An unfair advantage… oh, like Mineshells being the only shell that truly worked?
Lack of gun balance is what we had when MG151/20s were nuke slingers, Hispanos were called Hisparkos, and we watched an armorless plane tank a dozen shvak shells for no noticeable flight performance decrease. Only one nation being able to play the game properly is not “balance”.
That’s funny, because I was playing the Shiden just now (got a 10 kill match) and having 4 cannons instead of the two in other aircraft definitely felt much better. Especially when I had to quickly ensure a Ju288 died right then and there.
The circumstances of my team sucking basically forced me to wipe out more than half of the enemy team on my own (plus 3 AI Su-6s as a freebie). Thanks to my pretty good accuracy and favoritism for getting close before firing, I had 116 shells left when I made a forced landing right as we won the match.
Now, how many 20mm HEF-T shells do you think is “balanced” and “fair” to take to shoot someone down? Because I’m pretty sure that if you had your way with cannon nerfs, this match would be impossible once you factor in that I’m by no means 100% accurate, and especially since I had to shoot down a P-47, a 190 F-8, and a Ju288 (planes which you’d make extra tanky) and others which I had to ensure died quickly so I could engage the next threat.
And frankly, I’m entirely against reducing the impact of individual players even more after the increase of team size from 12 to 16 already did.
WG removed weakspots because armor became irrelevant at times, especially with gold ammo. Thus the only way to get players to grind, buy, and play new tanks was to offer something better - more DPM, more armor, or more damage are by far the most relevant stats. They did not hold back powercreep, and it has been killing it for years now.
This is different. We are not continuously increasing how much damage guns do, we have leveled the playing field so nations other than germany and usa can enjoy the game.
Funny you say that, because when I died earlier, the little popup said it was to an AP-I shell.
Also, the thing you say never happens, happened:

A 20mm HEF shell hit a P-51’s wing, did not detach it, and instead set him on fire. Guess what? He still died.
What’s the difference from this to him simply losing that wing? He died anyway!
And different… how? Because you’re just describing the legacy system again lol
190 A-5s pushed head-ons because hisparkos and shvaks were never doing enough damage to it to matter. I dunno how Type 99-2s were back then, but certainly not as good as the german gun.
Why do anything else when just a single hit from MG151/20 would instantly kill the enemy, and it has twice as many guns with greater ammo load.
You stay at high altitude and lure him into a classic upwards spiral. It’s easy. Ki-44s have no power up there.
For the record, “multiple tons” here, actually means ~1300kg.
And I know numbers are hard, but do try to be honest.
In your “figures” you are purposefully going much faster than their level speed in order to give the Ki-44 as much ram air as you can and make up for its poor altitude performance. It’s also very convenient that you don’t have propeller efficiency nor thrust on there.


Ah, would you look at that. Almost 100hp more, 7% higher prop efficiency, and this is against a cold Ki-44-II that hasn’t had to cut back on RPM to control its severe overheating - all the Mustang has to do is open its very efficient radiators that barely affect top speed, or even don’t bother with MEC at all as it’s very flyable without.
The one where you almost entirely miss a Hellcat doing highway speeds right in front of you.
That’s the claims you guys are throwing out.
Again, for the record, “hyper specific target” here means “anyone I get in front of my nose”, and they died extremely quickly in almost all cases.
Real! Actually, I died once to a Yak today so this clearly means ShVAKs are doing too much damage. It’s only realistic if I can make a mistake and get away with it, learning nothing in the process.






