Screenshots of the two games where I played with SKR7s present. First battle, the SKR7 took the lead, smashing through destroyer after destroyer, until it fought all the way into their spawn and continue to wreck havoc untiil the end of the match, my screenshot being made after they finally died. I followed them the whole way in my Ikazuchi to just watch, and was unable to even score kills because the SKR7 killed EVERYTHING before I could blink.
Second match, SKR7 on both teams (me there in second playing Ikazuchi/B6N2Ko). Both SKR7s started strong and never left first place. Both, as I tracked the kill feed, killed almost only destroyers. Both fought at range.
I have played this game for years, and naval is my main focus. I have Rank V coastal for ALL the fleets. I have minimum Rank 3 for all other fleets, apart from Italian (Rank IV) and German (Rank VI, working on spading the Bayern). I spade everything I use. I am not some shit player. Current month stats for Naval Arcade (fuck naval realism, and I only do Ground and Air Realism, no Arcade for those) place me as average team position of 86% (aka, on average, I’m above 86% of the other players), and I’m in place 499 on the leaderboards. I know what I am doing and have continued to be good at it. Some of the “worst” ships in the game, I have had solid success with with 2:1 and 3:1 KDRs in ships most people complain as weak and useless.
The SKR7 remains a broken overpowered ship. These claims of “oh it is fine when you’re in a destroyer!” are bunk. The squadron I play with is a gaming group of friends who also main naval, and SKR7s were and are always a bane and game-breaking ship. They are hard dying, hard shooting, and can turn matches into death-fests for the team playing against them, and snore-fests for the team playing with them. They are broken. Your claims do not hold merit based on simple evidence and observation of the results. I will continue to screenshot SKR matches as I can (I’m currently grinding all japanese 3.3, thus playing the Syonan/Ikazuchii/Chikugo) and will continue to post them here as I remember to do so.
BTW: my currently results with the Syonan (which I just started using a couple days ago) stand at 8 naval kills, 7 air kills, and 6 deaths, against using it only 10 times and it being completly stock. So far, I’m enjoying it, mean lil AA frigate with big boom HE for its 120mms. My Ikazuchi, 2/3 of the way to spading, sits at 147 naval kills, 34 air kills, 49 deaths, against 67 spawns. My Chikugo sits at 235 naval kills, 60 air kills, 95 deaths, and 148 spawns. I know what I’m doing. I’m not some noob jackass. I don’t like throwing my scores or stats or such out there, but in this situation, it obviously is needed given you’re calling everyone who disagrees a “skill issue.”