It seems like thats the case, were you turning your radar off at all?
only in the Sky sabre at times
After all, cant test ARMs when theres no Radar
Some of the ALARMs seemed to loose lock and then still hit near you through IOG, the spread wasn’t particularly good though so you appeared to be ok
Probably because that’s essentially what it was.
they also attacked the launchers somehow, even when i was a few hundred meters away with radar on
With the absence of loitering, this munition is going to be pretty substandard in the face of competing ARMs.
I’m mildly concerned about the minimum range, was this a test on a standard GRB map? is a standard GRB map too small for ALARM?
So you should be able to carry 3 alarms per wing pylon?

I’m curious… Why is LITENING placed here…

…and ALARM doesn’t fit on same place?

There is plenty of space, but any PGM (whether 500 or 2000) blocks the ability to load ALARM.We are only talking about the side missile under the fuselage, not the central one.
Two options
- its a bug
- Gaijin is trying to nerf the Tonka again
Thankfully, its not a big deal with the PGMs because of the FLIR
Does Gr4 have lasing capability without the pod out of curiosity?
Could be almost useful. Though frankly just being able to take paveways without the pod sans lasing would still be better situation than current.
No. So cant use PW4s or Brimstones.
But the FLIR is as good as Litening III for the PGMs though.
but yeah, this would be a really good buff for the GR4 at the moment
I simply used the TGP as an example because I needed to load something there to demonstrate that such a capability existed. Plus, the TGP is noticeably thicker than the ALARM, so if it fits in there and doesn’t interfere with the PGM, then the ALARM shouldn’t either.
It’s just that the ALARM’s small size (relative to other ARM, of course) means it needs to be exploited in combination with other weapons. Since the Brimstone 1 is hopeless, the logical choice falls on the PGM-500/2000.
Does not have leutering, missis half the time, cant fire closer then 7ish killometers
similar stuff happened to the early implementations of most longer-range arms, they lofted way too hard for the seeker to keep up with, and thus lost lock. france’s armat has also a pretty agressive dive down in terminal, on 50km shots i could make it work against tor, but not adats; it usually overshoots the target.
tbf, the only arms i had consistent chances of hitting were soviet designs or implementations straight up copied from it (cm-102 is a carbon copy of kh58USh). When i tried the earl implementation of yj91 it did very similar stuff (when it didn’t lose lock)
Still can’t understand we are under influence of “rock - paper - scissor” excuses while we’ve been rock covered in paper for like years if I’m not exaggerated.
After looking up the github datamine, the code orders it to first climb to 12000 meters of altitude, then to only start descending to the target once it’s at -50º elevation. So at close range, you might have to launch the missile vertically to get it to hit the 12000 meters threshold as quickly as possible.


