The chaff would only work against the longbow radar
It not matching exact wavelengths but still there is no chaff in its wavelength
The chaff would only work against the longbow radar
It not matching exact wavelengths but still there is no chaff in its wavelength
LMUR isnt mmW. Additionally the AH Mk 2 gets 16 x (double LMUR) AGM-179. So nothing has been ignored.
Brimstone mmW is on another level.
Could at least model it semi functional for aircraft to use in other modes.
It’s astounds that you lot won’t consider the substandard capability for air to ground in any other mode but ground. In spite of the presence of “Air battles”.
Any ability to weigh in on why for example adding MMW chaff to the “generic smoke” grenade as a gaming convention (As I can’t find specific equivalents to the aforementioned M81 Smoke outlined above, for all nations) was not an option explored to permit the addition of MMW Seekers?
It seems like it should be an option that perfectly address the aforementioned concerns that it doesn’t have a counter.
Weapons are not game mode spesific. Outside of “event” modes. It cant be done that way.
There currently is no smoke avalable to all nations that defeats Brimstone. There are other factors too such as the volly fire LOAL. AGM-179 is a weapon perfectly fit for current game balance.
Couldn’t they still be station and launcher limited by reducing them to only carriage on a select stations or only the dual racks to reduce effective stowed kills? (or Spike SP costs, to soft balance them).
As I recall Gaijin reserves the capability to balance Stores and Ammo availability for implemented vehicles.
“It can’t” is an excuse that only convinces the technically illiterate.
What you mean is “It won’t because we find it too tedious to bother accounting for” in much the same way as you won’t move to a more precise datatype to facilitate larger scale air maps (giving your organisation the greatest benefit of the doubt regarding the Falkland’s inaccurate scale). Which is a significantly greater technical challenge than creating a flag to specify game modes. Which one would assume any sane developer already has.
This has already been considered too.
Brimstone 2 SAL at home
Why does it need to be? It’s not as if the particular characteristics of Smoke grenades are individually modeled. If they are there is a ton of stuff to be reported for M82 Smoke and assorted other counterparts.
And as “66mm” NATO spec. canisters they fit in launchers for the majority of nations in game at the relevant BRs.
And yet all smoke can defeat IR missiles despite not all being in the same spectrum. Why does it matter for mmW but not for IR?
Let’s be honest, the words about “you can’t smoke them” have always been ridiculous. Almost no one ever purposefully use smoke vs f&f, because you just don’t know that they’re flying at you.
The following 2 options seem much more likely:
Because Brimstone is not simply defeated by generic smoke. Its not even clear if there is any type of full effective countermeasures to Brimstone.
mmW is an entirely different matter to IR. One of they key advantages of mmW is its ability to defeat smoke usage as a countermeasure. Most smoke also does not defeat IR.
Submit a freedom of information request lol.
And yet, we see Kh38; whilst in technicality has countermeasures, in practice they do nothing even under ideal deployment. Not even saying this as someone opposed to Kh 38, but the arguments to permit one without the other still fall incredibly poorly.
Especially on account of the consistent improvements to kh38, which now render it far more threatening of a missile than how your organisation would model a salvo of 4 mmw brimstones. The only plausible argument to present advantage to Brimstone is the difficulty in intercepting a salvo. Except even in that case, the modern AA systems would not struggle on such a slow target.
Kh 38 is not mmW. They do not compare.
Except the argument you are presenting claims a lack of countermeasures.
The Kh 38 has no effective countermeasures, even if you can argue they are technically present. In this facet, they are directly comparable. This is before considering effect on target coupled with the nonexistent counterplay to both.
And yet Hellfire would be? Why not implement the MMW variants, if brimstone can’t be managed?