Cannons doing too much damge

Which? Where? drop a video, or dare I say, VIDEOS in plural.

Pretty sure there’s a well documented case of a P-47 hitting a chimney, shearing of the wing tip and making it back to base.

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Not the most sever case of part of the wing severed but there’s that.

This P-47 also landed on the ground after taking a 30mm Mineshell, instead of falling out of the sky and crashing.

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P-47_damaged_by_30mm_Mineshell
shot 2025.07.05 20.01.17

Spitfire vs. 30mm Mineshell:

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Note how it always says “Probably lethal structurally” while the second shot isn’t even that but merely “probably lethal aerodynamically”

In WT every 20mm hit is “probably lethal structucally”

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Are we going to pass footage from a ground collision off as being an airborne one again?

It’s to show that WW2 planes can fly without wing tips.
Now if WW2 planes can fly without wing roots is another thing (They can’t).

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This P-40 survived a collision and still flew 200 miles back home.
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Extensively damaged 190 that managed to land.

This was just after a 5 minute Google search. Aircraft can absolutely still be flyable with extensive wing damage. With the entire wing removed however not so much. As it should be in game.

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A little note that there isn’t any photo with plane without whole wing by any side

This Zero flew 500km to the base after getting damage wing because of anti-air fire.
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But to be honest it doesn’t really make sense. In such situations airplanes are much more likely to fall due to damage of some systems - fuel, hydraulic systems, engine, control, than from the loss of around 20% wing area.

But even in the game if half is damaged by a 20% it does not lead to the destruction of the aircraft. However if the entire half of the wing is lost plane will mostly fall

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The best belt for Ho-103 is half AP, so this is fine. Maybe don’t fly straight while 700m in front of an enemy fighter.

I’m sure you can figure out how to properly energy trap such a sad plane.

Also, this exact tactic was outlined in a report about A6M5 about being one of the options available to it to counter a P-47.
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(the three fighters in question being P-51D-5, P-38J-25, and P-47D-30)

…Into the airfield AAA that will 100% kill you, while you give up all your altitude. Right.

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Maybe don’t tell me how to play when the discussion is about damage of guns 🤪

How would it be different in a deflection shot?
It just takes good aim and the result is the same.

And the result is ludicrous.

It’s 1:3 AP to HE, with HE being a lot more lethal to planes.

Ho-103 air targets and stealth belts are only 25% AP, rest is high explosive fragmentation incendiary with 3.51g of TNT equivalent

No AP-I sadly, only AP and AP-T, which I don’t know how efective would a tracer be at making fires.

The 50cals with actual 50% per belt are Breda SAFAT and Berenzin
Also technically Incediary rounds like on the Akan M/40 but those send you insane because WT models Incendiary rounds like crap.

Because you kept loading as much explosive rounds as possible? AP rounds should be the ones delivering killing blows in smaller calibers, you can use 30mils if you want to obliterate enemies, with their downsides of firerate, ammo, and maybe ballistics. Explosives are there to essentially do the aircraft equivalent of hitting your opponents kneecaps with a bat.
Also I checked and the type 99 is the only 20mil who gets dunked on by a 30mil in firerate and ballistics, maybe because it’s shit don’t you think?

That belt is great at creating a lot of “Hit”. 50/50 is much better.

This one’s better. AP/AP-T will penetrate pilot armor, sever wing spars, hit engines, all much harder than HE. While still retaining HE on every other shell to do generalized damage.
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I don’t know why you say this when pretty much every time I’ve posted about which belts I use, I’ve always used ones with more AP-types than average. Including above, where both of you insist on using the worse belt.

…which is why every air-to-air ammo load, from any nation and for any cannon, has been mostly HE unless it was unavailable in some way? lol

AP is only useful if you are directly behind someone with few exceptions.

You missed a few.

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But also, as I’ve said before - later models of this cannon dramatically increased rate of fire, and we have one type in game, in the G8N’s turrets.

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Oh yeah, didn’t you say this wasn’t only about japan? So why bring it up?

You know how much damage these guns do with AP to a pilot after going through armor first?

Why use AP when HE will just break the tail instead?
Or rip a wing from 700m in 0.4s burst.

You’re delusional, if you think that freaking 12.7x81mm AP has any purpose in a world where everyone has either API or explosive bullets.

I would immediately take a full HE belt for Breda-SAFATs or the Berezin. I can cut bombers in half with a single Berezin, using just 50% HE.

AP deals damage to engined, pilots and spars but HE damaged wing and tail surfaces, which are far more likely to hit.

And it’s not like a single 12.7mm AP hit in the right component is going to be lethal anyway.

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Yeah interesting that any plane with Type 99 Mark 2 Model 4 (the belt feeding long Type 99) can get modification of higher RPM increasing it up to 620 per minute. And it can be placed at any plane with this gun because it wasn’t new model like model 5 on G8N but additional device to already existing model 4 gun

Not full list of possible planes:

N1K2 and later
A6M5 Ko and later
J2M3 (2 of 4 guns) and later
J5N
J6K
B7A
A7M

And maybe I forgot someone

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About as much damage as hitting the tail with HE, actually. But the pilot and engine are much easier to hit.
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It has a purpose when I’m the one shooting, apparently.

In these slow planes you will almost always be looking at someone from behind, and more rarely from the front for head-ons.

Single hits in deflection shots are common. Not so common when you’re sitting behind someone, which is common in aircraft that can get behind them easily.

Any late Navy plane with the Type 99 Model 2 could be fitted with them. Even possibly J1N since it was operated until the end of the war in night fighter configurations, although the uprated cannons might be saved for day fighters.

Didn’t know that, would help Japan a lot to soften the blow a little if the ammunition reworks happens.
Type 99 is a weak cannon already, but simply due to firerate and ballistics, damage issues are completely negated by current explosive round simulation.

It’s pretty obvious gaijin isn’t very kind to Italy or Japan, so I imagine it would take 10 years for the device to added already.

Also what was the device called?

Device could be attached only to belt feeding Model 4

There wasn’t any special name (or it is not written in any book I read) and usually just called “device for higher RPM” or something like this

Type 99 Mark 2 Model 4 with this device also didn’t have any special name and also just called “higher RPM”

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Except that HE deals significantly more damage to strucutre and does so completely independent from range.

Ki-43




P-40 with 8mm pilot armor









In which world do you think is low velocity 12.7mm AP going to beat 12.7mm explosive bullets, with the current damage model?

The only thing from keeping explosive 12.7mm somewhat in check is the fact that you only get 2 high velocity HMGs on good airframes and only 4 with medium velocity or on bad airframes.

While US planes woud be completely busted, had they explosive bullets, with 3-6 high velocity HMGs.

Why are you shooting AP at an empty tail? Of course it’ll do little damage.

The screenshot I posted was from a HE hit.

The world in which I’m the one shooting, since I get a lot of pilot kills.

We have a Ki-61 with four of such guns, it’s just fine. The models with actual 20mm cannons are much higher.

But they don’t, because they never made or used a .50cal HE shell. Not that it changes much since .50s are incredibly deadly.

Cut!

Tail rework is a completely different issue than cannon damage

Even if we toned down explosive damage to not exist tails would still fall off.

Tail cut loose needs modeling of multiple tail spars (not current bs with wing spars where both are the same module)

They never did because HE bullets aren’t magically more effective than API or Incendiary.
In fact in most cases they are staight up worse.

Like everything they are overly effective. But they are only competetive because US planes also have two or three times as many .50cals as on their planes.

If the kill times is reduced from 0.2s to 0.1s, it makes no difference whether you have 6 US .50cals or a 20mm HE that will potentially kill in one shot.

Of course they would be a lot worse, weren’t they overly accurate as well.

If you want to hit the pilot with AP, you’re also going to hit the tail with HE, at which point it doesn’t matter, if you kill the pilot or instead break the tail.

Likewise it’s much more likely to hit the wing than to hit the wing spars enough with AP.

90% of the plane is overly is vulnerable to HE while only 20-30% are vulnerable to AP. Making AP pointless.

Of course you get A LOT OF pilot kills when you use ammo that is mostly going to damage a pilot instea of break the structure.

Edit: I pulled the trigger once with a Ki-61 firing just 12 bullets (air tragets) and took off the wing from a Firefly. Only had 40 rounds, so I wanted to make them count.
That’s a plane the size of a P-47.

Next I took off the wing of a P-51 after re-arming.
What should have happened is the fuel tank catching fire after striking it with the HEFI bullets, not the wing getting shot off from bunch of fist sized holes.

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In case of the Firefly, my 40 rounds of 12.7mm ammo, of which i spent just 12 to kill him, would probably not be enough to get a kill, unless I hit pilot, engine or fuel tanks.

Hey, but at least thanks to plywood bug 2.0 Soviet props still eat shells like crazy and no one seems to complain.

EDIT: watched the replay, it was inconclusive, some shells seemed to do decent damage, some seemed to kinda pass through, but dude was extremely lucky to survive as long as he did.|
In tailchase what helps A LOT is the fact we have a spherical fragmentation pattern instead of conical. Which means firing from the 6 is a lot less effective as you often hit around the edge and most fragmentation gets sent away from plane.

Anyway, the damage of 20mm continues to be absolutely ridiculous. Fun fact, removing wingtip and making like 2/3 of wing black on P-51C does not constitute a critical hit. Love this game.

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