Bugs that need to be prioritized thread

make it to where helis can be locked onto with ir missiles or guided missiles when they are 15k away or more?
although i don’t think that’s a bug i think its more just poor gaijin coding error but im putting into a bug area due to me well being nice

Yeah, heat signitures need a rework. Not a bug just need new code, i agree

Dual gun system, because the technical manual… is for the mount with two bofors guns in it.

It’s really not that hard to understand.

The animation also shows the function of a single gun.

Sorry, “Dual Automatic Gun M2”, not system.

If you can find a video or source to show how the M2 works, and prove it, I’d by happy to say I’m wrong.

They did

USN Mark 1 guns fed from the left while the Mark 2 guns fed from the right. Manually loaded M1 guns fed from the left.

90% sure the Navy and Army used the same Bofors guns

Also, because you linked the tech manual, I went and found proof the systems are independent.

The automatic loaders are symmetrical but reversed in the twin mount.

https://maritime.org/doc/boforstm/index.php

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Great

THANK YOU IM NOT THE INSANE ONE!!! so many cas people say that they dont need to be fixed or buffed

Completely incorrect.

With a 1.5 or .2, whatever .__ over 1 it is, doesn’t really matter when your firing Darts every second and a half.

For the Challenger 2:

But major issue is this:

Ready Rack Size

Biggest issue with the Challenger 1 at the moment:

Ready Rack size

SRAAMs:

All-Aspect
Max Range
TVC Bugs

Red Tops:

All-Aspect

Sea Harrier FRS1:

HUD
Radar Gunsight
RWR upgrade
Sooty Exhaust

Sea Harrier FA2:

RWR
HUD (internal report)

BOL:

Flares (internal report, but should be much much stronger)
Chaff

Aim-9M:

Lock Range

Martel/All-ASMs/All Guided weapons:

ASM vs Naval target

All Aircraft HUD issue:

Buggy Symbology

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It does matter, it’s literally 50% slower than a 1sec reload.

Unless you’re putting forth the idea that we can make pumas and 2s38’s also shoot at 1.5 seconds between rounds, because functionally there’s no difference.

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You’re talking a completely different gun system, that physically makes no sense. The SPz PUMA already has a .5 delay between rounds. The 2S38 does too, and their ammunition is worse than the HSTV-L

You’re lucky it’s even in game TBH, it can be replaced by the M10 booker now.

Here’s pen stat if you don’t believe me:

PUMA: 121mm

2S38: 225mm

HSTV-L: 276mm

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Air sim EC bugs in general.

This is the cloest I could find to the render issues:
https://community.gaijin.net/issues/p/warthunder/i/SO12TFmrPOOm

Sometimes, planes become invisible when against a cloud or terrain when you zoom in. At distance, you see the black dot. You zoom in, the black dot disappears.

AI bombers circling brainlessly over a single sector rather than retreating
https://community.gaijin.net/issues/p/warthunder/i/75N14pkrlqED

I couldn’t find a report for it (the search there kinda sucks), but A.I plane bombers are much too fast at early korean jet BRs for straight-wing WW2/early cold war jets (They’re CL13 Sabres for some ungodly reason).

Some EC maps seem bugged when it comes to objective spawning, leading to almost hour long dry spells without A points, bombers or ground battles.

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That happens in RB too, even the team ai is unbalanced. One side gets A4s, the other gets Yak-38s sometimes. In sim, I also saw in a 6.0-7.0 match where one team’s surveillance plane was a Z.1007, while the other side had a B-57.

The ai also takes the laws of physics as suggestions quite often.

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Oh yeah. On Dover Strait I managed to catch one of those cl-13 sabres.

Guess what it did?

Repeatedly, ad infininitum. zero energy loss or slowdown. Not that they fail to slow down while doing 180 degree turns but at least that’s less egregious than… larping as a dolphin.

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The gun system is irrelevant they’re serving the same purpose. 121-276mm serve the same purpose, you have to side shot. The 2a38 and HSTVL can LFP pen t series but that’s basically it. Nothing else is getting penned by either of them except the side. So functionally their guns are about the same. It just shoots 3x faster. But I will say I’m taking about the 2s38 more. Since there IS such a hours difference from 120-225

You said it makes no difference if they’re shooting 1.2 or 1, it’s quick enough. If it’s quick enough, the guns both essentially have to aim at the same places no matter the target and the extra pen between them is largely irrelevant. So if it makes no difference as you said, it’s reasonable to say that we can drop the 2s38 down because they should see no difference is usage. As you put forth.

This is further exacerbated by having darts only until recently, whereas the 2s38 3x faster firing rate works wonders against light vehicles in the same period of time. You should be able to kill any light vehicle with either quickly, but the 2s38 defintely gets the upper hand against light vehicles that don’t spall so much.

If 1.2 seconds is fast enough or whatever you said directly, then it shouldn’t be a problem dropping the 2s38.
My point isn’t that we SHOULD drop the fire rate of the 2s38. We should not, but the HSTVL should go to a better rate of fire.

M10 booker isn’t even close to being the same thing. It’s an up-armored MGS essentially. I hope we will get it, but won’t hold my breath.

HSTV-L is a 11.7 top tier vehicle. Why should it NOT perform to be competitive versus other tanks in it’s BR? It should have the historically correct penetration, velocity and reload. You want to have fake balancing? Fine do it in arcade battles. Realistic = Realistic.

I love how Gaijin cherry picks what gets balanced and what does not. You can show them evidence that a, b, and c are true about anything in the US tree and they completely ignore it.

I even made a bug report explaining why their model isn’t working and a suggested hotfix to make the Abrams competitive. You know what their response was? A copy paste of bla bla bla historical. Instead of thank you for taking the time out of your day to come up with a hotfix to make the Abrams more enjoyable. This is a business and we are the customers. We should not have to beg for bugs to be fixed.

I challenge anyone from Gaijin to explain why they have not addressed the Abrams issue for 8 months and refuse to buff the only other vehicle worth playing in the US line up. (HSTV-L)

Here’s the bug report I posted.

https://community.gaijin.net/issues/p/warthunder/i/HKkYw8JXaj5Y

At this point, I don’t even care if I get banned for speaking my mind. It’ll keep me from continuing to spend real life money on this game.

To be fair, you bug report has zero sources and you basically just suggest to make part of the front have infinite armor.

At least i would assume that would be the case by what you mean with “non-penetration area”

It’s a suggested hotfix until they actually take the time to permanently fix the Abrams. Even with that hotfix, it would not make the Abrams better than the leo 217v or 122b. I mean it’s been 8 months already. It’s not like the turret ring only affects one tank. It’s 9, yes 9 different versions that are affected. Including the Clickbait that people actually paid money for.