British Weapon Systems - Technical data and discussion

I’m gunna have a go at bug reporting that once I have it unlocked


Yeah in its current state this thing should be 10.0 maybe even 9.7 I’d honestly say just GE to the mk.13 or something because the stock grind is nearly impossible currently with all the F4S you run into either that or attempt to spade it in GRB

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I’ll spade it in ASB, so will be easy. But ASB is a hard gamemode to learn. So yeah, I dont envy anyone trying to spade it in ARB.

Lmao they clearly could not care less about using AShMs as AShMs. Pathetic really

ASM-38 Exocet in the files has a vaule, that sets how high or low it targets the ships. I suppose they are still testing it and that is a reason why they didn’t add it to everything else.

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I think they updated the Gripen C Cockpit? When I was test flying on Dev the MFDs were smaller and there were instruments above them.

Spoiler

Gripen A:

Gripen C (new?):

Now there’s no instruments at all, both the left and right MFDs only have the radar and RWR as options, and the centre MFD is the same but with the map as a third option.

I know this is a really minor gripe in the grand scheme of things that makes no difference to everyone but it makes me wish there were customisable MFDs in-game, so you can show the information you want and make your own MFD modes to cycle through depending on what’s needed

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Well, the left MFD is where the gripen display all the info


image

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Question, how good are the AP MK II rockets?

Not very effective. However, i have ammoracked a tiger 2 with them before.

So RP-3’s are better?

In my opinion, yes. Are you planning to use them for ground RB?

If a target is too heavily armoured to be killed with a RP-3, the AP rockets may be good. But the RP-3s will deal with most targets. Vampire with RP-3s at 7.3, before the accuracy nerfs, was a beast in Ground RB.

Historically i remember to have read that the AP rockets was preferred for anti-shipping or anti-submarine duties.

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Yes, I just figured out yesterday the sea hawk gets access to custom load outs.

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You can probably get a couple of hits and crits with the AP rockets, but i suggest using the RP-3s. While still fairly inaccurate, they will overpressure some vehicles.

Thx.

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Sadly it’s has a severe weight limit on the ordnance so that you can only take 2000lbs of bombs plus a few rockets.

You exceed the weight limit if you take 2x1000 and 2x500 bombs

It has to be 2x1000 OR 4x500, but then you can only take 3 or 4 rockets.

That or a full load of rockets and just 2x500lb bombs

Does anyone know if the Buccaneer (S.1, S.2, and now the S.2B) can maintain flight without flaps, at least until an emergency landing? In game, when you rip off the flaps, the aircraft doesn’t respond to any commands and crashes. It loses all maneuverability. I just wanted to know if this is the expected behavior or if it could be improved.

Bucc has flaperons, so when you rip them you cant roll. As the tail also drops you lose a chunk of it also hindering performance. As for irl i have no idea, but there might have been a system that prevented extension over the safe angle

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HOW IN THE FUCK? THE S.2 IS HIGHER THAN THE S.2B? HOW? WHY?
I’m going to have an aneurysm.

2B is yet to get usual AB br increase for planes with bobms. Gvie it time

Is the buccaneer 2b lasar pod suppose to get thermals?