Bug report collection of German Vehicles

yea, you are right, asked our Phantom dudes about it if its correct or also bugged, saddly no answer yet

Added :D

time to wait…
[DEV] F-4F KWS-LV (ICE) has a wrong HUD dublicate

or a better report about it
[DEV] F-4F KWS LV incorrect optical sight reticle acknowledgeg

Changes with 2.36.0.20

EC-665 Eurocopter Tiger got HMD

New login Pic witht the ICE

image

1 Like



image-9

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Update 2.36.0.23

F-4F KWS-LV Changes:

Wait what??? This is actually nice lol… now i just want it to work automatically to face threats and pop smoke in the direction of the incoming missile.

Oh btw in the ground suggestions, there is one for giving the puma the option to remove the APS.

The Smoke wont come… same on the raam segul, the developers meaned that it would only annnoy Player

awwww, i mean they couldve given us an option like… β€œCountermeasures slaving to MAW on/off”, and even launch only 1 smoke grenade if needed.

Update 2.36.0.24

Fixed Issues:

New Issues:

https://community.gaijin.net/issues/p/warthunder/i/JQUmTYhziLi9

1 Like

added^^

I wish they would finally fix the Kugelblende 50 on the Pz III and IV chassis. Its a bad joke that on Pz III its only 20mm. While IRL over 100mm
I suppose they saw the Mg mounting of the Regelbaute (Bunker construction) which really is a hollow ball, but the Kugelblende on tanks are solid balls. (See pictures and mesurments on the old report)
And still they didnt bother fixing it, while they just recently fixed it on the Vk 45.01 (p).
https://community.gaijin.net/issues/p/warthunder/i/pcoMOwFDvGXz

And even old report on the old Forum

Also can someone report the missing backwards driver on the Sd.Kfz.234/1, /2, /3 and /4?

Thanks to @gszabi99 and Oshida for doing the Datamines <3

Latest Datamines Including German Content

2.36.0.16 β†’ 2.36.0.18

  • Leopard 2 A4M CAN:

    • Driver: 800x600 NVD β†’ 500x300 thermal
    • Gunner: thermal: 500x300 β†’ 1200x800
    • Commander: 800x600 NVD β†’ 1200x800 thermal
  • Puma: stabiliser is now disabled when the FCS is hit

  • 30 mm MK 30-2/ABM: PMC308 AHEAD:

    • Time fuse distance error: 0.5 β†’ 1.5
    • Time fuse distance offset: -10 β†’ -15
    • Shrapneling reworked
  • AIM-120A, AIM-120B, Derby, MICA EM, R-77, R-77-1, R-Darter, RB 99: seeker doppler refwidth: 100 β†’ 80

2.36.0.18 β†’ 2.36.0.19

  • F-4F KWS-LV:

    • Added CCIP for guns, bombs and rockets
    • RWR: AN/APR-36 β†’ AN/ALR-86(V)3
  • Leopard 2 A4M CAN:

    • Added 100 mm composite turret wedges
    • Smoke grenade 3D model changed
  • Marder 1 A1, Marder 1 A3, Ozelot, Puma: smoke grenades: 66 β†’ 76 mm

  • F-4J, F-4S, Gripen C [UK], J8F, J11, J11A, JAS 39A, JAS 39C, JAS 39C EBS HU, MiG-21 Bison, MiG-29 (9-12A), MiG-29 (9-13), MiG-29G, MiG-29SMT, Mirage 2000 5F, Su-27, Su-27SM, Yak-141:

    • Cockpit MFD changes
    • HMD is now enabled by default
  • AH-129D, Tigre HAD/F B1, Tigre HAD/F B2, Tigre HAP/F, UH Tiger:

    • Added HMD
    • Cockpit MFD changes
  • Z 25: crew reorganised

Gepard 1 DM Changes
  • Removed 7 turret optics
  • Added 5 mm spall shield between the driver and the power system
  • Added 5 mm spall shield between the power system and the turret
  • Added 5 mm spall shield around the turret ammo
  • Added 5 mm spall shield in the turret ammo
  • Stabiliser now gets disabled if the FCS is hit
  • Radars now get disabled if the electronic equipment is hit
Gepard 1A2 (LFK Stinger) DM Changes
  • Removed 7 turret optics
  • Added 5 mm spall shield between the driver and the power system
  • Added 5 mm spall shield between the power system and the turret
  • Added 5 mm spall shield around the turret ammo
  • Added 5 mm spall shield in the turret ammo
  • Stabiliser now gets disabled if the FCS is hit
  • SAM is now disabled if the FCS is hit
  • Radars now get disabled if the electronic equipment is hit
KJPz 4-5 DM Changes
  • UFP: 50 β†’ 30 mm
  • Mantlet: 50 β†’ 30 mm
  • Upper sides: 30 β†’ 20 mm
  • Lower sides: 30 β†’ 14.5 mm
  • Horizontal armour above the tracks: 20 β†’ 8 mm
  • Rear: 30 β†’ 8 mm
  • Floor: 10 β†’ 8 mm
  • Roof in the front: 20 β†’ 14.5 mm
  • Roof in the rest: 10 β†’ 8 mm
Leopard 2A4M CAN DM Changes"
  • Driver’s hatch: 10 β†’ 30 mm
  • Added 10 mm grille around the rear of the turret and the hull
Puma IFV Fuel Tank changes
  • When hit by at least 100 CE damage: 20% chance of fire and 10% chance of explosion β†’ 10% chance of fire and 8% chance of explosion

    • When hit by at least 250 CE damage: 30% chance of fire and 20% chance of explosion β†’ 20% chance of fire and 15% chance of explosion
    • When hit by at least 25 explosion damage: 22.5% chance of fire and 12.5% chance of explosion β†’ 15% chance of fire and 12.5% chance of explosion
    • When hit by at least 50 explosion damage: 35% chance of fire and 25% chance of explosion β†’ 20% chance of fire and 20% chance of explosion
    • When hit by at least 20 KE damage: 10% chance of fire β†’ 5% chance of fire
  • When hit by at least 70 KE damage: 25% chance of fire β†’ 10% chance of fire

    • When hit by at least 200 KE damage: 40% chance of fire β†’ 20% chance of fire and 20% chance of explosion
    • When hit by at least 300 KE damage: 70% chance of fire and 10% chance of explosion β†’ 40% chance of fire and 25% chance of explosion
    • When hit by at least 400 KE damage: 50% chance of fire and 50% chance of explosion β†’ 45% chance of fire and 45% chance of explosion
    • When destroyed: 50% chance of fire and 30% chance of explosion β†’ 35% chance of fire and 35% chance of explosion
  • Engine:

    • When hit by at least 20 KE damage: 10% chance of fire β†’ 5% chance of fire
    • When hit by at least 70 KE damage: 20% chance of fire β†’ 10% chance of fire
    • When hit by at least 200 KE damage: 35% chance of fire β†’ 30% chance of fire
    • When hit by at least 300 KE damage: 55% chance of fire β†’ 40% chance of fire
    • When destroyed: 50% chance of fire β†’ 40% chance of fire
RakJPz 2 (HOT) DM Changes
  • UFP: 50 β†’ 30 mm
  • LFP: 50 β†’ 30 mm
  • MG armour: 50 β†’ 30 mm
  • Upper sides: 30 β†’ 20 mm
  • Lower sides: 30 β†’ 14.5 mm
  • Horizontal armour above the tracks: 20 β†’ 8 mm
  • Rear: 30 β†’ 8 mm
  • Floor: 10 β†’ 8 mm
  • Roof in the front: 20 β†’ 14.5 mm
  • Roof in the rest: 10 β†’ 8 mm
RakJPz 2 (SS.11) DM Changes
  • UFP: 50 β†’ 30 mm
  • LFP: 50 β†’ 30 mm
  • MG armour: 50 β†’ 30 mm
  • Upper sides: 30 β†’ 20 mm
  • Lower sides: 30 β†’ 14.5 mm
  • Horizontal armour above the tracks: 20 β†’ 8 mm
  • Rear: 30 β†’ 8 mm
  • Floor: 10 β†’ 8 mm
  • Roof in the front: 20 β†’ 14.5 mm
  • Roof in the rest: 10 β†’ 8 mm
  • Reload hatches: 20 β†’ 8 mm

New Loading Screen :

2.36.0.20 β†’ 2.36.0.23

Aircraft DM changes:

  • F-4F KWS-LV: added sight with 11.34x / 49.11x zoom (or maybe just defined the zoom levels for it)
  • Tigre HAD/F B1, Tigre HAD/F B2, Tigre HAP/F, UH Tiger: HMD block area removed

Aircraft weapon changes:

  • F-4F KWS-LV:
    • New loadouts:
      • 2x AGM-65D
      • 2x AGM-65G
      • 4x AIM-9L/I
    • Removed loadout: 2x AGM-65B
Leopard 2A4M CAN DM Changes
  • Hull side composite screens: 110 β†’ 100 mm
  • Added 10 mm to the hull roof in front of the turret
  • Added 20 mm to the floor
  • Removed 20 mm track from the hull rear roof
  • Right turret wedge: 100 mm composite screen β†’ 14 mm RHA
  • Left turret wedge side: 100 mm composite screen β†’ 14 mm RHA
  • Right turret wedge side: 100 mm composite screen β†’ 10 mm RHA
  • Wedge around the breech: 40 β†’ 10 mm
  • Ring around the barrel: 100 mm composite screen β†’ 20 mm RHA
  • Right turret front upper composite last layer: 20 β†’ 45 mm
  • Right turret front lower composite first layer: composite screen β†’ RHA
  • Right turret front lower composite last layer: 35 β†’ 45 mm
  • Left turret front composite first layer: 20 β†’ 35 mm
  • Left turret front composite 585 mm layer::
    • Armour against KE modifier: 0.38 β†’ 0.4
    • Armour against CE modifier: 0.91 β†’ 0.96
  • Armour around the breech: 30 mm RHA β†’ 120 mm CHA volumetric
  • Left turret side composite last layer: 10 β†’ 45 mm
  • Gunner’s optic’s cutout’s right side and underside: 20 β†’ 35 mm
  • Turret ring: 20 mm CHA β†’ 35 mm RHA
  • Turret rear extension’s roof and underside: 12 mm structural steel β†’ 20 mm RHA
  • Turret rear extension’s sides and rear: 10 β†’ 20 mm
  • Added 20 mm armour around the gunner’s optic
  • Armour below the gunner’s optic: 20 β†’ 40 mm
  • Upper mudguards: 20 mm RHA β†’ 12 mm structural steel
  • Lower mudguards: 20 mm track β†’ 4 mm structural steel
  • Added 5 mm structural steel boxes the turret rear corners
  • Added 5 mm structural steel boxes on the turret rear roof
  • Hitting or destroying the turret drive can no longer start a fire
  • AIM-120A, AIM-120B, AAM-4, Derby, MICA EM, PL-12, R-77, R-77-1, R-Darter, RB 99: added distance gate data (better chaff resistance?)
F-4F KWS-LV Eco Changes
  • Number of modifications needed to unlock Tier 3: 2 β†’ 3
  • Modification changes:
    • Added AIM-9L/I as Tier 2 modification
    • Added AGM-65D as Tier 3 modification
    • Added AGM-65G as Tier 4 modification
    • Removed AGM-65B modification
    • Compressor: GE cost: 350 β†’ 380
    • Fuselage repair: GE cost: 350 β†’ 380
    • Flares/Chaff: GE cost: 350 β†’ 380
    • Mk82: GE cost: 350 β†’ 380
    • 20 mm belts: GE cost: 350 β†’ 380
    • LAU-3/A: GE cost: 350 β†’ 380
    • AIM-9L: GE cost: 350 β†’ 380
    • New boosters:
      • RP cost: 18000 β†’ 12000
      • GE cost: 680 β†’ 500
    • Airframe:
      • RP cost: 18000 β†’ 12000
      • GE cost: 680 β†’ 500
    • M117:
      • RP cost: 18000 β†’ 12000
      • GE cost: 680 β†’ 500
    • New 20 mm cannons/MGs:
      • RP cost: 18000 β†’ 12000
      • GE cost: 680 β†’ 500
    • Wings repair:
      • RP cost: 13000 β†’ 16000
      • GE cost: 490 β†’ 660
    • G-suit:
      • RP cost: 13000 β†’ 16000
      • GE cost: 490 β†’ 660
    • Mk83:
      • RP cost: 13000 β†’ 16000
      • GE cost: 490 β†’ 660
    • Gun pod SUU-23/A.:
      • RP cost: 13000 β†’ 16000
      • GE cost: 490 β†’ 660
    • LAU-10/A:
      • Tier: 3 β†’ 2
      • RP cost: 13000 β†’ 12000
      • GE cost: 490 β†’ 500
    • AIM-120A:
      • Required modification: AIM-9L β†’ AIM-9L/I
      • Tier: 3 β†’ 4
      • RP cost: 13000 β†’ 17000
      • GE cost: 490 β†’ 700
    • Engine:
      • RP cost: 21000 β†’ 17000
      • GE cost: 790 β†’ 700
    • Cover:
      • RP cost: 21000 β†’ 17000
      • GE cost: 790 β†’ 700
    • Mk84:
      • RP cost: 21000 β†’ 17000
      • GE cost: 790 β†’ 700
    • Mk118:
      • RP cost: 21000 β†’ 17000
      • GE cost: 790 β†’ 700

New modification texts:

  • β€œAIM-9L/I”
  • β€œAllows the installation of AIM-9L/I air-to-air missiles.”

New weapon texts:

  • β€œAIM-9L/I”
  • β€œAIM-9L/I Sidewinder air-to-air missiles”

2.36.0.23 β†’ 2.36.0.24

  • IDS-Tornado:

    • Sight zoom: fixed 1.86x / 1.51x β†’ 4.11x / 49.11x
    • Targeting pod zoom: 6.15x / 23.02x β†’ 4.11x / 49.11x
  • AIM-120A, AIM-120B: guidance:

    • Loft elevation: 25 β†’ 7.5Β°
    • Loft target elevation: -15 β†’ -5Β°
    • Loft max target omega: 0.75 β†’ 0.5
    • PID proportional term: 0.0086 β†’ 0.0061
    • PID integral term: 0.0221 β†’ 0.0201
    • PID derivative term: 0.00025 β†’ 0.00015
    • Range tables reworked

New Texts:

  • New loading screen text: β€œβ—„F-4F KWS LV”

Thanks to gszabi99 and Oshida for doing the Datamines <3

3 Likes

damn both vehicles were already awful with the missle nerf. Hope they move at least down in br. Seeing less stabilizer might help

i assume this is mavericks?

its atleast the only thing which would make sense

1 Like

That’s awesome, lol. I was tired of the static zoom of the 65B

1 Like