Ok so I just had a play around with the ALARMS in test flight
I’m not gonna pretend I understand what any of that code means but all I’m gonna say is the current implementation is bloody stewpid init - the missile spends more time flying away from the target than towards it
No doubt they’ll reach the live the worst ARM because Britain or something
7 ALARMS on a Tonka does look proper cool though, it wins on style points
The loft profile needs some refinement, but that is essentially how ALARM worked in real life. It climbed to high altitude, cruises, and then dives vertically onto the target.
What did Gaijin do to the Stormer??? IRST flickering, missiles impossible to guide for even helicopter shots with an Mi-28 banking slightly and missile just misses.
I haven’t played much top tier since the last update and the Stormer and IRST tracking even the AJAX flickers making it impossible to guide the missile and the missiles now split and when you try and turn with them just don’t anymore.
It is a smaller missile, which enables it to be fitted in such quantity. So should be on the slower end. But I dont know if the current cruise speed is accurate.
Its current attack profile is the direct attack mode. Just needs some refinements. ALARM was never designed for short range use
Its other mode of operation is to fly over the target, deploy a chute and then loiter waiting for the target to switch its radar back on