Can something be done to nerf SKR-7?

And yet it still is as described by me.

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Its indeed the same every match in this BR range. SKR-7 players usually rack up more or as many kills as the rest of the team combined. On the opposite side the top guy is also an SKR-7 player. Problems are the super guns, the delete everything (up to cruiser) close range missiles and a damage model which lets it even survive hits from my 38cm SMS Bayern (SAP). It somehow has an unexplainable resistance vs. HE damage and crew loss. The damage it does with guns and missiles is too high. Just look at these game tabs. How can 76mm guns rack up that much damage points? How can such a small ship without any armor tank battleship salvos? Why are the mods so resistant? When I shot bridge or turrets of any ship around this BR, they get immeadetly disabled. Not so at the SKR-7. You pepper it with 100mm HE shells, but guns and other mods barely turn yellow.


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Seems no one told my British 4.3 crews they should turn over and die easily when they see an SKR.

Kelvin (4.3) - Porter 5.0 before going head to head with a pair of Gearings.

Nepal (4.3) - Cadiz (4.7), SkR-1 (4.3), 3x SKR-7 (4.3), I-185M71 (4.3) and finished off with an AI Alywin (4.0)

Yet no one blinks an eye at these types of 7:1 uptiered results.

As had been stated and restated earlier, learn how to fight them, prevent them getting to coastals and don’t complain when they wreck in downtiers. TEAMWORK!

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I have been playing Dealey recently and I am confident that I can engage other 4.0-4.3 destroyers within 5KM. I might even be able to destroy them if I attack first. But against SKR1 and SKR7 I was powerless, a skilled marksman could destroy all my turrets in 20 seconds, and if at close range I would struggle to survive for more than 15 seconds. I don’t know how I’m supposed to engage them, even if I attack first from a good position I’ll die.

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The SKR-7 is an empty can, it doesn’t have many spots worth shooting at. It has always worked very well for me shooting it under the front turret, unless your ship’s ammo is bad that should do a lot of damage.
Alternatively you can shoot at the engines but the damage is limited and only pays off if the SKR-7 is badly damaged and you need to finish her off.
I hope this helps you.

But all my turrets were destroyed before I could do enough damage to him.

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In that situation it is best not to repair, just control the fire and as far as possible try to take cover.
The SKR-7 usually kills by attrition of the crew and if you do not repair your chances of survival increase.
I would like to help you more but it depends a lot on the situation

Been busy planning a move, so not much time to game or dick around on here, but here’s more SKR7 shittery, including three in one game.

SKR7 5


SKR7 6.1
SKR7 6.2

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SKRs really are just the worst. The amount of uptiers to 4.3 I get in PT-808 (two 40mms, second worst torps in the game) are criminal, just because of simpletons playing the SKR-7…

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Alone the fact that its played in these overwhelming numbers indicates balance issues. Community always spammed out stuff which was op.

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