Oh and 1 more thing.
Current guns are actually way more annoying.
If it takes f.e. 8 Shvak hits to the wing to down a plane, you hit once, nothing happens - even if it’s due to same bug that makes 30 and 37mm do negligible damage - you are fine with it. Hit more, and it’ll work. So non-bugged takes 8, bugged takes 9. Small difference.
But now we buff all the guns to 11.
I fire Shvak at some angle, hit Bf 109 in the rear fuselage just before the stabiliser starts, tail falls off.
But if I hit stabiliser, part of it goes black, nothing happens really.
If I hit the middle of a wing, it snaps.
I hit the flap, flap goes black, I can hit same spot 6 times more and the non-existent flap will just tank it.
See the problem?
Yeah, that’s a gigantic inconsistency.
You hit the enemy and have no idea what to expect.
Guy dies?
Guys is 100% fine?
And fun thing usually there’s not much in-between.
And one has to plan for 1 and done kind of passes to maximize effectiveness. One has to go for extreme short firing opportunities, because one shell is oftentimes enough.
Setting up a kill is pointless, because set-up allows to hit the enemy multiple times, and you don’t need that. So I’m just rolling the dice!
It’s even funnier with Hispanos or MG151/20 because now there’s also the “what shell did I actually land” lottery. If HE part of the belt, dude dies, it AP/SAPI/IT, probably nothing has happened.
At some point I enjoyed Bf 109G6 with MK108, because while MG151/20 was sufficient in the past, the guaranteed (due to pre-real shatter excellent damage pattern of 30mm) effect on enemy aircraft (it was dead or at least crippled almost every time, unless windshield was hit, which I think I mentioned as being a suboptimal way of handling it in the past as IRL pilot survival after 90g of TNT exploding after hitting the windshield would be far from guaranteed) was something I valued.
Nowadays, I get hit and I die. Or I get hit and I casually proceed to dismantle the other guy because the nuke launchers are not consistent.
To sum it up - if 1-shot kill almost never happens
Edit: poor choice of words, should be “rarely happens”
and you know you have to hit multiple times, you don’t feel cheated when your single shot fails.
But when guns are like in WT today - not only I don’t feel an accomplishment when 1 shell connects and kills, I also can’t even predict what happens if I land something, because the effects are so random. I also have to play it super safe, because 1 random shell can ruin my plane.
Or a few random bullets.
The fun part is, people are very aggressively pushing head-ons, because if you don’t dodge every single shell out of a spray, you die.
Funnily enough, oftentimes a few .50 cal bullets will.also remove your aerodynamic ability to actually dogfight, which is hilarious in its own way. I love getting hit in a wingtip when flying Ta-152H by 2 .50 cal bullets and being forced to RTB because the plane keeps rolling to that side and can no longer turn. But hey, why bother fixing aerodynamic damage like ever, if most of in-game weapons make it irrelevant, as your plane disassembles before the aerodynamic damage is a real problem.
BTW, that’s not fooling.
Ripping a wing off with 4 shells (lets say someone get lucky with MG151/20) is a HUGE thing.
Just like a gun that can kill in 4 quick shots in CoD is considered VERY hard hitting. These are autocannons we have, they are low caliber, they are supposed to hit multiple times to destroy the target.
Ripping a wing off should feel like an accomplishment. Currently almost every plane I shoot dies from few issues at once, as losing both wings and tail snd pilot and engine after getting struck with 8 shells is nothing unusual.
But players perceive it as normal, because Gaijin FOOLED THEM into thinking WW2 planes are made of hardened chinesium and brake apart if.you look at them wrong.
It’s exactly like people started to expect armor to do nothing in movies involving ancient to reneissance era melee combat, because in such movies trained soldiers get 1-shot and easily dismantled by main hero, who goes around without helmet.
And it’s not because armored melee combat is not spectacular or brutal. It’s because movie makers convinced the audience it works that way and audience became fine with it and it’s just easier to ignore the existence of armor and go with standard choreography, than to actually pay a few dollars for some expert advice.














