US players don’t seem to have much care for the Harrier sadly, they’ve got plenty of other options unlike the British tree
Its because it was modeled wrong, so they played it once went this thing is ass and than never touched it again.
The Harrier 2 is actually capable of going toe to toe with the Typhoon in a close combat situation AND its still artificially limited and nerfed.
The Harrier 2 comfortably turns inside the Typhoon at a similar rate all the while being artificially limited to 18 degrees AOA when IRL it can do like 30 comfortably.
While having 300+ FPM climb to spare…
Even before the buffs the Harrier IIs were pretty good, now they’re great.
It’s a shame the buffs weren’t in the changelogs, as most people genuinely just don’t realise they got buffed. The 9.7 Harriers are absolutely amazing atm and nobody seems to know.
Yes they are practically untouchable if you know their strengths. In a down tier its a little unfair lol.
Wonder how long till people realize and complain.
I have been consistently gunning down the F-5 and MiG-21 when before they where my worst nightmare.
A pity that it’s still outputs four times as much heat apparently.
Or more lol. Males playing it a little bit frustrating.
Definitely not updated, took 6 missiles to critical and aircraft and 4 to knock out a drone… Which still had to crash as it still wasn’t damaged enough to count as a kill prior.
Made it for the pommies, drink enough and it’ll eventually look accurate enough.
Is sad also the line thickened is really distracting
The fox and scimitar getting their traverse speed halved because one guy made a bug report about how he “feels” it isn’t right whilst also admitting he doesn’t have any evidence for his feelings. Reminds me of pic related, must’ve just been very high quality “feelings” or the threshold is subterranean when it suits.
Both funny and sad at the same time.
This video about the issue with the Rapier is interesting. He reduces the trigger radius from 4m to 60cm, yet the problem still persists (00:53). The missile only starts working better when increasing the number of fragments (01:50), which is currently way too low
Increasing the fragments completely makes sense as its a blast-frag warhead, hopefully gaijin take note
Pretty funny that a youtuber fixed it before Gaijin…
Feels like gaijin increased fragmentation slightly on rapier as I have managed to knock out enemy air in GRB (though often kill taken by others), but I have noted the missile seems to do nothing to enemy armour now?
Gaijin nerf its limited anti tank ability?
Idk man, I failed to kill a milk truck with it. Seems fine imo
I haven’t seen any changes in the datamines
On the first day it was released I shot a Tunguska, which has like 8mm of armour, in the face and it did nothing. Its completely useless against tanks lol, the 50mm pen figure seems to not work in practice.
Just took the Rapier into test drive, it took 5 missiles to take down the IL-28 with the direct hits, I dont think anything has been fixed.
Hi @Smin1080p_WT. Any updates on these two bugs affecting the Tracked Rapier since its release: Rapier MK.2 severly lacking damage and Tracker Rapier missile not guiding over frontal arc? They’re making the vehicle nearly unplayable.
I was tempted to ping Smin but thought better of it xD
Yeah, its really annoying how such arguably vehicle breaking/ruining bugs are continuing to be an issue. I would think that this kind of thing would go to the top of the list to fix tbh. Whats the point of having a new vehicle you literally cant use for at this point a week(?) and likely weeks after release?
I know priorities etc etc, but outside of the sparrow crash bug I dont know of any real game breakers this patch.
Also, I would say perhaps we need a report on the anti tank capacity of the missiles too maybe, due to them having effectively no damage close in vs enemy armour.