The previous changes to the driver’s ability card were like this, and now the trajectory of shells in naval battles is also like this. Why do we have to make changes when the original one is already good and mature, and everyone is used to it? To display workload
Additionally, feedback on a bug has been provided. In naval battles, there may be issues with switching targets too quickly, causing shells to fly randomly and secondary guns to lock onto incorrect targets. I suspect this may be due to the trajectory of the shells