British Weapon Systems - Technical data and discussion

Ahh yeah the famous mach 2.5 Eurofighter haha. Typical launch conditions are mach 0.9 and mach 1.5 Assuming launch at 1.5 mach. Gives it better kinematics than a Fakour 90. If the requirement to match those figures was going mach 2.5 at 15km that should point to you how fast the missile is.

It really isn’t.

???

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So meteor basically r-37m but much smaller.
And much better against maneuvering targets while it’s still burning, after it’s done burn ofc worse than 37m

That was the conclusion I came to, pretty similar to R-37M but lighter and smaller thanks to the Ramjet.

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Did it say that?

ah yes the jet with a mach 2.35 top speed will launch a missile at mach 2.5
image

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No but neither did it state mach 2.5 and 15km altitude. Again typical launch conditions are high sub sonic and mid supersonic. Typhoon is designed for that mach 1.5 fighting up at FL400. Its whole design revolves around it.

So we’ve got with the way a Typhoon would typically employ a Meteor, so FL400 and Mach 1.5 this isn’t a leap, it isn’t over promising.

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Yes but we still don’t know.

What kind of G capability does it have?

Can still be defeated in game by just flying low to the ground.

All fox 3s should be much less affected by multipath than they currently are.
Heck basically anything with an inverse monopulse seekerhead has a min alt of below 60m which is currently the multipath altitude of missiles in game, so aim 7m on.

Who knows probably based on fin size around the 30-35G mark.

Strictly speaking MP can only protect you at 20-40m over SL. Too low and missile hits the ground in close proximity, above 40m and you get hit by the proxy fuse anyway.

Catwerfer on multipathing;

https://www.youtube.com/watch?v=6S85l-5l9DQ

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Yes but for now you have to loft them so weirdly to get them to connect.

AMRAAM doesn’t have the pull to be as effective top down sadly.

Being 90 degrees to the MP jet will hit but often not kill.

Yet so many missiles can be evaded with so little effort.

Notching is also super easy.

Right lets add nothing then haha jesus wept.

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Mount Meteor on a Harrier then Matrix would think it’s the greatest thing since sliced bread

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ASRAAM would be a lot more dangerous in war thunder

Nah asraam yes

Yeah I remember watching that vid, it’s quite nice how he conveyed it through a parabolic graph.
Really goes to show how fine tuned everything is, and that the mechanics, though over simplified, are fairly realistic.
Essentially 30m is meta

Makes it very easy for the average person to visualise it. Good content for sure.

Yeah, though only really possible to stay in on a limited selection of maps. And if you’re multi pathing it should be the last thing in your bag of tricks to survive, typically you’ve either made some mistakes earlier down the line or you’ve lost SA and have been surprised by a new threat.

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@Gunjob

Quick question can normal force coefficient be used to bug report lift?

Can it be measured in game using only the default figures in local host? It is repeatable? Then maybe, don’t see any existing reports to date that have tried to correct the normal force coefficient so can’t say for certain.

I see Cn is almost equal to Cl for conditions under buffet however Cl is a bit higher.

Cn is lift coefficient but 90 degrees to the body axis (in simple terms)