Depends how good you are with SACLOS controls, accounting for the testing it in live before the missiles got fixed up I am averaging between 10 and 15 kills per death with the vehicle. Many 1 shot kills too now I got used to it also.
Given its a SAM system you also have to account for games where you simply dont get targets and die to enemy tanks overrunning you too.
I think its a nice vehicle personally.
Awesome, it did keep the scouting. Always makes SPAA far more valuable

Starstreak dart distance reduced
2 Likes
Now with the BOLIDE nerf, i decided to check something.
Seems about right.
5 Likes
I decided to check some more
Impact zone damage is nearly identical to… 20mm HEI
Comparing not to other missiles, but to proxy rounds, its just sad.
While rapier does slightly more/the same amount to surrounding parts by the means of shrapnell, it can be seen that the hull is not broken after Rapier impact (orange outline).
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and for further context


150% the trigger radius, and around 1/3rd the HE filler, but more damage
and the Rapier has a longer delay… allowing it to get closer before detonating for both headon and rear aspect shots before detonation…
come one gaijin…
2 Likes
It probably wouldnt even be that bad if we had far more realistic damage models where a minor hit could still be enough to cripple the aircraft and force an RTB. But at the moment, its alive or dead and not really much inbetween
Avionic blocks for Fixed-wing aviation when?
As long as it’s implemented properly it would be “great” (like they did for the AH-64s, Ka-50/52)
it’d help the issue a bit, but only if gaijin don’t get carried away with neutering aircraft because a single 7mm hit an empty part of the fuselage, like they did with things like the AH-1G and Alouette pasting that awful % damage to % change of system being knocked out ratio on BS
“Combat Inoperable” would actually be a usable phrase
Although something like that would get heavy flak from the community, and personally i think it’d generally hurt the “Fun” of the game
What do you mean I cant be in a flatspin with no wings, tail, all my fuel tanks on fire with a dual engine fire and slam off up to 6 missiles at an enemy? while falling from orbit?
2 Likes
Im not so ure about this. If they add that then most of the planes in game will have the model most heli have now where damage effects systems randomly. A great example would be the ea vixen where if the elevator is hit, even yellow, it limits your maximum g pull to 4-5g. This isnt even an exageration a at orange you can no longer see 3gs and it becomes imposible to even fly back to the airfield as your turn time becomes minutes rather than second.
The tornado i the same with even a single elevator (dont know the specific name for what the tornado has, all flying tail?) will cause the same and make it impossible to fly. Last thing i want is for jets to suddenly become wet tissue to 7.7s let alone small missiles. Learning of the history of the r60 makes you realise jets are alot sturdier than we give them credit and the r60 isnt as good as i thought lol.
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:)
yeah that annoys me greatly, but it only affect it in mouse aim mode, when this happens to me i switch to mouse joystick to at least be able to land it in RB (it you can fly it right, it probably still ends up playing like pre-buff tornado anyway with enough skill)
I’m not aware with the Sea vixen, but with other planes that i’ve flown like this the issue is only present at nearer their top speed, but yeah, its definitely annoying that you suddenly turn into a subsonic F-104 at times with similar aircraft
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So lads, now we can have multi vehicle controlling SAM systems, I think its time we push for the next best thing since the Fox addition.
The dismountable swingfire operator. Yes? Video timestamped for active “viewing” of the concept.
8 Likes
Maybe when we get infantry.
But this isnt really “infantry” though, this is a member of the crew dismounting with the optical and control system in hand and firing remotely. It is more akin to a mix of using a drone to spot and the new SAM multi-vehicle feature to fire then it is to dismounts with their own weapons.
Doesnt it also have a telescopic sight?
As far as I’m aware it lacks a telecopic sight (as seen on the Swingfire) because it has the remote firing feature, therefore a telescopic sight is kind of pointless in real life.
You’d just park the vehicle behind cover and then guide it remotely from a position with line of sight.
Ah. Swingfire is the one Im thinking of.
Defo needs to be modeled
It really should be, but I imagine gaijin are too lazy.

In the meantime the Swingfire version of the Ferret (Fox) would be cool
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Yeah, that would be a lot of fun. But would need the ammo crate mechanic I think
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It would get it ingame, a total of 8 missiles then would be useable