Seriously, they were gimped enough before when you could only use 1 at a time on a target whilst maintaining a steady visual lock… now with the addition of BUK and other long-range click/kill AA’s, Brimstones are basically useless…
When will we be given their real-world ability to fire-and-forget like the US Maverick or the Russian KH’s?
The new batch of anti-air systems been doing a great work lately, though not all of them are working properly, unfortunately, I guess that Beyond-the-Horizon engagement could be in-game, which at the moment I don’t think is modelled and probably could work by pointing a position in the map and launching and locking into a enemy near the designated position, sort of ‘lock-on-after-launch’ mechanism.
Apparently the ‘issue’ is brimstone carriers being able to wipe the entire enemy team in one pass if given mmW seeker. A simple fix of upping the SP cost a tad more than other IR/Laser/TV-guided missiles wouldn’t be that hard to implement given how strong Brimstones would be. On the other hand… SPAA/SAM systems can just shoot brimstones down.
Imo if anything we will get anti-rad missiles before explicitly because of new SPAAs (and as we get more heavy duty multi-vic AAs for other nations and BRs beyond top line)
You need 2-3 because they aim centre mass. IRL they should target a specific part of the tank to maximise damage. We have seen a proto-form of this added already in game with AGMs vs Naval targets
Aren’t the radar guided Brimstones man-out-of-loop? They find their targets autonomously. Which can work situationally, but if you fire them into an active battlefield you’re just asking for friendly fire. They’d maybe be useful for dealing with convoys in air battles since they aren’t anywhere near allied ground units and always moving (hence I guess why convoys are one of the intended real world targets for radar guided Brimstones), but there’s the risk of someone trying to use them in ground RB and killing their teammates.
Well, Brimstone 2 can apparently deal with clutter (such as from dead vehicles) so if Gaijin makes the INS accurate enough to minimise the risk of friendly fire it could work. Players would just have to know not to target tanks that are brawling friendlies (or might start doing so soon). Will players be smart enough to know not to do so? Considering the amount of missiles fired into dogfights in air battles, I’d say no, but Gaijin is fine with that so Brimstone 2s with mmW homing would probably also be acceptable.
It would be a case of willing it to work for close air support though, when SAL is supposed to be the version for using near friendlies (and civilians if you care about those).
I do think the Typhoon would really benefit from terminally homing fire and forget munitions, just so long as they’re altered to only occasionally decide to go after teammates.
And have Russian mains cry that their precious and TOTALLY REALISTIC Pantsir suffers then?
We can’t have realistic Brimstones or Anti-Radiation Missiles because only the great and glorious USSR tech tree can have mach 2.0 Air To Ground CAS farming stuff.
Let me remind you as a example that the glorious USSR SU-25SM3 sits at 11.7 meanwhile the A-10C sits at 12.0 which has weaker missiles , slower speed and it’s easy food for even 50 cals.
The SM3 is at 12.7 in GRB, and 11.7 (same as the A-10C) in air RB. 2 R-73s without HMD is a worse loadout than 4 9Ms with HMD. .50s from tanks should not be your concern at top tier.
Other nations exist, and how is the pantsir unrealistic? All nations would suffer from full power brimestones because they would be cancerous to fight.
Ideally we would have a limited loadout (maybe 1 per pylon) of fnf brimstones added, without any loal capability, but we don’t get that.
Didn’t realize I looked into Air Realistic Battles BRs but even then , why is the SU-39 sitting at 11.3 in GRB? or the SU-25BM at 10.7? When both of them are better CAS platforms than the A-10A Late and A-10C? This really screams bias for me.
For the Su-39, it only gets 2 good AGMs (KH-29Ts), and the rest of its AGMs are hard to use and are only laser guided. I’d take the 6 mavericks on the A-10 over that any day.
I don’t know why the Su-25BM is so low in BR compared to other stuff.
I rather take the harder to use AGMs from the SU-25 over the weak AGM-65Ds/Bs that can only kill light vehicles at best , sometimes they barely scratch a medium armored tank.
I don’t have the SU-25s grinded but I tested them and they feel much nicer to fly , better weaponry and decent amount of flares but less gun ammo than the A10 but who cares if you can zoom and boom.
SU-25s even the SU-25K which was known to have for a long period if time a “bugged” and clearly not intentional strong frame that could tank a lot of stinger missiles.
“I don’t know why the Su-25BM is so low in BR compared to other stuff.”
R U S S I A N B I A S
The A-10C even has more suffering fate at 12.7 because of how slow it is and how much of an easy food is for the new SPAAs , meanwhile SU-25SM3 has at least 4 KM-38MTs and more decent speed. How is this fair?
AV-8B Plus. joins the chat. And sits at 12.0. Faster, more maneuverable, has aim120.
(Shhhhh, premium hornet is sitting on 12.3. But don’t tell anyone.) I forgot. F15E 12.7, Hornet 12.7, F-16C 12.7, Gripen 12.7, Mirage 12.7. AMERICANBIAS ??? Or NATOBIAS???