I mean, there quite literally was:
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Aircraft
The critical damage parameters for aircraft when they are directly hit by missiles of various calibers has been changed. Now missiles with a large amount of explosives will more often destroy aircraft when directly hit.
A bug where selecting a weapon using the Visual weapon selector while it was pinned, and then pressing the seeker activation button would cause the weapon selector to switch to the weapon that you previously selected with the mouse cursor has been fixed.…
But ok I guess :)
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I mean one that isn’t just a exploit of words to be lazy and still break some of the Harriers anyway
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This was a fix directly from a report made by the OP of this topic: Community Bug Reporting System
So its really not clear what you are referring too.
This has only positively improved the Harriers performance.
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If you check the datamines, and know what the values mean, it’s a quite noticeable large change that will definitely help it perform.
Details of the change
arm longitudinal coordinate shift by AoA adjusted:
will not shift until past 20 deg AoA by 0.1 unit,
0% flap deployment:
lift coefficient after critical AoA increased from 0.72 to 0.92,
critical AoA increased from [-21 deg / 21 deg] to [-23 deg / 23 deg],
wing arm shift by Mach number adjustments:
at M0 will now shift longitudinally by -0.06 units instead of 0,
at M0.2 will now shift longitudinally by -0.06 units instead of 0,
at M0.8 will shift back to neutral,
100% flap deployment:
lift coefficient after critical AoA increased from 1.12 to 1.42,
critical AoA increased from [-20 deg / 21 deg] to [-21 deg / 26 deg],
wing arm shift by Mach number adjustments:
at M0 will now shift vertically by 0.25, longitudinally by -0.12 units instead of 0,
at M0.2 will now shift vertically by 0.25, longitudinally by -0.12 units instead of 0,
at M0.8 will now shift vertically by 0.3, longitudinally by -0.02 units instead of 0,
will mean generally slightly more available AoA and better lift at high AoA and while stalled,
aileron controller:
sensitivity decreased from 0.22 to 0.2,
sensitivity change depending on Cl change from [0, 0] to [0.01, -0.01]
will mean generally slightly less effective roll control and increased/decreased respectively depending on change in Cl (e.g. pulling AoA),
elevator controller:
sensitivity multiplier adjustments:
at M0 from 1.0 to 1.6,
at M0.3 from 1.0 to 1.6
will mean more effective pitching control and increased responsiveness until M0.9
Also minor correction to smin, no, it does technically have one thing the change makes worse, which is a roll sensitivity decrease.
Also minor correction to smin, no, it does technically have one thing the change makes worse, which is a roll sensitivity decrease.
For increased takeoff stability, so this overall still is a positive improvement.
I mean, it’s still more sensitive on takeoff then before, no? Cause the tail bleed force for roll also got increased?
Takeoff performance overall (including stability) has been improved.
There is better all round performance in takeoff and low speed handling.
Trying to frame this as somehow a negative change is very much incorrect.
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Just a side question: are older heli going to get updated damage
Okay, thanks for the correction. And i wasn’t really trying to frame it as negative, as i said the rest of it is a massive buff ( * lift coefficient after critical AoA increased from 0.92 to 0.98 is a massive change), But i see I misunderstood how the roll values would come into play.