Cannons doing too much damge

The Yak-3U used to be at 5.3 before ShVAK got buffed the first time.

BI used to be 6.3BR as well.

I think you mean it used to 6.3 until it was lowered to 5.7 and then stayed despite the cannons going from worse than 12.7mm Berezins to becoming 30mm cannons.

And you think this wasn’t due to cannon buffs because…?

Who said that?

I said that in 3 years after ShVAKs have become basically the most deadly weapon for WW2 props, only the Yak-3 moved up and it wasn’t even planned by Gaijin.

It was only considered in the second round of BR changes, after players demanded an increase.

Yet no other Soviet aircraft was ever touched. Yeah maybe the Bi also changed, but what about the rest?
What happened to Soviet props lacking firepower and needing a lower BR?
With the current gun performance the Yak-3U deserves to be 6.3.

The Yak-9T is literally a worse Yak-9, except the one shot damage of the 37mm made it 4.0 while the Yak-9s 20mm ShVAK needing 5-8 hits to kill made it 3.0. Not to mention the struggle to kill a bomber with the single 20mm compared to the 37mm.

Now the Yak-9 would be better than the 9T even if it was 4.0 as well.

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Players suggested an increase, and like with everything, gaijin went to check their statistics and saw that they were high enough to justify a BR increase. There’s hundreds of suggestions that get ignored, like anything involving a Zero and moving down.

It is only due to these cannon buffs that the regular Yak-3 can approach the BR of the Yak-3P, an otherwise identical plane aside from its three 20mm cannons.

And the 3U has years of statistics from the times when the guns didn’t do any damage dragging it down; it is also one of the most widely known OP planes and gets recommended often, so plenty of bad players use it.

Ground battles. Split BRs are still fairly new.

The Yak-9T is 4.0 in ground and air battles and has been for the longest time.

That’s what I said. Nobody wanted a fast 3.0 fighter with a high-pen, fast firing 37mm cannon in ground battles. So it was moved up, and if you wanted a fighter version of it the regular yak9 was right there.

It actually simulates the force required… so aircraft msss effects this. Aircraft have a 1.5x safety factor in game, which is realistic, though I would like to see damage acrewed by spending time above this limit, rather than the wing detonating after 1.5s above this limit.

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Nonsense. The Yak-9T was never below 4.0. And the BR has nothing to do with ground battles.

Since it was added right at the start of the game it was always at a higher BR than the Yak-9, because the 37mm could actually kill planes, unless the ShVAKs.

You just need to look at the burst mass to see that the Yak-9T has twice the firepower as the Yak-9, which is made irrelevant by 20mm ShVAK shells hitting so hard and with 3 times the RoF the damage is made more than up. And now 120 rounds of 20mm equal much more kills than 30 37mm shells.

So the Yak-1B and Yak-9 got their 20mm buffed extraordinarily, yet their BR didn’t change.

The Yak-3 and 3P have the exact same flight performance but the 3P was 5.0 because three 20mm was a significant firepower boost.

Same with the two Hispanos on the Spitfire Vc that used to be 4.3 with the Mk IX but then got moved up to 5.0, way before realShatter.

Now neither having a hard hitting 37mm nor having four Hispano’s vs. two is a advantage to justify the BR differences.

THAT is nonsense, we’ve always had BRs of numerous aircraft increased purely because of ground battles. Which is the whole reason why we got split BRs.

Already explained this. For the same reason it took the J2M2 so long to be moved up.

Which is great, because the Yak-3 was undertiered and now not so much. Buffing cannons has had a positive effect on game balance.

Dude. The Ju 87 G-1/2 were like 3.3 and now they are 1.3/1.7.

The Lagg-3-34 is 2.3 with the same 37mm cannon, same BR as the equivalent with 20mm cannon.

You must be out of your mind to think that a 37mm cannon firing solid shot is any way shape or form going to make a plane have a higher BR in ground RB.

So you must belief that two planes with the same flight performance and one with several times the firepower must share the same BR and idealy have the exact performance for killing other planes, because otherwise it would be unfair 😥😥

Poor plane with bad armament.

Let’s buff all guns so that firepower isn’t a performance parameter anymore.

“Balance Achived”

Because they suck.

Because the LaGG-3 sucks. And also that’s an event vehicle.

It is capable of penetrating any medium tank at its BR in the side, top, or rear. It has good firerate and accuracy. This plane used to be a huge problem.

What was unfair was facing some of these monsters in far weaker aircraft because the statistics said they didn’t get many kills.

Prime example:
image
In an ideal world this thing would never be 3.0, and it’s only there right now because it has merely two .50s. If “unrealistic cannon damage” means there’s less of THESE flying around, I’m all for it.

I never understood the BR of japanese aircraft. Constantly bumped up over the years. Even worse trend than with 109 and certain 190 versions.

Good players play them, average players underestimate and turn with them, stats go up because Japan has the uncontested monopoly on maneuverability and once you make the mistake of getting in front of one, you’re just not getting away.
Less and less average players want to fly them at their new, higher BRs, so the stats are even more skewed towards people who can make them work. Just like why the Re2005s are so high.

Nope. There was a period it was 5.3BR.

Bruh, not a single person complained about the Yak-9T, ever.

And what changed?

It’s still 4.0, like it always has, yet somehow it’s not a problem anymore?

You’re just making things up at this point.

It’s 2.3, how can it be worse than a worse Yak-9 at 4.0?

If you think it’s an event vehicle you clearly never players it before.

Or the Yak-9T, when you think it somehow had the performance to be effective as a ground pounder at 4.0 firing solid shot.

The freaking Me 410 is 2.7 with a 50mm firing APHE which even kills most tanks from the front.

What an argument.

The game is supposed to turn into a joke, an arcade game, because you can’t handle a few undertiered planes with bad guns?

For your information the .50cals already overperform massively and it’s still just 3.0.

Should they just make them as effective as one shot 20mm cannons so they get a higher BR where they have nothing interesting going for them?

I’m sure it helped a lot buffing 20mm to the extreme to cancel out buffed Japanese .50cals, not.

Are planes really undertiered when they have better performance but have to spent much more time and energy killing a single enemy vs. planes that can have an immediate impact on changing your teams odds in your favor?

I don’t think so.

P-51s can be untouchable, if played correctly but to be played effectively you need a squad and even then you might simply lose on tickets.

You complain about planes with undertiered performance. What about the opposite?

Like completely useless overBRed Zeros that can one tap anyone from 800m?

A P-47 is literally as easily killed as a Zero, so ruggedness and firepower have become irrelevant.

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Not in the last three years. Not since ShVAKS started to one tap wings.

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It is a small, fast fighter with a very good cannon. Solid shot or not it always had a lot of potential, because it also allowed you to effectively engage SPAA from long distances. The Yak-9K was the bad one, since it didn’t have the APHE shell and offered no advantages over the 9T. And you don’t have to ruin your flight performance with bombs.

Because it is a giant twin engine attacker with no frontal pilot armor.

It’s also premium, so the chances of it moving up are lower. But it is better than nothing. After all, even A7M1 managed to get moved up so the Ki-44-II Otsu shouldn’t take much longer, this sort of plane does not belong any lower than 3.3.

They are undertiered because their flight performance allows them to be essentially unkillable in the right hands. See He 100 at the incredibly low BR of 1.7. They are fundamentally unbalanced, even if the statistics say it belongs at that BR.

The ammo count alone already ensures it should be one step below the regular Ki-44-II, and that plane could go to 4.0 and be perfectly fine especially if the Instructor logic is touched up a little.

Ironically the cannon buff has also made the 40mm potato launchers actually useful, since now they do enough damage to justify getting so close to bombers.

Most of the kills I’ve gotten in it lately were against people going as slow as me. A cannon nerf would… do nothing except waste more of my ammo and have them flop around uselessly in front of my guns for longer.
The A6M5 Otsu is not 5.7 because it is some amazing fighter with two railguns, it’s 5.7 because players keep engaging it in close range fighting. It rarely gets up to the speeds where it would struggle due to compression anyway.

If you just need one hit to kill, every little opportunity gives you a chance to kill an otherwise untouchable opponent.

The Zero can ALWAYS put its guns on someone, so the enemy needs an incredibly energy advantage to not get hit even once.

This basically turns it into the same situation as planes that would need to spent an incredibly high amount of shots for a kill.

You can easily kill enemies that don’t pay attention or overestimate themself but you can also kill enemies that are in a better position just by spamming shells in their direction.

I’ve played the A5M6 at 5.7 and managed to get an awful amount of kills against much better planes by just dodging and waiting for the opportunity to spray them down from 800m or just when they overshot.

This wouldn’t work, if the guns didnt‘t hit like 30mm Mineshells and I actually needed more than a lucky hit on a wing or tail.

It’s incredibly overrated as it’s only strength is being fast. But you just need to land a couple of hits on he wing with LMGs and it will start to overheat the engine from the loss of cooling liquid.

You can’t engage bombers because you can’t risk getting hit anywhere, which only leaves to BnZ other much more maneuverable planes.

Thats, actually a good point.
You see the Yak-9K was always the same or one step below the YaK-9K but before the APHE got added it was completely pointless.

Yet somehow it was still higher than the standard Yak-9, despite even higher performance loss than the Yak-9T.

So you see, the BR of the Yak-9T wasn’t ground battle related at all.

It was simply a very large improvement in firepower to the otherwise very weak ShVAK.

So much that it was at a higher BR, despite the worse flight performance.

Now where have I seen that before?

If the P-51C started to hit like explosive .50cals it would also completely make the Cannonstang redundant.

And for what do I need four Hispanos when one ShVAK is more than enough to kill and plane?

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The damage got improved and it moved up. Who would have thought? Crazy how that works in fact.