Probably because them acting weird when they are first fired is actually a feature, not many people realise that. without that it would be extremely hard to use them
As seen in this video from Ukraine last week, a Bradley shooting an agtm with ZERO drop, they even slowed the video down enough so gaijin could catch it.
And here’s a full speed video in case they don’t fine that video conclusive.
instantly denied … oc oc … why would an operators manual state if an ATGM is liable to nosedive into the floor.
lmao I got lucky and got RBT-5, sold it, and used the GJN coins I got to buy the LOSAT. Needless to say, it is the shittiest tank I’ve ever played. it’s unusable in a lot of maps and even if they lower it down to 1.0 BR I think it would still struggle.
LOSAT really is in desperate need of the FCS and PID controller fixes.
The real vehicle has the computer handle the laser, so all the gunner needs to do is click a target. Then the computer flies the missile with the laser to the target.
So, yea, no more reports. Devs do not accept videos about missiles in any way.
Should’ve kept the RBT-5, honestly. It also doesn’t help the LOSAT that they’d screwed over many of the larger maps - Not that they were even good to begin with.
@Smin1080p_WT
This is utterly ridiculous. Why are these reports being instantly closed? These are real life videos that are not edited at all, it’s not even possible for these all to be edited like this. It’s very obvious that these missiles FLY STRAIGHT in real life and yet in the actual game they have been made worthless. They nose dive into the ground.
Why are the people handling the bug reports so grossly and hilariously incompetent?
Is this how you want your game to function?
“Operation of IRCM, disruption of missile guidance”
Seems to be working fine to me.
For a split second, that isn’t how that works. It doesn’t instantly cause your missile to nose dive. The missile was already doing that. I have COUNTLESS videos of ATGMs being worthless in current War Thunder live.
Actually embarrassing, and you are justifying this?
Literal hundreds of videos online of real world ATGMs being used and they fly straight. They don’t drop into the ground. They don’t fail to guide until they are some arbitrary distance away from the launcher (100+ meters in war thunder). They don’t wobble all over the place. They fly straight, they correct rapidly, they are maneuverable. If ATGMs were as bad IRL as they are in War Thunder no one would ever fucking use them.
I was explaining your video because it seemed like you were using it as evidence of ATGMs sucking, despite there being much better videos to choose from.
Do NOT accuse me of saying things I have not said.
IRCM disrupts the missile and makes it useless, and your video showed how it does that. I’m also fairly sure the missile was launched pointing up due to less depression from the ATGM launcher.
In the video the IRCM disruption only happens at the very end of the first launch. Both missiles fly out like 200 meters ‘straight’ for some odd reason before then receiving guidance and overcorrecting into the floor. The IRCM made virtually no difference. I should also mention that the Chu-Mat launcher in real life is typically angled upwards, even on flat terrain. The missile kind of ‘hovers’ towards its target, it still goes perfectly straight.
Here have two more:
The issue i have with the type 89 is the missile elevation and depression speed is unbelievably slow, it must take 20 seconds to fully traverse up and down, annoying af if you go from engaging a helicopter then firing an atgm at a ground target your launcher is still looking at the sky
There is a reason why I stopped playing ATGM launchers, not even the 9M123 Khrizantema, their minimum range just makes the vehicle way too situational for most maps, like within 600m the missiles sometimes just flew over the enemy lol I gave up trying to understand them like women.
It is actually embarrassing. I can actually use the BMP-2M’s missiles because magically they work compared to western missiles, but they still wobble and overcorrect for no reason.
It wouldn’t be nearly as big of an issue if the missile didn’t just drop into the floor for no reason at all. It’s ludicrous that Gaijin believes that these missiles have such a long guidance-initialization distance and just like fall out of the tube. I’ve not seen a single video where this happens. If they needed that much ground clearance that even an IFV’s turret mounted launchers dipped that much, man-portable ATGMs like the TOW on a tripod would not work at all, they’d just hit the ground 2 feet in front of them.
Wonder what Gaijin’s source for the soviet/russian missiles not wobbling/overcorrecting and being able to fire on the move was then.
Missiles behaviour in game is so weird, it has to be a deliberate balancing decision.
No one would produce this and go “great job!”
So well balanced that in 98% of engagements I’d soon use the auto cannon than the atgms, sole ATGM vehicles i just won’t play full stop.