British Weapon Systems - Technical data and discussion

Don’t worry. its just becoming what it dreamed of, a billbox

yeaaa… but then it would be sent to like 6.0, considering just how many engagements are within flame range and that would flat out ignore armour most of the time

Yeah but it should still do something :(

Yes. Assuming the original target stayed in the same spot (or general area, I hear the ARMs have IOG drift as well)

(At least, this is how I assume it’s modelled in the dev server)

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oh agree, but i’d probably say for something limited like Popping tyres, or overheating/burning important bits in the engine causing it to fail

but annoying loss of mobility, not instadeath

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Update on that, uuh, it was fixed on the dev server without my knowledge

Live Server max deflection:

Dev server max deflection:

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Im having a surprising amount of fun in the 9.7 Jaguar GR1. The occasional annoying uptier, but im hardly feeling not having flares and the airframe is okay at this BR.

But man, wish it had 25mm ADENs. (Never did IRL as far as I am aware, just an ahistorical wish)

its a monster in anything but a full uptier

If only for the AIM-9Gs

Shame it as an airframe isn’t good at all, makes the ADENs much harder to aim

i love the 25s too, i don’t get why people hate them so much,

Im holding my own quite well in a dogfight, the key is to run the bare minimum fuel for a sortie. Only nearly ran out of fuel once. around 20 mins seem to be working okay.

Im not necessarily having issues getting guns on target, but 30mm ADENs are damn hard work to lead right. I cant get my eye in.

People really like Tracers. I usually run stealth on everything anyway, so never bothered me, only the 30mm ADENs I find them useful. But the 25s yeah, you hardly need to aim, just point and shoot. Still kinda miffed the Hawk 200 didnt get 25mms or at least hte choice

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It took me quite some times to memorize balistic pattern to go stealth round. I have this difficulty

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Feels similar situation to mig 21, from my experience. Mig 21 is fun. Jaguar also fun.

Recent changes to ALARM have fixed the issues of shorter range trajectories and long range overshoots (atleast from a brief testing session) You can now hit a target at a minimum of around ~4km provided you aimed directly at the target. Its no Brimstone so don’t use it like one but it can hit closer targets now.

Couple terminal photos;

Spoiler



4km shot (yes it hit)

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Over the weekend, I tried out a tactic I’ll be using on the live server. 2 ALARMs, 2 AIM-9Ms, 4 PGM-500s. And an alternative weapons setup: 2 ALARMs, 2 AIM-9Ms, 2 PGM-500s, and 9 Brimstones.

I launched the Afghanistan and Rocky Canyon maps (I couldn’t remember any other maps with a spawning battlefield between AI vehicles, like in ASB)… For the Tornado GR.4, both maps… well, so-so… Because both maps are well above sea level, and Tornado engines aren’t particularly fond of altitude.

Overall. There are exactly two ZSU-37-2s on the battlefield, each with a radar. Two ALARMs fired at these two radars. There are also four ZSU-23-4s on the battlefield. Four PGM-500s fired at them. Oops, I’m out of weapons and need to go back.
Okay, let’s try the second armament option. Two ALARMs fly into the ZSU-37-2, two PGM-500s fly into two of the four ZSU-23-4s, and then it’s the Brimstones’ turn… What a cringe… It flies slowly… and, if if loses its laser point, it flies “there”… the only place with “inertial navigation” implimented is the armament card…

To summarize my test, the following conclusions can be drawn:

  1. Oddly enough, it was even a little fun and an overall interesting experience. The ALARM is a very long-range ARM, and I launched the first missile from about 50-60 kilometers away. When it reached its target, I launched the second one, and only then was I PREPARED to launch the PGM-500. Specifically, for my specific application, I have no complaints about the ALARM. It’s a great automated weapon system. It’s just a shame it can’t be used against aircraft radars.
  2. Man-in-the-loop control of ONLY the last ammo is a terrible solution, and i think the developers need to implement switching between ammo and managing all of them, otherwise the point is almost lost.
  3. First-generation Brimstones are completely inadequate at this BR. Even despite their quantity. I would have accepted the first generation if it were “set and forget,” but it’s not. In its current form, first-generation Brimstones seem adequate… on the Hawk 200.
  4. All this requires the Tornado to be at an altitude of 8-10 km. At BR 12.3. And the MiG-29 9-12 recently appeared there. Is it worth mentioning the R-27ER (which, in my opinion, shouldn’t be there, as the R-27ER is a late-generation missile from the late 1980s or early 1990s, while the MiG-29 9-12 is an early-generation version, probably from ~1984. BUT IT’S NOT A PHANTOM FG.1/FGR.2 THAT DON’T GIVE SKYFLASH SUPERTEMP)? The developers decided not to install alarms on the Tornado GR.1, which also has a PGM-500/2000 and whose combat rating allows it to operate relatively comfortably at altitude…
  5. 90% of the problem is that points 2 and 3 were compromised by the tank mode. It has respawn points, and it seems like if you consider ARH missiles too overpowered, you can simply increase the respawn point requirement to… well, say… 5000. If a player has accumulated that much, they have every right to overpowered weapons. I consider the overpowered air-to-ground radar missiles issue completely contrived. Simply because within the mode where such a weapon will be overpowered, there is a built-in regulator, and the other modes received weapon restrictions… simply because.

P.S. I’m curious what the developers’ response is regarding the non-issuance of ALARMs for the Harrier GR.7? As far as I remember, the Kh-31P missile on the MiG-27 was only undergoing testing, but in the game this aircraft received this ARM.

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My intent is just to run 2x ALARM on the outer pylon, maybe 4 if im not running fuel tanks alongside my usual 5x MK13s. Just sling them off randomly at any Radar contacts that on the map and then go about my buissness like usual with dropping 5x unguided bombs on a base and then dogfighting with the 9Ms. Largely the same as what I do with Seagle on the GR1

Even in ASB, that tactic probably wont change much. Just a shame we cant use the better positioned GR1

Yeah, this reaction that ALARM in any quantity cant be added below 12.3 is extremely stupid.

Do you know if there’s a ticket on making the Tornado’s HMCS red LED now that the game seems to be adding support for multi-colour HMS symbology, rather than tied to the HUD like it was when the GR.4 was introduced?

Spoiler


How many ALARM could the gr7 take and would they clash with the Mavs?

Don’t see one. Welcome to report it.

Only ever seen two fit tested;

image

But given how the rail hooks up, you might have seen up to 6x excluding the outrigger pylon if it had been progressed.

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Thanks, 2 Alarms without sacrificing any Mavs would be a nice addition to the gr7 even nicer if that could be passed on to the T.10.

I suppose technically it does. Kinda. Given that we should have AGM-65s on those outer 2 pylons as well. But Alas, 6x AGM-65 on the Harrier GR7 is considered way too OP, but the F-16s having 6 is fine at the same BR

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So, just curious, what exactly would the UK get out of that 1? (only heli tree I have unlocked)