British Weapon Systems - Technical data and discussion

Worth dropping a message here about it…

With the news of cluster bombs being restricted to air and nuclear escalation only, avoiding the obvious issue of balance with ground rb…

brimstone where???

1 Like

Again, this is an issue of putting an artificial cap on the “top” speed because the engine just could not overcome friction and push the tank up to its theoretical top speeds.

By the same logic, the Tiger I should have its top speed fixed at 38km/h, not the 44.9km/h it has currently

no. 27mph is the top speed at maximum governed RPM, which is what is taken for game’s top speed, any higher RPM is an overspeed, and can cause damage to the engine

which there is an open report for, as the Tiger E should have a governed engine like the Tiger II and panther A/F/G Tiger H1 is correct to my belief, like the Panther D, as it uses a HL210 engine, which was never governed to 2500rpm, but to 3000

should be changed to the mid life version so we can get aim120

This’d be cool.

Shame we won’t see it until the sun explodes.

Does somebody has docs of ARI 18228 RWR that is used on British Phantoms, Buccaneer S.2, etc?

Gaijin just added unique RWR sounds but, current ARI 18228 has same RWR tones with APR-25 that is just incorrect.

If I understand correctly, if the RWR detects a threat such as Pulse Lock or TWS, a 2,100 Hz alarm will sound while the radar is locked onto the target, regardless of the radar mode.

However, this applies only when the RWR is set to ALARM mode, if it is set to ALL mode, you should be able to hear a sound generated by converting the PRF tone into an audio effect.

1 Like

i think it’s time for us to ask gaijin give gr1 and gr7 with ALARM

1 Like

And the hawks, cant forget them.

BR is a little low

so do we have any chance for this? @Gunjob @Smin1080p_WT

Just did some comparisons between the live and dev server chieftain and challenger

Chieftain Mk.3

Challenger 1 Mk.2

In the case of the Chieftain Mk.3, the impact of regenerative steering is immense, it helps it get around so much more its hard to describe

In the case of the Challenger Mk.2, it struggles with its turning radius, which could be fixed with both practise or by being able to force more than 1 downshift at a time, which would help a lot, but even then, the regenerative steering helps make it faster, especially on hills

10 Likes

When I shut down the engine on the test server, the Challenger 2, Challenger 2E and Challenger 2 LEP do not have an APU power generation mechanic. Is this a bug?

That’s night and day for the chieftains. Hope they all get it.

1 Like

It seems they did not copy the full information, and my issue was rejected due to insufficient evidence.

i cant wait to eventually test it on the TES when it gets it because i garuntee the difference is gonna be beautful

The only challenger i use now, if im playing something shit may as well play the best looking shit.

i still enjoy my black night

I only play ground to get into my eft and kill helis ngl, i just rush in the ajax or mttd and then bring a full load of brims lol. We really need a top tier light tank, preferably with spikes thats TT.

i think this could be a great vehicle to add (idk what its called but i used to think it was the blackjax but its not apparently???)

1 Like

image
This is all i would need, 40mm, starstreaks, LMM. Need i say more.
Its the perfect anti heli/drone vehicle which would make it real easy to get into cas quick.

4 Likes