Can we just get rid of planes in Arcade?

Often ‘running’ is the worst thing you can do as you reveal where you are trying to head, a lot more obviously than you sitting still, not moving.

Don’t need remove aircraft but Gaijin needs to do away with the cheap no skill kamikaze free kill and stop allowing enemy aircraft to spawn behind spawn locations. Some better SPAA would be welcomed as well.

Your skill issue is not anyone’s issue but yours.

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to who are you replying?

From my experience, most who deny or don’t agree with any of the numerous post about AIR in GFAB, either:

  • Dont play BR’s where this is getting worse and worse (mostly around 8.7 and up);
  • They themselves use air to boost their performance;

the problem with AIR:
ineffective counters in GFAB:

  • Fighters, i’ve had numerous fly-outs where i was unable to catch the bomber. Even with full afterburners and slight dive;
  • SPAAG, either AIR can attack outside the range of SPAAG, or they spawn so close that there is little to no reaction time;

most of my playtime now is around 10.3-7 in multiple trees, the German Roland costs as much as a LEO2A4, but has nowhere near the same effect against GF, while each SAM cost 400+ SL.

SPAAG’s can shoot down all the planes they want and contribute nothing for the win in a GFAB match, as explained in my post earlier in tis thread. My personal best is still held by the Coelian with 16 planes shot down, great for my personal SL and RP count, but nothing else.

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Any real racer. It don’t matter if you win by an inch or a mile. Winning’s winning. - Cartman

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but, where would we put them?

I’ve been killed when moving. Some bomber guys misdrop, or they actually anticipate what areas people are moving into–leading the target(s). And I’ve had the bomb go with no whistle and only a 1-2 second delay, also.

Shooting down 16 plans “makes no contribution to the game” when the thread is about how aircraft are too powerful??

That’s an interesting take.🤔

a. very long time ago;
b. Coelian, has good armor, loads of ammo and ok mobility. and was not removed yet!!!;
c. planes in those days came straight at the SPAAG;
d. most of the time they already dropped their ordnance;

and to make my point, sure i got loads of RP and SL to cover my losses, but it did nothing for the win.
having so many plane kills, is the direct result of losing many allies. Losing any AIR asset has NO negative impact on the player or their side in case of ticket loss.

the worst is like i said higher up where, AIR can fire laser or TV guided or ordnance outside of the SPAAG umbrella.

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At least something, just not be practice target for aircrafts. This is unplayable.

Some of solutions:

  1. Make aircraft available once per 5 minutes, because now, there are aircrafts flying like it is airshow. Many times I can’t focus against ground vehicles.
  2. Ground vehicles doesn’t get detected (shown name and type) until aircraft is very close (<200 m) or scouted by scout in the team.
  3. Add aircraft repair cost, if get shot, so players wouldn’t take aircrafts so easily if they need to pay repairs.
  4. Bombers, I do not remember that bombers provided CAS. Attackers were CAS aircrafts. So best it would be to remove them. Few days ago, one bomber killed half of a team with one bomb, 7 KILLS WITH ONE BOMB! Yeah, we shouldn’t be that close, but we weren’t in situation to spread. Because we were half circled by enemy tanks. Where every you try to go or to poke, someone will hit you. You can guess, enemy won after that.

But… we can write here million posts more, WT/Gaijin team doesn’t care about players.

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Jesus christ, this post demonstates the sheer misunderstanding people are having.

#1 basically guts any sort of role SPAA have, and makes airstrike points functionally useless. AB matches dont last that long anyways, at best you would get maybe two waves.

#2 does not work because SPAA knows you are there already, and it goss against the entire premise of AB - less about your eyesight and spotting, more about tactics and reaction time.

#3 is dumb as well - with this I would simply never take an aircraft out, as the risk of being shot down and then paying a hefty repair cost is in no way worth the slight gain I may get.

#4 is a non-issue. Yes, IRL bombers did not provide CAS, but that has no bearing ingame. All that needs to be changed regarding them is fuzes (10s fuze should not have an altitude cap.) Point stacking and point gain upon exit should also be removed, as it’s the only reason they are “op” at higher BRs.

And yeah that is absolutely y’alls skill issue in being so bunched up, and quite honestly is a perfectly legitimate use of CAS.

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Incorrect. Cutting down enemy air forces does two things.

The first is quite obvious, denying them the hefty capability CAS can give them. Properly utilized CAS can win battles or turn the tide, but SPAA prevents that.

Second up, it drains the enemy of their airstrike points and enables you to bring your own CAS in. Running a Bkan vs CAS and then using the accumulated points to spawn your own CAS is one of the best things you can do with it, and has an undeniable impact upon the battle.

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I’m not advocating NO AIR, i want a more balanced mechanic.
SPAAG with IR missiles can be avoided with flares, laser guided can be avoided and SAM can’t move during flight.

Buccaneer at 10.3 ish BR has 28 x 500lbs bombs enough to carpet a large section of the map.
most helicopters have flares or like Mi28NM has some kind of jammer impervious to IR missiles.

The current mechanic is tilted to much towards AIR:

  • no costs, even free points , with possibility to earn 3 points if you egress the fly-out
  • i lose almost 7k SL if FlakRakPz1 Roland is destroyed and top-tier SPAAG if even more expensive;
  • SAMS cost between 400-950 SL per shot, unless your USSR or only have on missile to begin with.

dont know what BR you play, but at 10.3-7, there are way more events then 2 per battle. However SWE does have nice SPAAG in ASRAD-R.

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Yeah, two vawes, suuuureeee…

You make some good points and I agree that aircraft should not be removed from GFAB. As far as bunching up, you are correct but sometimes you have no choice as it seems that the maps are getting smaller and smaller. Having larger maps with actual playable areas in addition to more cp’s to capture might mitigate some of the problems dealing with aircraft.

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Ahh, you were referring to top tier, my bad.

Honestly, I think much of those problems can be fixed with loadout tuning and fixing the bomb fuzes (Especially with the aformentioned buc.)

As for this, I have always supported removing point gain for egress - imo it should only be SL or RP rewards. Your other two points indicate to me that AB repair costs need a look-over, especially SPAA.

Not quite. Even just firing at them degrades their capability, as it forces them to go evasive and worsens target selection. God knows its happened plenty of times faciny Gepards or M163s.

On the one hand I support ticket loss conceptually, but on the other hand, AB games are already quite short. If the addition of ticket loss was mirrored with a slight reduction in objective ticket drain, though, I would be fine with it.

As for what BRs I play, mainly 8.0/8.7/7.0.

Agreed, as long as there is actual cover and it isnt Fire Arc.

My personal favorite is the plane/helicopter thingy getting obliterated/destroyed and still manage to toss a bomb or get off an atgm for the kill. Such buffoonery

Fire Arc should be banned as a map. Worst one out there.

my experience so far grinding the current event:

  • playing 10.7 (USSR, USA, ITA) - 11.3 (JPN, ISR)- 11.7 (GER, GBR) 12.0 (SWE) GFAB;

  • 80% or more CAS spawns behind my spawn;

  • one instance chopper spawned well within 1km, on average well within 2km.;

  • one instance i hit and “destroyed” CAS, he was a burning wreck with no wings. he was still able to move and fire of rockets to kill me ;(

When playing the FlaRakRad or ITO both armed with VT-1, one of the fastest SAM with iirc 1250 ms and a 50G overload. In some instances, when planes actually do spawn further away (5-6 km), they will have released most of the time and can still ruin your (or someone else’s) day.

for me it’s very frustrating to play SPAAG/SAM. With then new mechanic if they still don’t lawndart after or just before drop, you’ll only get a single pass most time before they egress. All toptiers iirc have free SAM’s so no loss there, but at lower tiers, SAM’s cost SL. the ISR Chaparal leads with 900+ SL per missile.

Also i noticed another thing, choppers like the AH-64D, which carry Hellfire II atgm’s. they are able to do barrel rolls and other very erratic behaviour and still keep a laser lock on me. While my Star streak seems to be phasing through helicopters entirely.

they (all CAS) can do insane manoeuvres with full ordnance and still kill you, while laser or radar guided SAM’s need to standstill to actually fire and move really slowly during flight to score a hit. Even then a “kill” is not assured due to the funky damage model, I’ve seen choppers tank multiple SAM’s and still keep going.

all wheeled SPAAG/SAM are huge with a 250% visibility, so they need solid cover or they are spotted almost straight away, wherever they are. Only the Pantsir can scare lights away, the rest are toast against GF, maybe the Automatic too, but it’s less effective against long range CAS.

But as it stands Gaijin are unwilling or unable to change the plethora of suggestions voiced over the years on the forums concerning this topic.

For me the risk reward balance is way of:

  • People spawning SAM reduce team effectiveness against GF, if spawned early in match;
  • Vehicles are expensive (SL), harder to achieve good rewards. Repair, reload, etc;
  • no actual impact on the match other then maybe prevent them from bombing team, no ticket loss;
  • CAS, risks nothing, no repair, no death (spawn);
  • CAS, spawns in from behind spawn;
  • CAS, points are gained to easily, people with no kill or even Assists get CAS fly-out;
  • CAS, is always spaded, with best load-outs;