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I want to say that it has to do with the fuel tank layouts.
Maybe they have different minimiums due to having a different number/size of fuel tanks.
“for (un)balance reasons”, and only
US F9F-2/-5
are paint to spade due to minimal 20min fuel while 10 would be enough, I think devs simply forgor about them when slider get introduced.
Minimum fuel is 30% of the max fuel load and it’s the same for every plane.
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Isn’t this the most balanced approach possible though? Every aircraft is treated the same, and while 30% might be a little bit too much with the current 25min timer in Air RB, it’s a reasonable amount to take on a short flight.
Sure, but you also get a lot more endurance and could go an entire match without having to land to refuel, vs a lighter aircraft that will eventually have to stop whatever it is doing to go land.
I assume they probably require a certain amount in each fuel tank for balance/stability reasons.
Usually its the other way around, a lot of prop fighters have a big fueltank right behind the pilot which made its handling outright dangerous.
🤡, if you only flying around the map border and don’t need to rearm, also ARB battles lasts for 5-10 minutes
Maybe if you’re only fighting noobs or playing at high tier where missiles can reach halfway across the map, competent players tend to stay alive for a lot longer.
I am fighting everybody. Such missiles are present at top tier, not the high tier. I agree that “competent long-livers” of yours that run to base after their team lost indeed are more numerous at mid-tiers. You cannot stay alive longer than the match duration.
The main point is that your attempt to light minimum fuel situation flaw as “equality” and “a boost to success” is truly ridiculous. Flight performance determines which plane stays alive longer (in dogfights) and overweight due to odd fuel definitely does not aid to it.
Lol, checked your stats and your AI kd ratio for the last month in ARB is 1.99
while mine is only 0.28
, here why you want longer matches - to kill bots. “Maybe if you’re only fighting noobs” he says…
This is an assumption but likely to do with making sure the fuel tanks are properly balanced and the center of gravity is within stability limitations.
For planes before fly by wire/SAS, convention is to shift the center of gravity before the center of lidt/serodynamic pressure or whatever you call it. This reduces maneuverability but it is a worthy sacrifice given that if you stall in such a plane, you will self stabilize much more easily than if it was aft of the center of gravity.
As a note, this is actually modelled. The elevator trim needed to fly hand of stick while keeping climb reasonable changes pretty handily with your fuel amount taken in a mustang! I found the p-51h to want to climb with increasing aoa with 30 minutes of fuel without a generous NEGATIVE 10% elevator trim
You do know that you can stay alive for very long without camping the airfield, right? Just by virtue of climbing a little and your enemies doing the same and even not full committing head-ons, matches can easily reach 20min.
Every plane is treated equally, that is the definition of equality. Both of my favorite fighters carry enough fuel to not need to land and refuel for an entire 25min match. Both have no issue dogfighting opponents carrying less fuel.
If you play a plane designed to have greater range and endurance, don’t be surprised when that is also the case in-game.
You can filter by AI enemies? Where?
And if there is nothing else to do but to chase a bomber or someone 20km away, then yeah of course I’ll go after the AI attackers instead and secure a ticket lead.
Player Card, bottom right, click “arcade battles” and swap to air realistic battles in drop down with the pvp rating, win rate, average team position and stuff.
Ooh I see now, didn’t know that was a thing.
Sure thing buddy, I spend so much time killing bot planes that it only happens less than 1 in 6 matches. Truly I am the destroyer of attacker waves.
Test flight with P-51H (2.7-3.3 km, IAS 440-460 km/H cruise speed at 100% throttle, full p-pitch and rads):
100% (90 minute fuel) Needs -10% elevator trim to fly straight without elevator pressure
min (27 min fuel) Needs- 17% elevator trim to fly straight without elevator pressure
“Straight” is “less than 5 m/s climb, but not negative.”
Not a perfect test by any means, especially since I’m inexperienced with the H variant and other planes fly level with just 1-3% positive elevator trim. The H mustang really confuses me.
Equality is to: receive equal (same weighted) food rations (not based on your own maximum weight), equal amount of attention, exact same set of (constitutional) rights.
Not that certain set of populus have 30% more/less rights (because of something).
Every afterburning jet should have 6min minimum fuel, other planes 3 - this is an example of equality.
Planes aren’t people. Whether you like it or not, every plane is treated equally with 30% of its max load.
Except it isn’t, because fuel consumption varies greatly. A 109 K-4 will run through “20min” of fuel in just 12min due to increased consumption in WEP, while for example a Bearcat will last for 18min.
That’s 112kg and 212kg of fuel respectively. Even lasting the same amount of time, the 109 will still have 170kg of fuel.
So are you gonna match them on flight time (Bearcat has a relative advantage) or weight (109 has a relative advantage)? Who gets to be arbitrarily penalized?
Nobody forces anybody to take those minimum fuel values to ARB - it is just a possibility, so each player will be able to set preferable amount of fuel according to: plane/stayle/gamemode/spading state of the vehicle without occasional issues like with planes who suffer from too high minimum value.
I will better end our lovely conversation (because you are not j-outing from your Bf 109 K
with full fuel load at any circumstances as I see) the same way I started: @PercussionCap, your irrational logic is 🤡 (“funny”).