Can we address spaa AI?

Look, its fine, keep player spaa as is, keep airfield aaa as is, but can we PLEASE make the ground targets in sim air a little bit less ACCURATE? My good god, getting sniped at 3000m moving at 1400 km/hr within legit 3s of them beginning to fire? That is lame. I want to do vietnam era BR rocket strikes and shit. There is so much fun to be had in strike missions, but without stand off agm(many aircraft that should have them, do not btw) you cannot do so. It is ridiculous that a traveling sidam can aquire and destroy an f-4 in the time it can. IT SHOULD be a threat. I want threat. These things have been laser beams since they buffed them though, and it is extremely problematic.

It makes sense in ground rb. They know exactly where to look and know where you are gonna try to bomb/strike, they are deadly in that position, but in sim ground battles this is not as much of an issue due to the limited visibility and other factors making it my preferred mode btw(even for playing tanks, and can we please make all BRs for sim ground available at all times?), but in air sim? These ai? They are absolutely cracked aimbot. Can I get some support here? We are all in aircraft in this mode after all. They are simply too deadly without agm. Maybe lets keep them as is at higher BR when better
agm and fire and forget gbus are a thing, but around 9.7-10.7 can we PLEASE agree that it is too much? I dont want a MASSIVE decrease in their accuracy though, just peel it back a little.

Do you agree with decreasing ai spaa accuracy in air sim at certain battle ratings and under the conditions mentioned above?
  • Yes
  • No
0 voters

I remember playing the AJ37 a bit back and trying to use the bombs on ground targets is just not feasible. You just get deleted. Even of you accidentaly get too close because you might not have been paying 100% attention you just explode.

3 Likes

Like you say, think of the extra enjoyment to be had from attacking convoys and the greater variety that would add to the game. Now think of the YEARS we’ve not had that. All for a simple change to the ai accuracy to bring it around the level of the ai in the ‘skirmishes’ (ground battles).

Unless it’s not really ai accuracy, but is simply a scripted death zone… like it feels like, so changing a number to tweak the accuracy is not possible.

2 Likes

It is genuinely insane that they have not done so. I kinda don’t understand what gaijin has been doing lately. This game should have SO much work done on it by now, but somehow we have exactly the same game with ONLY new vehicles as content. There is so much more this game could be than simply releasing new vehicles over and over. The missions could be made more complex, they could add more game modes(strike missions, 2v2s, river patrols in coastal boats), add more features like infantry and better simulation. Yet somehow, years pass and nothing ever changes except for them modeling more and more vehicles. Yes, I love new vehicles, but it sometimes feels like the entire rest of the game has been abandoned in favor of more and more vehicles. Hell, with AI work, they could have true pve with entire pve campaigns. The ceiling is endless, but they stick with the exact same formula the entire time. They could make so much more money if they became known for having these features mentioned. I am genuinely confused what their intent is here.

Sorry for ranting against gaijin. I do in fact think they do amazing work on the vehicles and love the game, but I am disappointed that COUNTLESS features the playerbase wants have never been implemented. Helicopter in air sim plz(tired of heli not having any sim game modes)?

1 Like

Not only air simulator battles, for some reason, the same busted SPAAG e.g. Gepard and ZA-35 also works like that in helicopter PvE battles, which shouldn’t, specially in lower tiers helicopter matches where mostly are limited to 3.0 km ATGM, and for some reason, the same convoy SPAAG, in air realistic battles just doesn’t care if there’s a plane at point blank vanishing its vehicle it should protect. Gaijin needs to fix these two.

3 Likes

I would decrease the accuracy even more, SPAA should shot mainly for giving a warning to players around that someone is doing ground attack in that region, not steal our kills ;)

I think the AAA of ground battle events is +/- fine.

What’s completely unrealistic however is the even better accuracy and precision of convoy SPAAG’s on the move on bumpy roads…

5 Likes

And the machine gun mounted on the tank commander’s cupola, which is also insta-kill-capable.

Do convoy’s always insta-kill? I think so; don’t recall taking mere damage, even just for a second or 2 before the lethal blow… but then, I don’t knowingly go near convoys for obvious reasons.

2 Likes

I guess, they are both equally bad in my opinion. Its unrealistic that they would be able to respond as fast as they do, maybe thats the bigger issue.

true.

Convoys need to be tuned down, there is no doubt about it. Battlefields, I never know if they are too good, or just right. Its not far off either way

Even at higher tiers, where AGM/GBUs might be available, they become death spheres for anyone with any kind of A2G, so needs to be changed universally. If they were radar guided SPAAG/SAMs and could be chaffed though, then I wouldnt have an issue (but thats the other issue, I dont think chaff actually works)

But I would kinda like to see some air-defence/SAM sites added that are actually hard to deal with (and are an objective to deal with) and I kinda miss having Gepards or an appropriate SPAAG/SAM on the bases (though should be just as “attackable” as the convoys and battlefields should be)

Why gaijin seems to get SPAA so right at times, and then get them so wrong on others is kinda crazy. As I said at the start, battlefields I think are not far off, so why they are far more reasonable but the Convoys have such difference in performance is really wierd.

2 Likes

Thats what always confuses me the most, why they are so radically different. Seems like more work to have them different than to be identical in terms of accuracy/performance

I would love sam sites, yeah.

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like a year ago bases for bombing had sniper AA which would one shot your pilot. I do think that sniper AA should exist for airfield defence still, until its the last guy alive and he’s airfield camping

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Yes, and in general, bigger variety of air defense. At high tier we got SIDAM’s, Gepard, Z-35’s and Rolands, no matter which theater, no matter what side.

Yeah. I was playing SPAA a lot in mixed Realistic battles, got a lot of experience in especially Gepard, but also SIDAM. Killing aircraft as reliably and quickly at great distance as our convoy AI bots is difficult as player, on the move completely out of question.

And we have M113’s in fast moving convoys, with .50 cals one-shotting heavily armored Warthogs 2 km out…

2 Likes

I’ve had them first round pilot snipe me out of F-104s from outside of the gun CCIP range while traveling mach 1+

2 Likes

It needs to be addressed. It’s just insulting.

This is just such a “low hanging fruit” i really miss going hunting for convoys.

1 Like

Literally the entire community agrees on this, but for some reasons they dont want to do it. This needs to be done as well as a health patch, where redfor planes face bluefor ground targets and vice versa including spaa.