Can we get historical/era modes?

I would say in a game mode like this we could exclude things like the Maus or those weird American prototypes maybe top vehicles could be like king tigers and t34’s or t32’s maybe even just a Pershing ect.

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Mmm, yes… the balance of T-64s vs M48s.

Nah, not a fan of unrealistic artificial restrictions.
Didn’t like it in groups I’ve played with previously that tried too hard, won’t like it here either.

but 30% of the time it will work everytime

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This adds an additional snowball effect.

The team that pulls ahead at the start of the match gets better tanks first and gets stronger and repeat.

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Well, yes but as we have same class penalty in game, you may be able to spawn your king tiger for I don’t know 600 sp, but you are less likely to spawn a second one for 1200 sp. At least that’s what I’m thinking. It should be balancable.

We had a mode like that back in the day, and guess what?

Nobody wanted to play the M4 Sherman.

It ended up in endless queue times, and when you finally got a match, it was only 4v4 or something similar.

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I find it tricky to do.

Historically for example that would place a BR 2.0 Aufklärungspanzer 38(t) alongside a 6.7 King Tiger…

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As a result, people will wait for certain tanks to become available. Tigers, T29-32, Pershing/Super Pershing, IS-1/2/3 etc. are by far the most used WW2 tanks (that I’ve seen). Not to say that we’d never get a historical gm or event, but this isn’t a good way to balance it.

A lot to ask when Sim does this and it isn’t exactly perfect.

Because it’d just split matchmaking, so would all of this. Not only would there be ranges from 1.0 to 12.7, there’d be (from your suggestion) a mode just for heavies, mediums, lights, TDs (i assume not AAs).

If you want to do it “historically” Germany should always be outnumbered.

There were tens of thousands of Shermans and T-34s produced vs fewer Pz 4s and a LOT less Panthers and Tigers.

Germany went for quality vs quantity. Not sure how you can implement that in the game - unless 1 side was willing to have fewer players - like there’s a TOTAL set of points for each side, and the more powerful the tank (looking at you King Tiger) the fewer players you will have.

Single player computer games like Mechcommander had a system like the above.
Very hard to do in a multiplayer game.

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Easy solve, use the hero system from original star wars battle front 2. You only get one of your 3 lives to play as a heavy/AA. Best player on the team after a certain amount of time gets first crack, not aloud to J out or you lose the chance. Once you die in said heavy, the chance goes to the next best player. Gives incentive to help the team and play to win (not just kills, but points taken etc.) Now if people that are at the bottom complain they never get a chance, well that’s because you are probably taking a light tank and flying to point just to get destroyed, so why reward players who won’t utilize a tank to its full potential?

I think by using actual battles, and with some slight modifications if such a lop sided match up was present, you could adjust so things while still achieving the ideally game mode I’m talking about.

Easy solve, use the hero system from original star wars battle front 2. You only get one of your 3 lives to play as a heavy/AA. Best player on the team after a certain amount of time gets first crack, not aloud to J out or you lose the chance. Once you die in said heavy, the chance goes to the next best player. Gives incentive to help the team and play to win (not just kills, but points taken etc.) Now if people that are at the bottom complain they never get a chance, well that’s because you are probably taking a light tank and flying to point just to get destroyed, so why reward players who won’t utilize a tank to its full potential?

You only get one of your 3 lives to play as a heavy/AA. Best player on the team after a certain amount of time gets first crack, not aloud to J out or you lose the chance. Once you die in said heavy, the chance goes to the next best player. Gives incentive to help the team and play to win (not just kills, but points taken etc.) As for people who just don’t want to play the mode, if it botches then they just remove it. I’ve about this where is seems like a decent amount of the player base wants a mode like this as the defaults are getting stale.

See my other replies to this same point, I don’t wanna keep copy and pasting the same reply.

So make it a special event, like one week each month, at least for starters. Or maybe just one weekend a month? One map, one specific battle.

Can’t see many people wanting to play if the setup is something like you suggest…

I wonder if there is an easier way to achieve balanced battles that we already have, oh wait

Shudders at remembering the WW1 event and playing the allies

At leas tplaying allies would give you a match immediately. I remember grinding the tasks and the german side was annoying because it took so long to queue for a match.

Oooh then maybe they can introduce a system that balances the vehicles so not every match ends up lopsided like WW1 Event!!

Wait a minute…