enormous wing sections vs wing spar, even from the front spars tend take 50% of a target’s surface.
Situational at best.
What if stealth belt, literally only upside they have now unless it is the mg151/20’s belt
as if stealth belt’s aphe does any better, it’s the same ratio but now your bullets flie almost the same trajectory as ShVAK/B-20.
Normal shells can land on the tail and separate the aircraft in 2.
Land the at the border of the wing root section and snap it.
If the plane is even unable to fly without wing tips then at the very far point of the wing.
Smaller vital target for oneshots and can be protected via armor.
…Aaaaaaaaaand pens the fuel tank. Now I want to see incendiary with to AP and below 20mm what it does, 1 clue, it can’t pen the skin.
AP barely comes into play, these scenarios you make up for it barely happen and are completely negated because I just need explosive shells to brute force it.
Pilot armor? explosive to wing or tail and done.
Spar? explosive to wing or tail and done.
armored fuel tank? explosive to wing or tail and done.
armored radiator? explosive to wing or tail and done.
Pilot sidearmor? explosive to wing or tail and done.
Protected ammo belts? explosive to wing or tail and done.
Incredible look how useful AP is when I can just load explosive and brute force.
Spoiler





And these are single engine aircraft, and most of them already tower over people with rudders of such size can be meet you at eye level at least and propellers as tall as you sometimes
step up the engine count and you meet these monsters…
Spoiler


You really think a shell the size of your thumb can leave these aircraft on the very end of “split in half”?

extra not needed weight, make the tank actually smaller.
Also vs isolated enemies, but stand near an enemy while jumping another and see how your target reacts.
2 planes next to each other and only one needs to near the monitor.
On a fully isolated enemy or dropping towards a groundpounding / furballing enemy?
Also “interesting” to just kill them on the next swoop? revolutionary concept for you I suppose
You AND me said dead pilots will become the main culprit for death, a really beaten up plane needs to pray another one doesn’t come in and finishes the job.
Oh what happened? This heavily armored plane is your next opponent? And your cannon’s pen value isn’t the best (early shvak found on I-16s) or somehow didn’t load AP?
Well you can shoot at the elevators, rudders, ailerons, tail control, destroy outboard engines or the radiators to cook the engines if you can’t reach them. ALL of this while adding more drag , making dodging impossible for your opponent and while bypassing the armor via firing into easy to shred modules, you and your opponent do feel the presence of the armor, you need to plan around it, think smart, your opponent, even if it comes down will know it’s armor did allow a window of time which they simply wasted.
AND specially YOU will feel the lack of AP shells.
Or if you know if the pilot doesn’t have side armor you can just aim at the side?
OR even better, if customs belts are added you can pick your flavour of AP/Explosive ratio even!
And matches are already these short lived furballs with have a chance to turn into a manhunt or simply end there.
Maybe the skill issue is that you can’t comprehend cannons needing more than 5 rounds to take down a plane, or maybe that planes don’t split in half in flashy rapid mid-air deconstructions