bombers
cuz they either kill you with no chance of real counterplay if they can aim or they dont do anything

neither should my plane fold to your gunner looking at me funny

my plane also should do that

not like you have 3rd person view gunners in SB giving you the ability to outrange basically everything

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I agree 100%. No plane should fold instantly.

That’s literally the whole point of this thread and why I’ve made videos showing the terrible damage models. If bombers have been reworked it gives us much more hope that fighters will as well.

I hate 360 degree bomber gunner snipers as much as everyone else but at least a fighter can evade incoming fire. Most bombers (that have actual flight models unlike the Ju288 etc) can’t and are at the moment largely defenceless RP pinatas. Try flying a Stirling like I have or anything outside of a Be-6 or Ju-288 and you’ll see how broken it is/was.

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fair

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Can’t wait to get roflstomped by G8N1 even harder.

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Especially when they don’t change fighter FM. One hit and both wings and tail snaps off. And ofc it break into two as well.

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fun times ahead

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How bomber mains see the “historic dm” of their bombers

As I see you did no fuel tank fire right? It is really stupid because fuel tanks should be easy target even for 20mm, don’t speak about 30mm

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Can’t wait to play the G8N lol

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I thought to stop playing for a time if there will be situation when bombers just eat damage and destroy fighters which didn’t get new DM

But… if can’t stop the evil… rule it!

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The Renzan death star will fly again!

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Before rushing to post your little “look, i was right”, maybe pause for a sec and realize it’s just a bug? Because that is clearly not what they previewed us in the devblog…

This update is going to be so good!

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You know what dev server means?

image

Testing things out n discussing them is to be expected.
Countless times issues like this go to the live server and take months in order to get actually fixed.

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“but look this one bomber took a lot of damage and was lucky enough to survive so obv all bombers should be able to always withstand this lvl of dmg”

cant wait for this infinite fun

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clearly you need to be shooting them down from a high angle of attack to do maximum fragmentation damage to the wings ahh

Luckily I’n about to unlock G8N1. Time to invest in gunners and laugh my tail off while I plow through enemy team in my air superiority bomber, just as the Emperor intended.

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Hey, mayb 20mm still one-shot fighters, but at least 30mm Minepanzergranate with 64g TNT equivalent can’t even properly scratch the paint with its explosion, as it does absolutely nothing, all damage came from shell penetrating and dogshit fragments.

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A quick question: is it possible that German 20mm rounds are inferior to those of all other countries? I ask because with the Fw 190 A-8, I need to fire long bursts to shoot down another fighter, whereas my Fw always gets destroyed by a single hit.
P.D. This plane is garbage; it can’t take on any other aircraft unless you catch them by surprise. Its only option is to flee far away after every attack, and by then, you’re out of the fight.

It’s complicated.

German 20mm HEI (M-geschoss) is inferior power-wise to Shvak FI-T and to Type 99 Mk2 HEF-T.
It’s better than whatever Hoe-5 is firing, it may be a tiny bit better than Shvak FI and Japanese HEF shell, and about same power as Hispano’s HE.

So, it’s nothing special.
However, it exhibits:

  1. the worst ballistics
  2. one of the worst belt compositions. The only belt,. where you get correct muzzle velocity for HEI is Stealth, which is only 60% HE and 40% useless.

Shvak has 100% FI-T, US 20mm have 100% HE, Type 99 Mk 2 has 100% HE, Hoe-5 has 66-75% HE (stealth has practice shell, so the 66% HE belt may be actually better). Only Hispano is theoretically worse with 50% HE, 50% SAPI, as SAPI is hated by Gaijin though not to the same extent German incendiary shells and 30mm Minepanzergranate seem to be.

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It’s happened to me several times. Generally, the Fw handles so poorly that unless the enemy is distracted, you only have time for a quick burst before they outmaneuver you; often, those bursts only deal minor damage, so the enemy survives—and sometimes even kills me. The kicker is that quite often, I see a burst coming my way and dodge it, but the last few rounds hit and kill me instantly, leaving no chance to withstand even the slightest bit of damage.
That’s why I was wondering if the damage model for this cannon is flawed, or if I’m just unlucky enough to be hitting only with the MG 131s.