One problem i noticed that really contributes to atgms bring annoying to use is the fact that upon firing they try to instantly jerk around to lineup with the sight reticle. This is very noticeable on things like the Bradely with TOWs or the BMP-1/2 with Konkurs. Its even more exaggerated if you have “camera from tank gunner sight” disabled.
The other problem that contributes to this is the fact that pretty much every ATGM likes to dip upon firing which makes the jerking issue I mentioned above even worse.
The first issue can of course be fixed by making the missiles alignment to the sight transition more smooth and not instantaneous.
The second issue can b fixed be changing the acceleration pattern and not having them dip when leaving the tube. (The only one that should do that in game to any degree is Spike iirc)
Fixing these two issues would actuall make atgms more viable again particularly at longer ranges.
bmp3 bm4 dont wobble, bmp1 2 2m are fucked up also, shturm it1 khrizantema havent played for a while, i never use atgms on MBTs so i dont know whats going on there.
At this point the game is fucked up.
Ammo on all tanks 7/10 times gets yellow, Gepards Bagel ammo pen breaches and cupola shots result in shrapnel directly into the crew compartment, Gepard ammo rack most of the time is non existent, all russian apfsds (except bm60) have garbage post pen (really garbage) at the point that all feel like bm25 from t55…
Leopards can get atgms in the face and nothing happens, leo 2k is fcked up, leos ammo shots result in yellow ammo most of the time but yeah we needed autoloader damage for russian tanks cause fuel tank explosios, barrel, breach damage were not enough…
Good luck with the reports, and good work in the thread. Playing soviet ATGMs is quite fun and effective. But then using the MGM-51, a primary weapon of at least 5 tanks… nearly hopeless and useless.
It took me 3 months and 1 year to get a response about a bug on Khrizantema-S…
I don’t understand what WT Dev and QA team, what are they doing ?
I am a tester of a competitor game to WT. (we all know what it is)
Putting aside the balance arguments, they are very receptive to fixing bugs, from small anti-tooth bugs to obj bugs, they ask carefully and fix it right away in the next test version.
What about our WT team, the bugs that were reported in the test version are still found in the live version. I’m really concerned about GJ’s approach, a certain soccer game was ruined because of ignoring the QA department.
honestly if my team is camping i will camp only to a certain point, I wont go into their spawn often I will give them a hill or two between me and their spawn
Yeah, you need to spend a month of your life writing up a bug report and finding the most obscure documents from god knows where to even have something be considered for a change, and they get to shut it down on a whim regardless and decide to ignore everything.
And if they do accept it, they will just throw it into the bin and forget about it. I have old bug reports from over 2 years ago on the VEAK 40 which still haven’t been implemented.
Whoever coded atgms has coded them to react to the terrain infront of you at the moment of firing, if the ground is perfectly flat it’s not to much of and issue, if your fire over a river or massive dip in the ground the atgms seem to nose dive further as if they arw programmed to be a set distance from the floor. That’s my experience anyway
I believe tows were reported a few times with videos and got denied. I guess these reports will be denied aswell.
Shame because ATGMs are always worse than cannons at every br.