Can something be done about scout drones vs helis?

Thats fair and I get that, but the whole basis of this post is that I’m not using atgms. I’m flying very close to objectives extremely well within the audible range of the whole map, where tanks and autocannons and mgs can easily score hits. I’m maneuvering and using tiny houses and shipping containers as cover, hovering in little alley ways and apartment squares waiting for advances to pop out and use the rockets. Very very very counter-able through normal aim and press m1 for literally everyone with a machine gun xD. If you’ve ever seen Bruceleeroy94’s gameplay, its very similar to that.

the fact someone had the dedication to kill a heli with a drone, I think it could give a low reward or something

If the opponent actually catches up to you and knocks you out of the sky while you’re darting around and rocketing people at ~500m, then they frankly deserve the kill and it’s honestly a bit of a flex that they managed to intercept you with a drone instead of just shooting at you with their autocannons and machineguns. Especially since depending on the BR at a lot of the scout drone equipped IFVs start having IRST systems that let them track and calculate points of aim against helicopters.

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Yes, then give them the kill so I don’t get the crew lock. But also give me the ability to do something about them myself. If the aams won’t lock them fine, if the auto irst wont lock them, fine, but please at least let the canon damage it. With the spread on the American helicopter autocannons its hard enough to hit them, but when you do they still just keep trucking into your rotors smh

I get where you’re coming from, but like. Mhhmm. How do I best articulate this.

In your own words, you’re putting yourself in positions where you’re vulnerable to ground fire, right ?

Is it not actually better for you, to have some guy in his IFV, with a cannon that could shred you to pieces, not use that cannon because instead he’s trying to do the funny in his more easily evadable drone ? Lol.

Every guy going after you in a scout drone is one less guy throwing actual led at you.

Glass half full mentality haha.

(I do agree with your point about kill crediting to avoid lock though, I wish that were also true for collisions in air battles)

lmao actually its honestly better for the autocannon to shoot at me. Not trying to toot my own horn but I’m pretty decent at jinking the autocannons through maneuvering while being able to return fire and if not outright kill, at least track and disable for my teammates to finish off. At least when they fire I can see the tracers, hear the shots and respond accordingly. Its honestly so much more harder dealing with the drones because I can’t hear, see, or do damage to them in enough time to respond. I have lots of clips of me going toe to toe against autocannons and winning because I’m able to maneuver against them efficiently. But again this is at close range, and if I’m not careful and fast enough their teammates will usually get me after.

I just don’t think that kamikaze drone tactics are particularly good at defeating helicopters and if anything the overall balance of power between helicopter CAS and tanks/IFVs is still in favor of helicopters.

However I will agree that the kill credit/crew lock complaint is completely valid though. On similar note, I think that crashes in general should be considered maneuver kills. In situations where no enemy has scored any damage against the target, I think that the kill should be awarded to the closest enemy player regardless of range. There is an issue in air RB where players will deliberately lawndart their planes in order to deny kills to opponents that have outmaneuvered them and are close to getting a guns solution. The game already awards kills to nearby opponents if the player deliberately j’s-out of a healthy aircraft. I simply think that the same system should award kills for crashes too. If applied to aircraft in general then this should prevent your crew lock by awarding a kill to an enemy, although that enemy might not necessarily be the player who used the drone.

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I have never been hit by a scout drone after thousands of battles in my helicopter… stay mobile, use the hover action only to pin yourself down at the helipad (for faster rearming). I innately circle around the close helipad as I launch my missiles - that’s how helicopters operate in real life anyway. you maintain speed for quick descent, maneuvers, and emergency situations like fuel starvation. against spikes, I can recommend listening, relying on your gut feeling, and checking what nations you are paired against.

let me know if you’re planning on playing the helicopter with the highest skill ceiling (ka-52)

Never thought I would ever see someone complain about something so comical, but here we are. Wanted to say something about skill and issue, but I won’t be a cunt today.

already a bad start. a CAS player complaining about ground units combating them

its very frustrating being hard countered by a floating Raketenautomat. because my tank doesn’t have a roof MG and my teams SPAA is mentally challenged

the drone rammer tactic evolved out of necessity to have a way to combat helis that are staying far back and out of harms way because spaa cant touch you from your positioning.

collision should stay on for all vehicle types

A crash doesn’t reward a kill in any other circumstance, and this would make more of us use scout drones to rotor ram.

this is an actual problem ill give you that

unfair to limit operational height to optimise recon vision just because of something else

if you’re not camping behind mountains and treelines and stay moving you’re not going to fall victim to the scout drone rammers.

drone ramming is also funny AF so I’m all for it staying, id like to see more funny unorthodox things in the game

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Re-read the post. I’m pragmatic and realize that it can be a legit tactic and I’ll adapt to it. Ideally it wouldn’t be an issue but it is what it is. What’s not okay is the crew lock and inability to target and defeat the drones with the helicopters autocannon and aams. It literally cannot be a skill issue, because there’s no skill involved in getting crew locked when rammed with a drone, and there’s no skill involved in helicopters not being able to target and deal damage to drones before a ram occurs. Lets use our heads and a bit of reading comprehension before we start throwing around sass. I know I know its very rare these days.

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I think there’s a lack of understanding here due to my lack of explanation. This is absolutely not an issue when you’re atgm spamming at 5km. When I say I’m playing close with rockets, I’m playing literally close. Before I got this kill I was hovering with my teammates in the alley when they got into a standoff with the tank I kill in the image. That part when I’m doing elephant walks with my team is when I get rammed by drones. Not when I’m slinging hellfires across the map.

Elephant walk w/ team:

that wreckage to the left is also a kill I got flying in that alley, beat his cannon shooting right at me.

I can’t shoot the drone, hear, or see it (exaggerating a bit but still).

very fair

Also very fair, but I’m in the camp of making atgms much harder to acquire, I’m not a fan of using them, if I wanted to sit still and click m1 I’d get into a tank.

So I have to lose 5 minutes every time I get rammed by a drone?

Not limiting the height, giving the drones a floor, i.e altitude >2m, can’t fly below that therefore preventing ram (who’s realistically flying their drone below two meters???)

fair, but leave it at that, just in the game don’t lock my crew out.

this is just an issue with the abysmal sound design in WT

agreed and fair. cross map sniping is lame and we do need CAS to hard counter them

it was a crash so a crew lock makes sense, but crew locks need a total overhaul if not total removal.

I mean I’ve dove down low in a drone to stop an spaa spraying my drone before. also why is a heli licking the floor like that? they are better off much higher up

Look at the images I posted above, thats why I’m flying so low. Not doing the braindead fly high and straight across the map dumping the whole load of rockets on one guy. With all the autocannons, the spikes, spaa, this tactic only works when you fly nap of the earth and use terrain/structures as cover. Anything else and you’re feeding sp to the other team to get into their su-34s.

Very fair and good point

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Scout drones didn’t need a respawn buff at least, and they need to go down when being shot instead of being flying tanks, immune to missiles and proxy.

The immortal snail tactic

Most people are misunderstanding this person. One of his proposed fixes is to allow scout drone crashes to award a kill, so that drone crashing does not lead to crew locks.

That said, drones are easily one of the most ineffective tools against rocket rushing. Any roof mounted MG is many times more effective and reliable against this underpowered tactic.

what do you expect from tankers? they see a pilot complaining about something and instantly make it about themselves

If bro’s main issue is the crew lock, then it’s not the drones that’s should be changed, but the entire crew lock mechanic itself.