Can something be done to nerf SKR-7?

Oh so you have nothing of interest to say, you just wanted to dig up this thread to cope.

Nah I’ve played a fair share of 4.0-4.7 of every nation since the update and killing skrs is pretty easy. With corrected damage model of skr any 4.7 deals with it in few salvos, at range in uptiers skr is pretty much useless and can only hope nobody shoots it before it can reach cover.

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if you had a modicum you would know it regularly ( like most games regularly ) gets to go against 3.3 and 3.7
butt hay
u know best
( big cough )

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Any 4.3 should be battering 3.3/3.7 especially if the opposition let’s them get within spitting distance of coastal zones. That’s far from exclusive to SKR play.

The majority of my battles are uptiers and the SKR doesn’t do so well against a competent Bluewater 4.3+ captain. It can hold its own but doesn’t dominate. The changes to fragmentation has removed its near invulnerability, it’s ready use ammo has been slashed, and reload times after that are 3s inline with the best DDs (and it’s currently bugged to be worse).

People need to stop treating them as Gods Canoes and focus them early to prevent them from rapidly getting to the PT boats which is what the huge majority of players aim do as they can’t seem to handle going head to head with anything but the worst DDs. I hunt SKRs with reserve destroyers using the advantage of larger shells and longer range and since the nerfs they fall far more regularly. It’s about adjusting your playstyle to counter the opponents strengths and target his weakness just as it is with any other vessel and the SKR is a different challenge if caught in open water.

Prior to the Fragmentation changes the SKR was most definitely a 4.7 candidate, now not so much. People can’t seem counter it because they appear not to know how, they rush it only to fall to its laser aim taking out turrets and eat mortars that are really only effective to 2km (far less than the potential 6km lob & hope). Stay at range and most will have no trigger discipline and waste their ready use ammo whilst enemy DDs will fire tirelessly until they run dry.

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Well, the most common wt logical fallacy: comparing vehicles to stuff 1.0 BR lower, and not mentioning other vehicles on the same tier. Every 4.3 will destroy 3.3 with little to no problem. I would say skr-7 is much less reliable in that regard even, since if 3.3 manages to hit it, there is good chance to disable 50% of its firepower. There are op ships on 4.3 and there are good ships on 4.3 that can dominate matches. SKR is none of them.

@LeonDasPro that is a very good summary of current SKR situation. I do the same tactic - no matter the ship Im playing, I focus them as soon as the game starts to prevent them from getting into cover and close to other ships and coastal spawns. I played plenty of 4.0-4.7 from different countries and I havent yet died to SKR.

after a few months research i am calling your post bs

almost every game i have played with skr’s in it they top the leader board in points and kills usually by a ridiculous amount

you must be one of the xxxxxxxx desperate to keep them op so you can feel like a winner …

they need to be nerfed a lot more

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Skill issue still unfortunately.

Event is going on and ofc this topic comes back lol. There are good players who know how to get close to the enemy to use rockets, who actively hunt coastals and planes and finish almost dead ships. If nobody stops them they can easily gather kills. But if somebody starts shooting them first, they die in few salvos.

Skr has no chance 1v1ing a 4.3 and higher destroyer at medium and long range. I know since Im playing this event too and dealing with skrs regularly with no problem. Shoot it right from the spawn, aim 1-2 salvos on the front, and then 2-3 on the back. It will be either dead or close to.

that does not explain why the months that i researched they were team total toppers so still calling bs on your dribble

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Well it was already explained few times so now it is up to you if you will learn from advices or continue to cope…

Literally every single match I ever see SKR7s in, they are topping the leader boards with little to no deaths and often double-digit kill streaks. You are literally part of the problem, NOM1337AD. I’m not some noob player, I’m not some below-average player, I know what I am seeing every single game where there is an SKR7. They dominate even destroyers with their rapid fire and inability to take damage. You can slam them with destroyer and even cruiser guns without doing any damage. They meanwhile can spam you to death, destroying all your main guns and wrecking your superstructure, eventually causing fires that are unending and light off your ammo, or torping you/slathering you in those anti-sub rockets.

The SKR1/7 are insanely broken and remain so. They should be removed from the game until fixed.

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I have no such problems on any 4.3 destroyer and it is laughable to think about cruisers. SKR dm was fixed a good while ago, it is very squishy target.

That is true only to uptiered ships with no armor and weak dm. And also if you are the first one to be attacked by skr, since after spamming such salvo skrs usually needs to reload leaving them useless at distance, since 76mm shells only do damage when in dozens.

Torps with 80kg of explosive and pitiful speed? Rockets that work amazingly well but only to 2km? It means you and your team failed at destroying it before it got in close range.

As said, skill issue. If they are so broken you can say they could fit at 4.7? Ive seen even calls for 5.0 lol. So now compare it to gering which is truly undertiered or a mitcher, etna, mofett. They excel in every regard. Hell, take geniere at 4.3 which has rapid firing 76mm with heavier shells… as its secondaries. Yet you wont see anyone using them because primary 4x127mm SAP is far deadlier. Not to mention how fletcher dm model is far superior to skr’s.

It is not fixed. Just last night I put nonstop 120mm HE rounds into it from the Syonan I got. Direct hits all over it, from turrets to bridge to super structure. I did almost no damage (the bridge didn’t even change colour), while against regular destroyers, the 120mm HE can wound and kill destroyers just fine.

The 76mm reloads fast, and the overheat does almost nothing. You can not seriously sit there with a straight face and write that kinda bullshit. The SKR dominates the charts game and game and game again. There is not a single match where it does not. If you want I damn well can try and remember to screenshot every single match where a player/players bring/s the SKR1/7 and show their damn scores. The fact that you’re the ONLY one here who does not see this makes me genuinely believe you’re either trolling or are an SKR player who doesn’t want to lose their SL/RP maker.

It is not a skill issue. The SKR is broken, remains broken, and should be removed from the game until it is fixed and equitable to other post-war 76mm-armed frigates, like the Izuzu, Ayanami, Albatros, Terra Nova, and Dealey

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you made a statement in the original post that they were not op
i went away and did a few months research
my research was they top the table in almost every game they are in
i stated this but you just naysay it is not so
face reality dude you are wrong and you make bs up to suit your preferences
so enough of your bs dribble
they are op … the research shows it
if we need more proof and your deliberate lies
you have 116 deaths with it and 412 kills that is almost 4-1 it is the vessel with the second most kills in your sov fleet
the reason you are making up lies is obvious
as if you have not already shown it in some of your help posts … you are the selfish type where only you matter

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so to back up this claim:

you bring one of weakest frigates in game, with 3x120mm HE. Well that is funny :)… Of course it is hard to back up from such bs claim but cmon. The rest is repeated rambling, you haven’t tried even to counter any of my points so Im not gonna repeat myself, you can reread previous posts more clearly.

the research of looking at stat table? Nah man you just realised in good hands this ship does well. I looked at your stats as well, you have 1300 battles on reserve vega yet barely any on higher tier ships. You have around 50 games on ships above 4.0 BR. Your “research” is based on games you played in almost full uptier in a ship that is significantly inferior to any 4.3. This “research” is laughable as well.

Im glad you looked at my stats, but too bad you havent noticed other things:
I have 104:431 on Dreadnought, 96:401 on Southampton, a nice 36:214 on Bolzano. Those names probably dont mean much to you but maybe to others will. By your logic all those ships are op. It is true with bolzano, it is wrong with sothampton, and it is laughable with dreadnought. I don’t want to brag, but some people have better stats, that doesn’t prove anything about certain ships :)

you keep on with the bs
your stats just show it is op
announcing more of your stats just proves you are the selfish only you matter type and how wonderful you are … in your own mind

as stated sooo many times the research was done over months after your post that they are not op … so ok i went away thinking he might be giving an honest accurate opinion i need to research this to see
i researched it
i saw
the reason i looked at your stats was to see how often you used it and why you would lie so much about it i certainly was not interested in looking at your other stats ( poor you )
you were / are wrong
you pull facts out of thin air to justify your selfish ways
now you twist and squirm like a blind eel on a hook
does not change the fact
the skr7 is stupidly op at it’s current br
end of story

and no i will not be answering any more of your desperate bs posts … you want to argue for the sake of not having to admit you are wrong

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Of course the SKR is OP…against coastals where the vast majority of opposition is <3.3 because of the grind and price tags to get to the top of the tech tree. If every country and player had far easier access to late tree coastals it wouldn’t be so oppressive.

Face them on open water away from its cover and it’s a different story. In 1 to 1 against Bluewater DDs they can struggle unless it can close the range quickly to use superior aim and mortars.

HE only, limited ready rack ammo + 3s reload when used, low yield torpedos, no secondaries - if raised now after the nerfs it’s already accumulated it will be clearly outclassed by the 4.7 DD lineups. Even now it can be countered very effectively by most 4.3s (and several at lower BR too) if their captains have a brain.

It relies on its speed, small size, manoeuvrability and running away to battle wooden PT boats to be truly successful. Hard to do that against fast firing, eternally reloading DDs, especially a Gearing or Daring class which is what is being asked for. They can just hover at 4km+ dropping salvo after salvo and you’ll never reach safety.

Raising to 4.7 won’t stop the coastal spawn rush tactic. It will however see even more sunk attempting to get there without the ability to reply which will only cause even more tears.

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Screenshots of the two games where I played with SKR7s present. First battle, the SKR7 took the lead, smashing through destroyer after destroyer, until it fought all the way into their spawn and continue to wreck havoc untiil the end of the match, my screenshot being made after they finally died. I followed them the whole way in my Ikazuchi to just watch, and was unable to even score kills because the SKR7 killed EVERYTHING before I could blink.

Second match, SKR7 on both teams (me there in second playing Ikazuchi/B6N2Ko). Both SKR7s started strong and never left first place. Both, as I tracked the kill feed, killed almost only destroyers. Both fought at range.

I have played this game for years, and naval is my main focus. I have Rank V coastal for ALL the fleets. I have minimum Rank 3 for all other fleets, apart from Italian (Rank IV) and German (Rank VI, working on spading the Bayern). I spade everything I use. I am not some shit player. Current month stats for Naval Arcade (fuck naval realism, and I only do Ground and Air Realism, no Arcade for those) place me as average team position of 86% (aka, on average, I’m above 86% of the other players), and I’m in place 499 on the leaderboards. I know what I am doing and have continued to be good at it. Some of the “worst” ships in the game, I have had solid success with with 2:1 and 3:1 KDRs in ships most people complain as weak and useless.

The SKR7 remains a broken overpowered ship. These claims of “oh it is fine when you’re in a destroyer!” are bunk. The squadron I play with is a gaming group of friends who also main naval, and SKR7s were and are always a bane and game-breaking ship. They are hard dying, hard shooting, and can turn matches into death-fests for the team playing against them, and snore-fests for the team playing with them. They are broken. Your claims do not hold merit based on simple evidence and observation of the results. I will continue to screenshot SKR matches as I can (I’m currently grinding all japanese 3.3, thus playing the Syonan/Ikazuchii/Chikugo) and will continue to post them here as I remember to do so.

BTW: my currently results with the Syonan (which I just started using a couple days ago) stand at 8 naval kills, 7 air kills, and 6 deaths, against using it only 10 times and it being completly stock. So far, I’m enjoying it, mean lil AA frigate with big boom HE for its 120mms. My Ikazuchi, 2/3 of the way to spading, sits at 147 naval kills, 34 air kills, 49 deaths, against 67 spawns. My Chikugo sits at 235 naval kills, 60 air kills, 95 deaths, and 148 spawns. I know what I’m doing. I’m not some noob jackass. I don’t like throwing my scores or stats or such out there, but in this situation, it obviously is needed given you’re calling everyone who disagrees a “skill issue.”

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well, you are not even trying to counter any of my points, you are just repeating the rambling about your “research” and making retorical warfare. You can reread previous post and learn something from it, or you can continue feeling oppressed, it is up to you :)

that’s funny because your post are mainly about “I’m not a bad player, look at this stats”
you haven’t compared skr to any 4.3 or 4.7 ship, you just talking about the results, which show good players using it against bad players to grind the event. If you want to support your claims you need comparisons, not stat tables, and especially not repeated flexing of your achievements.

You are the one who keeps telling everyone it’s just a “skill issue.” I was purely posting to show that it is not and that your argument where you just claim everyone else is a bad player does not hold water. You have, actually, not really made any points. You just repeatedly claim skill issue and say that it dies to higher tier destroyers. I can just as easily counter that I see it crushingly defeat higher tier destroyers time and time again thanks to it being impervious to damage and having a rapid fire HE that is able to disable all weapons on enemy destroyers, light them on fire all over, and then either pound them into submission or cause fire to get to the magazines. SKR7s meanwhile die slowly from death of a thousand cuts, and I have seen them tank everything from cruisers and battleship guns (even HE/SAP from the Scharnhorst and Kaiser) to japanese long lances, to large aerial bombs.

I will continue to post and show any battle I have with SKR7 (so long as I remember to screenshot and post it). That’s actual evidence of a point- that SKR7 players routinely are in first place. If ‘skill issue’ were a problem and they weren’t broken, then one would see most players doing average and even poor quality SKR7 players. If they are continously in the higher places with lots of kills, it is evident of something else.

You, again, literally have no points. No arguments. No evidentiary examples. You just have screamed ‘skill issue’ at everyone (thus claiming they’re all just shitty players) and told them to stuff it.

I welcome you to reread my posts then, as you clearly didn’t see anything past skill issue. You still avoid comparing it to any ships, I wonder why is that

But yes it is a skill issue to claim a very vulnerable frigate with lackluster guns is comparable to 4.7 destroyers.

per the ancient rule: replay or didn’t happen

Could say the same to you- replays for all these times were SKR7s are ‘slaughtered’ by 4.7 destroyers or it didn’t happen. Plus, I am literally stating that that frigate is NOT vulnerable, at all, to those destroyers