Martels are gunna need some work I think. I’ll wait till live and see if they get further polished.
They seem to not have any kinda of loft programmed into them and when fired at low alt at a naval target will just slam into the sea. They also have a tendency to still miss the naval target by flying too high when you do drop them from a higher alt
300ft launch vs 10km and it just hits the water despite the motor still burning
Martel missing naval target:
I’ve checked the TV PGMs and they’ll hit the target just fine, so its not a TV related issue.
Flame does have a report in for the lack of lofting though:
They also dont pack that much of a punch, but that seems to be the standard for ASMs from what i’ve heard about the AS-34s at the moment as they dont aim for any weakspots / damage model limitations.
They seem to fly beautifuly to target when fired above about 400ft for me, but wierdly dont work below about 300ft.
As for missing, when the missile is coming down with any angle then hit chances go up a lot. As its not aiming for something from the side but rather down onto it
My friend and I tested the PGM-2000 in custom battles. When launching the PGM and dropping a dumb bomb simultaneously from a high altitude (about 7000 m), the bomb arrived about 4 seconds earlier.
Assuming the bomb is dropping vertically and the PGM is coming in at an angle. (and not that the PGM was fired straight down) Then the bomb has less distance to cover, whilst the PGM does have a rocket motor, its not really a missile, but rather a powered glide bomb, the motor is just keeping it aloft
Found extended launches at low alt still drop out the sky with manual lofting. But kind of didn’t expect a 25km launch to work out at 50m above sea level. Unless martel is more advanced than I am aware, which is entirely possible.
Especially when their max range (iirc) is about 30km anyway when launched from about 7500ft I think. at least going by Flames bug report. But maybe Im misreading it
Yeah, whats funny is that I think… though could be entirely wrong… we should only be able to fire and guide one at a time. Not 3 like we can currently… :D