That an exception, people want to play but locking them from playing just forces them to another game.
This is me when they gave me too many snow maps that I hate
The difference is this isn’t the popular ODL as it’s NDL because I didn’t die as I leave in the loadout screen after seeing the weather isn’t good.
Crew lock isn’t to prevent 1DLers. Its to prevent/dissuade/punish players from hitting Alt+F4 when they realize the are about to get kil’t and avoid the loss.
Its at most a minor inconvenience, not even that if you play more than one nation.
What is annoying is when you get locked just because you had a bad game. Insult and injury. Maybe add more logic to it, like if you run out of spawn points with in the first minute or some ahole crashes you on take off. etc. it doesn’t give you a time out.
Also game: “Here’s a new to you aircraft with a new flight model that is gimped and easily busted you will need to burn your free repairs to get actually useable.”
I’m pretty sure a system was put in place that removes crew lock once an enemy vehicle starts spawn killing. The only reason crew lock was aggravating was after a match devolved to spawn killing but leaving meant waiting 3 minutes anyway.
More than a few times I’ve gotten sniped twice coming out of spawn and got the red text of shame for my trouble.
I believe it’s when they’re inside the spawn rather than firing on you coming out of it.
Thats really not helpful when you can get sniped in your spawn from across most maps…
Yes but map design is a problem for a number of issues not just crew lock.
True.
After shooting down an enemy plane, crashing while dogfight should not result in crew lock. This things happen (in dogfight). Current rules make no sense.
This.
It guarantees next match you will ODL too, without it maybe you’d keep playing
Which is utterly fails to do. Not only do I have fun lineups in 7 different nations, but if I was in the most common map-leaving situation (only having a single premium tank someone bought at high tier), crew lock wouldn’t even affect me at all, because a tank (the only tank) you brought out isn’t included in the crew lock.
It’s just mildly annoying without accomplishing anything it wants to accomplish at all.
That doesn’t make any sense. If connection is lost, you can just treat the vehicle as destroyed and charge repair cost without crew lock having anything to do with it. Crew lock didn’t do anything toward the goal you claim it is for, and would not be necessary for that. It is absolutely meant to stop 1 death leavers (which it fails at)
Crew lock is to limit progression, it was paired with the 10 minute timer that capped rewards meaning there was no way to play more than Gaijin wants you to play.
Either you play out the 10 minute match or you get crew locked for the duration of it, limiting your ability to progress.
Of course with the cap being removed at the expense of lower rewards the crew lock makes no sense , and only pushes people to ODL, an issue Gaijin cares not about since it directly relates to premium sales.
That is not the case.
It was made to discurage leaving a match at all. 1death leaving was not even a known thing when it was introduced. Leaving the match without spawning was. And this is what it was designed to counter.
It’s a shame, but some players are ready to ditch their teammates when they feel their team is inferior to the opponents. For instance, if one or two members of the team disconnect from the game or there are too few fighters and too many bombers on the map, these players will just quit the battle. Some of them bail in the ‘unlucky map’ or even when the blazing sun is in the wrong position. As a matter of practice when these players leave the game, because they don’t want to play in a weaker team, that team actually goes on to win the battle. In fact no one can predict the outcome within the first 5-7 minutes of the 5 on 5 match. In realistic and simulated aircraft are hidden, so nobody knows anything about the other team, fights there 3 minutes goes by before the first bursts of fire actually happen. Therefore one can understand the outcome no sooner than this point. Players, who quit the battle within the first 5-7 minutes, let their team down. However, we think that it’s too strict to lock the crew in the game until the match ends. That’s why in version 1.35 we introduced the temporary crew lock for the first 7 minutes of each battle or till its end - eg whichever happens sooner.
ODLs definitely need to be held into this mantra…
Oh no doubt about that.
It was also adjusted to have ODLs in mind. But again it was not introduced to counter sth which did not even exist at the time.
Gameplay time dependant penality was one feature added to counter ODL and make the system better in general .
Well does not change the fact that it does not help at all, does increase ODLs because of how it works and a removal would probably also decrese the number of ODLs due to point 2 ceasing to exist. But that is just speculation.
Indeed, the system needs modifying to make them have to handle the crewlock for the choice of leaveing after queueing with one vehicle.
Technically they could spectate the match rather than bailing for 7 minutes and see how it goes, rather than assuming they know and bailing like they do if they had a full lineup.
So if they quit within the first minutes with an ODL lineup, they should be actually locked until that match finished.
I would rather shut off my PC and restart than do that