Did you make this now
Indeed I did
There’s asking for buffs, Then there’s Corpulent whinging
Alrighty,
The harrier is fine as is.
Well even when you aimed well, it used to do damage now it doesnt talking side shots and causing yellow crew or failing to damage modules.
APDS at lower brs also feels horrible, Cent Mk3, Conqueror rounds all doing very low to no spalling.
My bug report for L15 PF is accepted so we are just waiting on it. For now im taking L15 with some 107PF in reserves (and smokes to troll people)
New Pantsir does that to all tanks now, it’s so OP It should be at it’s on BR of 15.0.
or Gaijin should add realistic NATO side armour values with the CR2 add on armour being immune to all 30mm Autocannons!
But hey why balance the game
AS90 shouldnt be counted as autoloader either. its a loading assist, not full auto
No Tonka buffs either. Still need my hindenburgs
I missed my report being updated somehow, but apparently 9M’s IRCCM will work in front aspect. Will have to try it out and see if its true or not
https://community.gaijin.net/issues/p/warthunder/i/tmSP9xgDcw4T
And…?
So, now we have infantry, is it worth bug reporting air burst “versions” for existing weapons?
I’m wondering if “Blackjax” from DSEI 2025 is the basics for the AJAX 2 ??
Properly modelling the Airburst tactic of shooting the ground just below your target with a HE so it skips and detonates?
though in fairness, we already have a few airburst weapons in game, like the 155mm HE, the proxy is meant for airbursting above the ground (maybe an idea for Artillery to change for the Infantry mode?) or Time fuzed HE on things like the CR3
I’d probably think of bug reporting it when Infantry is a part of the main game, rather than a Beta test. But you could always have a go i guess
I was thinking more having PW4s explode a few metres above the ground
https://x.com/thinkdefence/status/2036745130435063963?s=46
Can only dream of actual Brimstones working
I imagine it will be something like that.
AJAX 2 seems to be intended to be a streamlined and slimmed down version of AJAX, being around 36 tonnes (with the CRT seen on Blackjax it would probably be close to 34-35 tonnes). Having the IRON FIST / Trophy fusion of Blackjax would also make sense.
In terms of ingame, now they’ve given the AJAX back it’s blowout panels it honestly seems really good. I played a few games and dropped a nuke on my third, the blowout panels mean you dont get one-hit in the turret anywhere near as often and they also add 35mm of extra armour to the’s right turret side and front.
Apart from the mantlet, the turret crew are basically immune frontally to 30mm autocannons even with APFSDS. Hopefully they follow through with my report to buff the mantlet (that got accepted luckily), if they do the Ajax would be amazing.
I really do wonder where the 36 tonnes part came from. It’s started popping up in a lot of the articles on Ajax all of a sudden.
Thanks for nothing I guess APS
Col de Bretton-Gordon explained how this would have an impact on the weight of the vehicle.
"The combat version of Ajax, the recce strike vehicle we’re talking about – is 36 tonnes. But if you put rubber tracks on, you’re taking at least another tonne off it.
“So getting down to a much more manageable size so the additional capabilities, when they come in, I think will make Ajax more effective and also make it a better environment for people to operate in for long periods of time, which you know could be weeks or months.”
"Claims of excessive weight, for example, are misleading. At around 36 tonnes, with potential reductions through rubber track integration, Ajax sits comfortably within the expected envelope for a vehicle of its class. "
It seems like the variant we have ingame may actually be 36 tonnes, rather than 38, as I believe we have the recce strike variant
The source is a commentator though, hes not an official MOD source