Can we just get rid of planes in Arcade?

You can still do this, although I don’t know what it will look like on the top ranks.1-put simple and fortified artillery installations on the respawn points, 2-bombs and missiles stop causing damage to tanks, 3-tanks cannot kill artillery installations, 4-artillery can only be destroyed by aircraft, 5 - with each destroyed artillery installation, the percentage of artillery strike power is lost, if the team has lost all artillery installations. it will not be able to trigger an artillery strike on the enemy.

We actually had this part way back, and it was removed because people couldn’t understand it and kept complaining when the artillery was taken out that they couldn’t put out artillery.

(Edit - Nothing flaggable)

Well, then I do not know what else can be done, I tried to play on tanks, but I had to take fighters,in the end I play aviation).

Oh don’t get me wrong, I’d love for it to return… It was one of the things that made making the effort to get there and find them faster, all the better.

They weren’t actually marked on the map, they were awesome.

You’d see someone hitting them on the killfeed, and then your artillery was just greyed out the entire time. It made spawning an SPAA to catch someone taking the shortest route over the field a benefit.

Been asked umpteen times, Gajain only makes changes people dont want.

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When/IF I get a bomber, there’s an enemy fighter spawning right behind me.
2/3 of the time I don’t get a chance to drop my ordinance. It’s a dumb setup and a waste of my time.

But when I get a fighter, I’m usually 1.5km away from enemy bomber and there’s not enough map to play catch-up. Just terrible luck in this aspect.

But yeah, the bombers probably need to go. Fighters and attack aircraft should suffice.
I’m also for limiting air attacks to one-per-person. Earn the points, and decide when best to use it. Tired of seeing players bomb the crap out of our team, only to come back 3 min later with another one…

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This has been asked for numerous times, even in the old forums.

while some minor changes have been made with the CAS fly-out;

  • removal of ground marker for fighters;
  • no fighters escort if no enemy fighters are present;
  • “better” survival rewards;

Ways to improve:

  • Add at the very LEAST ticket bleed for plane destruction, now it is ZERO tickets, i’ve check it many times while playing SPAAG;

  • Do something about plane fly-in direction, to many times from the rear, where cover is then a problem, particularly with helicopters;

  • Look at plane load-outs, some have a single drop (USSR bomber, KIKA), while others have 28 500 lbs drops (Buckaneer, iirc), it should be a reward not a WoMD ;);

  • look at AIR BR compared to GF BR, all toptier helicopters are 10.3 in GFAB, which results in 9.3 and up facing Tiger with PARS 3, and other laser guided ordnance, al while SPAAG are 9.7 with mostly a canon and SAM combo, but easily outranged or defeated with counter measures ( which als needs to be looked at the amount)

  • look at SPAAG SAM availability, most USSR,JPN, (Mistral) have a good, free SAM, while other nations have a pathetic starter SAM, or a very minor upgrade to the Stock one.

Fist stinger is contact, K variant has prox fuse, first Chaparal missile has no IRCCM, second still goes after missile fired from choppers. IDF Chaparal has the most expensive at nearly 1k SL per shot.

From all top tier SPAAG only the FLAKRADRAD needs to unlock VT-1 and therefor is the only SPAAG with ammo cost.

  • add more SPAAG’s to tree that have HUGE gaping holes!!!
    -USA has no tier IV SPAAG, to fill the HUGE gap between M42(5.0) and M163 (7.7);
    -GER has no real gaps, just that the Wiesel 1A4 isn’t a SPAAG!;
    -USSR has no real gaps, maybe extra vehicle between BTR-152D (4.0) and BTR-ZD (5.7);
    -GBR has HUGE gap between the Skink (6.0) and the Falcon (8.0);
    -JPN kas HUGE gap between SUB I-II (5.3) and the Type 87 (8.3);
    -CHN has no real gaps, could do with more SPAAG;
    -ITA has a gap from Leo 40/70 (5.3) to ZSU 57-2 (7.0) and a significant gap between SIDAM (8.3) to SIDAM Mistral (10.0);
    -FRA has a HUGE gap between AMX-10P (5.7) to AMX-30 DCA (8.7);
    -SWE has a gap between LVKV42 (5.0) to ZSU 57-2 (7.0);
    -ISR has a gap between TCM-20 (4.4) to ZSU 57-2 (7.0) and after Imp Chaparal (10.3) no top tier SPAAG;

Just my 2c

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Hahah what!? 10 seconds. I had no idea.

YUP, only in the very beginning of GF they had contact fuses, now it starts counting from the moment of release, so drop high enough and target has very little to no reaction time.

And the bigger the bomb the more room you have for accuracy.
A GER 1000kg bomb has a 17m armor destruction and 203m fragmentation rang, for the massive 1800kg bomb it 30m and 229m respectively. Thank god that thing is not on GFAB ;P

No, mainly due to sheer Heli vulnerability atm + the fact that ticket bleed is too fast already imo.

Agreed.

laughs in A-10

Agreed here, it would be nice to make these consistent. Interestingly, I find the USSR bombers actually very good given the explosive power of their bomb- their defense armament usually nets me an air kill, too.

This is moreso a gap from the USH 204 GK to the Bkan 1C- both the ZSU and Lvkv arent good at AA work.

two choices
Either less planes or more available tanks or 3 for 3
3 Tanks ,or 2 tanks 1 plane , or 3 planes .
alternately for every tank lost ,one plane is lost and vice versa .
if you join in a tank and then fly and one or the other is killed you lose both ,at least players wouldn’t be able to join from air battles get in tanks drive around till a plane is spawned ,bomb someone ,tanks dies and they leave game ,which is what’s happening now and leads to unbalanced players on teams

I don’t think it’s bad having CAS but the amount is the problem. If one team is on top they will just spam CAS one after another with upto four planes at once. This will make players just quit out as you can’t defend that. Maybe have CAS after a timer has run down or make it that you can only spawn after a certain amount of points. Helicopters are a problem too when they spawn 3.5km away and your AA can only lock at 2.5km

This is ARCADE discussion - that is exactly what the ARCADE CAS system has already.

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dont they have like a 5 second fuse? like drive away unless its a 2000+ or your in an open top

They have a time fuse but you can flee only if the bomb is dropped from low alt because if the ennemy drop that bomb from high enough that time fuse is nullified and the bomb explode just after impact so no possible escape.

Just finished several games at 7.7 or 8.0 lineup. Game is ruined by an endless stream of aircraft.

Why cannot a ‘no planes at all’ version of the tank game be tried. Test only, please gajin.

True, but you can’t keep always your eyes on minimap or at the sky.
Sometimes in battle things get really nasty. Complete chaos around me. Somehow I manage to evade few enemy vehicles, destroy some of them and just be destroyed by aircraft. I feel like someone sh*t on me. You are being punished because you were good and focused on battle.

Yup, had a battle day or two ago, where it was more like an airshow. Sky full of airplanes, I get more focused on evading aircrafts than fighting ground vehicles.

It is too much aircrafts in battles.

Aircrafts are sometimes good, but most of the time they only ruin fun.
Best would be remove them completely or put some limits.
Limit like, aircraft can be spawned only once in 5 minutes. Or only 3 spawns of aircraft during one battle.

It is not far that one bomber destroy 5 tanks at once and by that make battle decision. Yeah, grouping at one place is not good idea, but sometimes no other option.

You literally don’t have to because Arcade broadcasts the event on your screen in the hotbar.

If the warnings ‘ends’ at 0, not halfway through, then you know to then look to the skies or glimps at your minimap.

You being fixated isn’t ‘good’… It’s being unaware.

2 Likes

Yeah, yeah, you are probably one of those flying ret…

Can you look at sky when you are evading hits from 3 enemies?