Cannons doing too much damge

They’re talking about planes that return and repair themselves with severe damage, but the problem I see here is that the system isn’t registering kills correctly. If you inflict significant critical damage, the kill should be credited to the player, regardless of whether they were lucky enough to return to the airfield or not. It’s pathetic that a plane missing a wing counts as critical damage, and that another teammate fires a burst and it counts as an assist for you, when it should be the other way around.

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The wing literally exploded off the plane.

Don’t BS us by pretending that .50cal wing snipes are such a common occurrence.

They blow up ammo in the wing, turn a planes spar into pin cushion or they end up slicing open the skin like a knife, which either happens from a lucky hit or a lot of hits into the same component that weaken it enough to fail.

A Bf 109 has its ammo stored in the left wing root. Any bullet this strikes the detonator of a Mineshell will set it off.
And I imagine having 20mm round propellant set of from incendiary ammo wouldn’t be very healthy for the wing either.

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Screenshot_20260531-135049

It happened a lot more frequently than people in this thread seem to believe.

It does not. If I attack a plane in WT with .50cals I blow off their wings around 50% of the time.
Which isn’t surprising when a single hit drains a spars health bar by like 25%.

There are only a few instances from WW2 gun footage where you can see it happen to German fighters getting shot by .50cal bullets.

You can also see like 30 .50cal strikes on a Fw 190 wings and fuselage and the pilot still manages to bail and the aircraft didn’t fall apart.

There’s even a mission overview from like 20 missions to gather the feedback of pilots from the new M8 API and not a single one mentions that they blew off an enemy wing.

While 90% would comment how the planes where set on fire.

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I was literally able to find 5 of them in less than a day and only from the 8th Air Force.

Also how many times do I have to say this;

Visual damage in WarThunder is not 1:1 representative of real life. Having parts removed from the plane once it reaches maximum amount of hits it can take is an artistic decision by the developers. It’s basically vaguely disguised hit point system.

Hence why you can fly back to base with no wings when in real life you would just die.

It was point blank with mouse aim/instructor. At that range I’d say it’d be pretty damn close as could be seen by the footage. With the B-25 especially you can see the massive amount of hits on the tail.

No not at all. With a sustained burst especially at convergence 6x .50cals could absolutely sever a wing but it’d have to be more or less at convergence and as mentioned with a good burst. Not one-tap wing gone like we have now… I’ve had my aircraft lose its tail and both wings in one burst of .50’s from a Mustang and I’m willing to bet you have too. It’s a bit silly isn’t it?

Which was also stupid. You might not recall but I was one of those sharing videos even back then to show that bomber tails could be removed in literally 1x MG-151 round. The damage is/has been completely stupid across all nations.

I never said it couldn’t under the right circumstances, in fact we never mentioned the .50cal at all. You’re trying to put words into my mouth again.

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Not really, no.

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That Bf 110 would’ve definitely had both tanks catch fire instantly.

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Nonsense. Planes follow the laws of physics.
If something doesn’t make sense, like a tank surviving a direct hit from a 380mm Sturmtiger rocket or a plane not behaving how it should, it’s simply because it’s not modeled to real life accuracy.

But tanks don’t need physics to stay in the air.

Planes have lift, drag and forces crated by control surfaces modeled.

If a wing gets blown off and your intact aileron can produce enough force to keep the plane straight, balancing out the higher lift of the intact wing, you can fly.
But guess what happens when you slow down?
Less force is created and you can’t compensate for one wing creating more lift and you start to flip and roll into the ground.

So whether a plane can fly with one wing or not is based on the physics model of WT and the current state of the plane.

And another part is of course how wings in WT all have three sections, so the damage inflicted is in a way predetermined by the devs, since it doesn’t matter that much where you’re rounds actually landed.

Likewise it doesn’t matter whether you land 10 shots into a spar in 10 different places or all close together.

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On a yak, not on a fw-190 D like you provided in your “proof” I still don’t know what attacked that dora.

Also its a yak, strongest FM I dare say and you only lived because the other pilot died in the ram and didn’t chase you

Speaking off, that’s a ram not a cannon round, reworks rams instead of blaming cannons.

Also I didn’t say flying without a wing isn’t possible but incredibly limiting, you have to watch airspeed to avoid stalling, literally prevents you from making sharp turns
, it slows you down due to practically pushing rudder to the extreme and you are a sitting duck the whole time.

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The physics model in War Thunder is not accurate if you are relying on visual damage as being representative of real life damage.

You can see in the video posted that I am able to pretty easily survive high speed collision and then fly across the entirety of an EC map.

Also someone did some rough math on what speed would be required to keep the nearly wingless F6F airborne. The number they came up was Mach .8 and wasn’t accounting for the fact that the CoL was shifted further back to the tail.

Use your eyes before speaking nonsense. He is dead before the ram.

Well done, you lived the encounter and was able to limp home.

If you are mad you survived a ram then asked for a ram rework.

If you are upset you could fly after that, ask for a FM rework for yaks, they are a complete exception in this scenario

Love how you constantly try to switch topic away from 20mil cannons.

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This isn’t specific to Yaks though. Pretty much every plane in the game can fly home with wings nearly ripped off at the root.

I repeat

Screenshot_20260601-101113

Flyable.

Try to stick to your own themes would you?
With only wing tips removed a lot of aircraft can make it but for the last time…

It is practically defenseless

Why shouldn’t it?

A clipped wing spitfire can fly, why should losing the wing tip make it immediatly crash into the ground?

It appears that Yaks have a knack for surving their wings getting shot off quite frequently.

I once shot a Yak-9s wing tip off with a Duster and he still had enough control to kamikaze kill me with his guns.
If his nose wasn’t pointed to the ground he could have kept flying straight without issue.

I also remember survinging torn wings with Yaks more frequently.

Chances are, with realistic damage, the 40mm would have knocked out the pilot instead just taking the wing off. A 40mm is already in the weight class of a hand grenade.

Particular with the Yak-9s starting with the 9T having their pilot seated further from the wing center.

Fragment dispersion 15mm HEF at 960m/s

2026-06-01 21_26_28-15mm_Sprgr_und_Brsprgr_151_Splitterwirkung - PDF-XChange Editor

15mm Besa Explosive bullet fragment dispersion at 1000yd

15mm_Fragmentation_Dispersion

Since almost any 20mm can do it one shot, and certainly everything above 20mm can, there’s no point in having 40mm rounds for the trade-off of limited RoF and maybe not even a lot better range than some smaller calibers.

Instead we get this:

Spoiler



The engine, positioned behind the point of detonation, takes more damage than the freaking pilot.

And then they call it “realShatter”.

More like reduced_processing_power_Shatter.

Spoiler


Can the pilot survive as much damage as the engine, or can the engine only survive as much damage as the pilot?

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Are clipped wing Spitfire’s made by clipping only one of the wings? Is the clipped side a jagged mess that creates massive amounts of induced drag?

Why is it in gun cam footage when the wing fails that the plane immediately enters a violent roll and then crashes?

The fact that you are asking this question or making the claim tells me that you really don’t care about realism in the first place.

So you need to chase planes and keep shooting them while they have damage that in real life is lethal and would cause them not to fly? What happened to realism?

The guy attempted to do that. He lost energy and was killed by a team mate. All because the damage model of the game allowed me to continue flying and evading.

It’s called “teamwork” you stuck close to your teamates and that allowed a safer escape route.
Also any try to “evade” from your part would have been pathetic, only locked to what? A sharp port roll? And if he kept missing, maybe that was actually poor aim.

Thanks to instructor (that also intervenes in simulator just in case just to a lesser extend) WT pilots can focus on keep course instead making thousand of adjustments, also WT pilots don’t have self preservation, IRL pilots would try to simply bail out to hopefully avoid kept being shot at.

Which BTW doesn’t take 3 seconds irl, that practically a world record material from a closed cockpit aircraft.

So realism is that 6g of TNT blow an enormous spitifire wing in 3 rounds? Or a P-108’s tail section in 4?
Realism is for a FI-T round to concentrate all of it’s power into a 1 point instead of fragmentating?

Now you call this “realistic”, really?

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