And again, this is irrelevant in WT because we do not need it to oneshot, we can just fire again with no loss in accuracy.
And this is the point where any decent player will turn out and you are left chasing a target you will never catch up to.
WT is a simcade that prioritizes gameplay while allowing a high degree of realism.
But even in other sims you can use few 20mms to shoot down 4-engine bombers easily:
They don’t make a flashy explosion like in WT but they are unequivocally down in very little time and very doable from 800m away.
Hitting an elevator with a dozen 20mm HE shells, even if they’re the weakest, should result in a kill by removing the elevator. I stop caring about realism if all it achieves is only a few select nations being able to get easy kills.
Cannon damage is perfectly fine at the moment. They work as advertised. Most guns, right now, work well and it’s something we haven’t had in a while. Players actually get punished for flying in front of your guns regardless of what you’re flying, with the understandable exception of low counts of .30cal MGs.
In fact, due to cannon damage being mostly unified, we finally had the long-undertiered Yak-3 and J2M2 moved up, which is a huge improvement to the state of the game.
Last month the german 190 A-8 was one of the most played 5.3 planes, only barely behind the Ki-84s. It ranks even higher in total air kills, being above both 5.3 Ki-84s.
The 190 D-9 was played much more but the german A-8 is doing better than the german D-9 also in air kills. Obviously having two more cannons matters a lot still.
See above. 4.7 and 5.0 was more than fine when ShVAKs had bad damage. Stats take a while to catch up.
Is that a challenge?
We have Air Simulator with both of these things and also locking you in cockpit view since, generally, pilots did not fly their planes from a remote camera 20m behind their plane.