British mains must face with two most broken shell types in the game. British ground forces, uses mainly APDS and HESH at IV-VI eras, but HESH are still avaible at VIII era chally’s.
HESH, still most broken and bugged shell in the entire game, it seems hesh rounds doesnt overpressure at all, also its bugged when comes to hit “volumetric hell” and doesn’t do any damage. I cant even count how much times I shot some T64 in the upper plate and then only takes his barrel and tracks or sometimes driver. Like i mean 183mm hesh,(72kg shell, 21kg of TNT equivalent) should literally annihilate every damn tank in this game.
Meanwhie russian mbt’s surviving several shots in roof (roof!), also Tiger II turret and front armor is hesh resistant ( only driver killed).
APDS, okay maybe they are not broken as i said in the title, but still its pain in ass using APDS in 20 pounder gun that forced u to aim in gunners balls to kill him. Also i dont know why APDS is only shell that shatters so often in this game. Killing heavys when u are brits main be like: 10 shots in center of mass, loader killed, turret ring damaged.
Why do gaijin nerf apds so much that they do minimum point damage? I was shocked when i switched from excellent 17 pounder gun AP’s to 20 pounder gun APDS how small post damage is!! And yes, 7.7br for Cent mk3 is too high.
Coming to a fundamental conclusion, British main must to face with really not great ammo. It seems gaijin really dont care about britian any more.
In fairness, HESH also is very ineffective against spaced or composite armor. The T-64’s glacis would easily absorb any shockwaves or spalling caused by HESH due to the front composite.
Yeah, but even if hesh doesnt pen Abrams turret cheeks for example, should after all work like normal He and kill abrams right? But nope, hesh in this game dont work like HE’s and doesnt overpressure.
Again, the spaced/composite armor absorbs the shockwave and shrapnel and prevents overpressure. Most overpressure kills on top tier MBTs are stuff like the Abrams commander hatch, where you can have the explosion go through a thin part of the roof armor to kill the crew.
Yeah, I agree that this shell is broken. Just don’t bother using it.
I think you’re doing something wrong. In centurion you have ability to make first shot (due to a two-plane stabilizer) in a duel and easily disable gunner or cannon. Also, you have fast reload on your cannon.
This is a problem from many years ago. The game’s damage model is completely wrong and has an exaggerated amount of errors in the damage and impact records, which means that an infinite number of shots that should penetrate and kill, do not penetrate and They cause minimal damage or no damage at all. This problem seems to be seen in practically all types of ammunition, only the APHE and HE ammunition work correctly for most of the shots, but the other types of ammunition are a complete lottery, where the same bug It decides when you penetrate or when you don’t, and when you damage and when you don’t.
I’ve been playing with the British in Br7.7 for about a month, and it’s a complete disaster, with countless shots without damage that cause my own death, absurd rebounds, etc. The conqueror is a shame, since his APDS continually fails in doing damage, and with more than 15 seconds of recharge you will become garbage in the game. The ratel and eland are almost the same, with a HEAT-FS that on certain occasions only kills one crew member or the Milan missile which is By far the most horrible missile in the game.
The summary of this would be that if you want to play under conditions, play with tanks with APHE, if not, rest assured that in the games it will not depend on you, but on the game literally letting you kill, which it does not usually do.
PS: I’m not talking about the HESH, because its state in the game is as if it didn’t exist, it is a completely useless and random ammunition that has zero usefulness, and that the developers themselves are not going to bother to correct. In fact, I don’t know. They won’t even bother to correct the other bullets.
I’m still waiting for the rebalancing of the APHE :)
Depends on player voting results, imo we are much more likely to just see a postpen buff for other ammo.
The 20pdr is just a very poor gun overall, and tends to shatter easily- its really just that gun imo. The 105 you get later is a lot better, and is one of my favorite guns ingame.
Saying 7.7 is too high for the Centurion mk3 is pure cope man, the APDS isn’t bad, aim for flat and non-spaced spots and you can almost always disable a tank and kill it with a follow-up at minimum.
The only part I agree with is that HESH is a broken mess, one of the main threads complaining about how bad the FV4005 hesh is was my post. My main problem with HESH is that it doesn’t overpressure consistently or at all, if a HESH shell penetrates its target the crews isnr going to be able to fight anymore as their ears are going to have burst from an overpressure blast. It is also annoying that a few weeks ago 183mm HESH could kill a T90 through the upper plate negating ERA and everything, but now it does nothing even though a shell of that magnitude would tear a modern tank hull apart even with composite to soften the blow, even though there was no patch notes to say that how hesh works was tweaked again and for the worse
Gaijin’s article after the Seek Destory version update states that the HESH formula has been modified, but in reality it is still a mess, which is deception. Gaijin should stop updating new vehicles and copying and pasting, and use a new version to modify various absurd issues in the game…
Personally I love both the Centurion Action X and the Centurion Mk 3, they have the same cannon and ammunition as I’m sure you’re aware, they can easily punch through most things, bar the occasional shell shattering which is ridiculous and needs to be removed, but overall it’s a good vehicle, decent mobility, great cannon with two plane stabilizer. The only thing I agree with in this post is how weird HESH is. The FV4005 is great and I love playing it, just start to wonder what is going on when I fail to even damage a T-34-85 by shooting it’s turret cheek. The way HESH works should 100% kill the turret crew and almost definitely hull crew as well, even with the 90mm HESH used on stuff like the JPZ 4-5.
Pretty much every country uses HESH. Complaining that the Challengers still have access to HESH is ironic when most MBTs don’t have any explosive round at top tier, just APFSDS and HEAT-FS. I personally prefer HESH over HE- if used well that extra penetration makes quick work of any vehicle’s roof. On the Chieftains for example I pack a nearly 50/50 load of APDS and HESH because the HESH annihilates light vehicles and can be used for indirect fire from a turret-down position.
APDS spalling and shattering are genuine skill issues. APDS reliably kills almost any tank with two shots maximum - hit the hull on the gunner’s side (right for NATO, left for WarPact), follow this up with a shot on the other side. Most MBTs even have 3/4 the crew in a straight line from the front, so a penetrating shot even with 0 spalling is still a kill as the projectile itself creams the crew.
Mate do you think HEAT-FS can punch through a roof like an HE or HESH shell?
I didn’t go and say “now what do you think the APDS in APFSDS/APDS-FS stands for” because that’d be a stupid comment.
The HE in HEAT explodes in every direction just like every other explosive does.
The force in a small section is focused, and the shell will have less HE content than a dedicated HE shell, but otherwise it has exactly teh same effects.
The conventional HEs are by far far superior to the HESH. Tanks like the Russian ones and their 125mm HE works quite well, however the HESH there are times when they cannot even kill light vehicles. A clear example is a game I played with the conqueror, I shot two 120mm HESH at the Czechoslovakian SPAA truck and in both cases I didn’t do anything, but possibly with an 85 or 90mm HE I would have killed it without problems.
One of the problems with the HESH is that they are modeled as if they were an AP, they have forward penetration, so if you hit exactly a point where there are no crew members it does not directly do any damage, when in reality the first thing is that the explosion It would damage all around and literally tear off a good part of any light vehicle.