Cannons doing too much damge

I am begging you to not change the cannon damage xD

Its so nice to one tap aircraft again.

Based on his statements I don’t think that’s the plan.

Did you even fly anything with Shvak before they were buffed?

Shvak before real shatter and before the shvak buff did terrible and inconsistent damage…it was even worse than the bugged version of realshatter that we had.

If that is your frame of reference of how things should be…then we are playing very different games.

It was not like it “should” be at all because only major damage has an effect on how flyable your plane is. Tanking dozens of 20mm shots to the same airframe with absolutely no flight performance loss is ridiculous.

You’re contradicting yourself here or just lying because post-ShVak buff they were arguably stronger than Mg.151 with FIT belt.

Reducing current MG 151 damage and then reducing ShVak to a smaller percentage of that is in-effect the same thing as returning to bugged realshatter damage

I don’t play Air RB anymore but the P-51H has never struggled even in the slightest.

In Sim EC the P-51s are some of the easiest planes to fly especially since airfield camping is the de-facto accepted strategy and nothing at its BR can catch up to it before it’s made it’s way to AA bubble.

What part did I make up? You can watch the entire video and see where we are at on the map. I am basically as far away from a friendly airfield I can get and the Mb.5 pilot fell for the same trick that you did while you were in a P-47 and committed to a head-on.

Colliding with another plane while both are traveling at 600kph in opposite directions would not result in just a wing snapping off. The pilot wouldn’t even survive. Nor is flying a plane home that has it’s wing sheared off almost to the root. Yet this is something that is easily possible in simulator mode.

quote=“przybysz86, post:199, topic:12931”]
And before you go with “but it was not that easy to RTB IRL” - We have Dover map in WT that is not even the largest map in air SB. Luftwaffe was using hit and run tactic across the most of Battle of Britain so having home plate 20-40km from combat zone is very realistic as is using it to your advantage to return home after an attack or to escape from enemy.
[/quote]

It quite literally was not as easy to RTB in real life as it is in War Thunder because planes in War Thunder are extremely simple to fly and can sustain a lot more damage than their real life counterparts while remaining flyable.

War Thunder also gives you bases that are unrealistically close together, and it gives you a map that tracks your location and that of any friendly ground forces in-real time like a modern Blue-Force Tracker. Not only that but the AA emplacements in the game have near perfect ability to identify friend or foe, and also have the ability to perfectly track and engage targets while also almost never damaging nearby friendly aircraft.

You ignored the math. You ignored every argument I made, all you did was attack semantics. I gave you very specific numbers based on tests you did yourself and my proposed changes.
Shvak after Shvak buff was v. good, but not striking harder than MG151/20. Maybe I gave it too little credit, but it wasn’t really important. It was just a reference, that was BESIDE the point that Shvak should be hitting less hard. But MAJORITY of my comment was about “what would happen if Shvak had 70% power of MG151/20 with HE rounds” - and you have no counter for that apparently. Because discussing facts and solutions is way easier than just trolling.
And BTW MG151/20 wouldn’t need a straight up damage buff if tails got more HP. Which is something I’m clearly a fan of.

Oh BTW I’ve been playing Yak-3, 3U and 2 KABB for a loong time. Not to the same extent as you, but enough to see the cannons overperforming or underperforming.

Edit: post reported by trolls/haters

They are not.

You’d have Shvak players on here complaining that their guns do significantly less damage than the MG151/20 and wanting a buff or the MG151/20 to be nerfed.

WOW I’m amazed. You apparently can’t accept:

  • facts
  • maths
  • historical documents
  • logic
  • physics.

Once you are losing the argument, you start behaving like a child, flinging insults and random lies:

  • that I want everything nerfed by 30-50%
  • that I only fly German aircraft/Ta-152H
  • that maths are nonsense
  • that I write deranged nonsense even though there are several documents where MG151/20 has 750 ROF or even higher, meanwhile SYNCHRONISED Shvak happily blasts away at 800 RPM because “that can happen”.

Yeah, you lost the argument. I gave you very specific time to kill numbers, have shown you why nerfed Shvak will kill faster almost always and nerfed Shvak is also A LOT easier to score hits with due to VASTLY SUPERIOR ballistics.

Oh and it’s not like we’re having this discussion because Gaijin:

  • gave MG151/20 BY FAR the worst ballistics in game
  • buffed every cannon WAY BEYOND MG151/20’s best performance we ever had in game
  • kept Su-11 at 7.0 for several months
  • kept BI at 6.3 for several months
  • still treats Yak-3VK and Yak-3U as 5.7 aircraft
  • does NOTHING to stop Ju-288 from ruining almost every match at 6.0 and good portion of them even for my Fw 190 F8.

Also yeah, this is “deranged nonsense” and is only happening in my mind, this is apparently NOT HEI shell penetrating the vertical stab without exploding in the very accurate tool made by Gaijin themselves:

Or through a wing, because why not:

Welcome to ignore list.

Edit: Perfectly appropriate post, reported by trolls.

where does it say it’s correct?

They closed it because they require two sources which I currently don’t have.
There were many bug reports of obvious historical mistake across the years that were closed due to this very reason.

If documents were provided later the same bug reports were accepted. “not a bug” is just a status in ticketing system that just closes the ticket and removes it from their view.

Likewise you can’t accept the practical demonstration that War Thunder does not take place in a realistic environment so attempting to replicate 1 to 1 “historical accuracy” is completely silly.

You are completely ignoring the physics within the game that allow a plane to easily fly home with only one wing. Or the physics that allow the pilot to survive a 500+mph head-on collision. Or the physics where a pilot can survive a .50 caliber bullet to the face and only get a minor concussion.

None of these are related to some kind of anti-German bias from the company.

What do you want them do then? Return all cannons to firing blanks?

I honestly think he does

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I can’t speak for him - I want realism :)

If it means what you call “blanks” then so be it.
If it means one-hit wing rip - I’ll be fine with that too

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I just think that “true realism” can never come from changing the cannons/ammo. I think they are damn close currently. Just damage model overhauls that better simulate structural damage.

Also just need to be patient and wait for all ammo to be put on real-shatter. Even a low calibre AP round would likely cause some shrapnel damage

based upon everything i’ve seen and read in the past few days. almost No fighter should survive more than 0.5-1 second of fire from a fighter armed with canons (especially when you include the secondary weapons many carried). Something like a P-47 might be more resistant to damage, but not much more, 2 or 3 seconds worth of fire at most.

is 1 or 2 hits realistic, maybe…maybe not, depends what/where it hit. but the time difference between 1 or 2 hits or 20 hits is so tiny that the reality is, basically nothing will change in gameplay.

If you have a spitfire on your tail in a Bf109, you are likely going down either way. Doesnt matter if the MG151/20 does 10 times the damage of a Hispano or 10 times less.

I have that guy ignored, but his comment clearly shows he has failed to read any of my comments. No point replying to people not willing to participate in a civil discussion.
Even making Shvak 30% less powerfull than MG151/20 would be too little according to my calculations, because it would most likely still have shorter time to kill than MG151/20.

Anyway, the game needs both cannon damage getting more in line with reality (4 M-geschoss ripping P-47 wing is still much better than what real thing could achieve BTW, but it’s TWICE as many as “new RS cannons”) and plane damage models getting more consistent (tails should not be made of thin paper).
Also ROF fix for MG151/20 is badly needed.

Current situation of everything falling instantly apart, plane size, airframe toughness playing no role, is simply killing the diversity. Basically the only thing that makes sense is to buy Yak-3VK and spam it until people sober up.
This issue is clearly the case of uneducated players going for what sounds cool, but overal is detrimental to the game, killing diversity and immersion.

Edit: post flagged by trolls/haters

So yes, all you want is the MG151/20 to be the most powerful gun in the game, and the default is just to “ignore” anyone who disagrees with you. Brilliant. You have yet to ACTUALLY ever answer my quesiton.

How many rounds should it take a Shvak to kill someone?
How many rounds should it take a Bf-109 to kill someone?
How many rounds should it take a Sptifire MkIX to kill someone?

You are only one refusing to have conversation

Sounds like Shvak keep killing you due to skill issues and instead of just getting better. you want Shvaks nerfed to the point of uselessness.

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possibly but since I don’t have direct access to GJ code for damage modelling I can only tell what’s wrong not how to fix it.

Beside - people to rampart when you mention that guns do too much damge (for whatever reason) so in my opinion they won’t be willing to accept any form of fixing that since, regardless if we make guns do less damage or planes less prone to one-hit kill - high level effect will be the same: gun’s won’t 1-hit kill as often as they do now.

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considering hte fact we went from 100+ cannons round barely doing more than giving a few “hits” not necessarily even crits to actually getting kills now with sub 20. No one is going to want any form of nerf. Except those that keep getting killed due to trying to headon or something. which I think is Loofahs problem, He can no longer win headons.

My record was 150-200 rounds from a Spitfire Mk24 into an Me262. 1 crit, multiple “hits” no kill. I never ever want to be in the situation where Cannons did so little damage, that I was 100% reliant on pilot sniping with 303s. That is not fun for anyone

as I’ve stated few times already - I am not defending old system in any way.
I’ve also said that currently it’s better than it was.

It’s just not perfect and I think we can’t ignore it.
Honeymoon with new cannons is in full swing now and I understand people are afraid that nerf would mean back to old system but that in no way changes fact that fix over-done it - at least that’s my firm opinion

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