British Weapon Systems - Technical data and discussion

With the absence of loitering, this munition is going to be pretty substandard in the face of competing ARMs.

I’m mildly concerned about the minimum range, was this a test on a standard GRB map? is a standard GRB map too small for ALARM?

So you should be able to carry 3 alarms per wing pylon?

image

1 Like

I’m curious… Why is LITENING placed here…
image
…and ALARM doesn’t fit on same place?
image
There is plenty of space, but any PGM (whether 500 or 2000) blocks the ability to load ALARM.We are only talking about the side missile under the fuselage, not the central one.

Two options

  1. its a bug
  2. Gaijin is trying to nerf the Tonka again

Thankfully, its not a big deal with the PGMs because of the FLIR

Does Gr4 have lasing capability without the pod out of curiosity?

Could be almost useful. Though frankly just being able to take paveways without the pod sans lasing would still be better situation than current.

No. So cant use PW4s or Brimstones.

But the FLIR is as good as Litening III for the PGMs though.

but yeah, this would be a really good buff for the GR4 at the moment

1 Like

I simply used the TGP as an example because I needed to load something there to demonstrate that such a capability existed. Plus, the TGP is noticeably thicker than the ALARM, so if it fits in there and doesn’t interfere with the PGM, then the ALARM shouldn’t either.

It’s just that the ALARM’s small size (relative to other ARM, of course) means it needs to be exploited in combination with other weapons. Since the Brimstone 1 is hopeless, the logical choice falls on the PGM-500/2000.

2 Likes

Does not have leutering, missis half the time, cant fire closer then 7ish killometers


1 Like

similar stuff happened to the early implementations of most longer-range arms, they lofted way too hard for the seeker to keep up with, and thus lost lock. france’s armat has also a pretty agressive dive down in terminal, on 50km shots i could make it work against tor, but not adats; it usually overshoots the target.
tbf, the only arms i had consistent chances of hitting were soviet designs or implementations straight up copied from it (cm-102 is a carbon copy of kh58USh). When i tried the earl implementation of yj91 it did very similar stuff (when it didn’t lose lock)

1 Like

Still can’t understand we are under influence of “rock - paper - scissor” excuses while we’ve been rock covered in paper for like years if I’m not exaggerated.

2 Likes

After looking up the github datamine, the code orders it to first climb to 12000 meters of altitude, then to only start descending to the target once it’s at -50º elevation. So at close range, you might have to launch the missile vertically to get it to hit the 12000 meters threshold as quickly as possible.
imagem_2026-06-12_152249318

1 Like

Ok so I just had a play around with the ALARMS in test flight

I’m not gonna pretend I understand what any of that code means but all I’m gonna say is the current implementation is bloody stewpid init - the missile spends more time flying away from the target than towards it

No doubt they’ll reach the live the worst ARM because Britain or something

7 ALARMS on a Tonka does look proper cool though, it wins on style points

The loft profile needs some refinement, but that is essentially how ALARM worked in real life. It climbed to high altitude, cruises, and then dives vertically onto the target.

2 Likes

If you are diving on your target even from close range (below 5km) they seem to skip the lofting phase and will hit perfectly fine at close range

They only miss when they attempt to loft when they are fired upwards or flat

I get that… and I imagine IRL it worked pretty well

And I know its the dev server, but at certain ranges they just don’t really… work

I’ll hop back on and have another play around with them

What did Gaijin do to the Stormer??? IRST flickering, missiles impossible to guide for even helicopter shots with an Mi-28 banking slightly and missile just misses.