This my brother in Christ, has no basis in anything I have written and is an absolute, blatant, obvious lie or a deliberate misinterpretation of my words.
You also absolutely misinterpreted my words about good gunnery, as I never said anything about riding someone’s tail - most of my kills come from HARD deflection shots, as even 50% WR pilots somehow manage to being their A game of dodging against me. During deflection shot you may either hold the point of aim in place basically and wait for the enemy to fly into shells (easy) or keep moving it in a way so enemy plane receives multiple shots in a smooth manner. The latter took me A LOT of effort to learn for whatever reason and I’m still far from truely “good gunnery” but my aim is OK. If cannons worked like they do right now, there would be 0 reason for me to improve. Even in scissors when enemy is crossing the nose you may increase the time you have guns on target if you play it right. And that’s good gunnery too.
Now on topic of cannon damage, where you misinterprwted my words again, for no practical reason…
Early real shatter cannons were dealing around 1/4 of current damage and were hilariously ineffective.
At the same time MG151/20 was hitting a bit too hard actually.
MG151/20 was too effective vs tails and wingtips. I did not like the fact that people died to only 2 shells landed. Or that my 1 lucky shell absolutely crippled their planes. It felt like luck. And I don’t like “being lucky” I want my kills to come from my own good gameplay. So maybe I should reword it - planes should have a bit more resilient tails elevator, rudder, veritcal/horizontal stabliizer and the entire tailplane because it ripping off super-early was kinda anticlimatic.
I mean, I’m not talking about aircraft like Yak-3 or La-7 where M-geschoss could pass through aircraft skin in many spots clean through and not explode or deal damage. You can observe this in protection analysis, this is IMO delibarate move from Gaijin since it’s been like that for years.
Anyway, with these fixes to plane’s HP and magical fuse sensitivity that allows it to not damage Soviet aircraft randomly, MG151/20 would be kinda fine.
Then everything else should be adjusted accordingly.
Shvaks and Ho-5 received ridiculously good ballistics from Gaijin based upon best case assumptions. Which is a further argument for making them noticeably less hard-hitting than MG-151/20. Noticeably less doesn’t mean “early real shatter”, because during early real shatter cannons were basically showing damage that would fit Berezin UB HE bullet more (BTW right now HMG HE bullets absolutely rip planes apart and we’re back to MG131 being a hammer of gods, and Sweden’s 13mm being a weapon of mass destruction).
Regarding head ons - the trick is to commit very late. Have faced Gopic (or whatever his name is) guy a few times. Learned what he does, finally did aim correctly in Fw 190 F8 against his A8, critted him long range (he wasn’t going directly at me), tried to dodge, he went full commit, I died again, his engine eventually died but 4 of my teammates decided it’s a good idea to head-on a smoking Fw 190. That’s my trick too - and it unfortunately works pretty damn good. Either I’m getting good position or my opponent dies of we both die. Nowadays you don’t have to fly anythng well armed for mutually agreed destruction anyway.