Britain Naval Tree - What’s left to be added for all BRs

Once again…

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@HK_Reporter Do you know if there was any naval damage changes, or new damage bugs with the recent major update?

I’ve seen multiple people mentioning that large caliber guns do less damage now. Like explosive filler doesn’t matter, and seems like overpressure doesn’t work. Even tiny plate can stop the explosives.

I mean that would explain my experience with Rodney guns. They just doesn’t do damage. I haven’t had time to test other ships.

Edit: nevermind, I see the post above

So maybe shell splinter fix is the reason why the damage feels so low now, plus crew relocation.

It’s just that Rodney with slow reload and poor accuracy is the most affected. It shouldn’t be as bad on other ships.

Is there any plans to improve damage in the future (despite the dispossession)?

Maybe alpha damage just needs a buff? Right now you seem to need a direct hit to cause damage so higher RoF is benefitted.

Definitely damage needs a buff. Especially large caliber heavy shells with lots of TNT should be doing a lot of damage.

what guys have forgot is that in this game, only ‘penetration damage’ gives damage to crew compartment, which means slow firing big caliber means nothing compared to fast firing small caliber guns.

Yes this game is piece of nuts and not ready for ‘famous’ battleships we’re going to met. World of Scharnhorst would be only replaced by World of Bisrmarcks.

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Just got to spam Fairey Swordfish at her

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image
the Royal navy and its admiral lol

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Riley really is letting the team down :D

I changed mine back as it was not showing up In game for some reason

Playing rodney and getting constant unrepairable breaches from the smallest of calibers

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Welcome to the pain

i am thinking it is the 37mm plate below the main belt as that is the only thing i can think will get pened my low calibers but at the same time it still makes no sense how easisly it happens as it also feels like the area is just massive that gets flooded where on every other ship i have gotten them on even from a torp wont sink you from just 1

The 38mm plate below main belt armour is deep below waterline and is unlikely to be hit by small calibre shell. The most common cause of severe flooding was hits received ahead of the citadel, where the hull is not protected by armour. Because of game design, a breach can flood the entire hull section where it locates, so the first two main turrets can get flooded even if the armour is not penetrated:

Spoiler


If the hull can be divided like this, I think the problem will be less severe:

Spoiler

Ofc there’s another problem that the ship’s hull being too weak so it can be destroyed by handful hits. If the hull can last longer before getting destroyed, unrepairable breach would not occur so quickly.

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Meanwhile that’s how she is compartmentalize irl

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or even have each turret be in its own compartment

The dream. Though gaijin doesnt know what a water tight compartment/door is unfortunately

We can’t have the real compartmentalisation in game due to game design limitations. It’s not because developers doesn’t know that. This applies to all ships and there’s no point to bring this up. What we can do is to suggest some minor adjustments based on the current standard.

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another better idea just remove unrepairable breaches being cause by non battle ship grade weapons

Yep, Torp hit, 1000lb bomb, even sustained 16" HE. I can totally beleive it would cause enough hull damage to potentially compromise a large section of the ship. But a few 6" HE shells, no chance