Yes, it was how they “balanced” larger calibres, but even with large calibre ships such as Amagi vs Hood. Amagi has bigger calibr guns, more guns and a higher rate all with the same armour. Even if both have equal shell dispersal, Hood is gunna loose that fight more often than not.
And then when you compare Scharnhorst vs Hood. Scharnhorst has better armour, mobility, AA, fire rate and more guns. and whilst it is smaller calibre gun, they do more than enough damage to kill any ship in game and they have better accuracy than they had IRL and way better accuracy than large calibre guns.
Using shell dispersal for “balance” just doesnt work, because the reality is… it doesnt balance anything
I agree it isn’t a good balance lever, especially the way it’s used currently. But that also seems to be what they’re doing, only that they’ve capped 16” to the same high values as 15”. I think they should do more balancing with fcs. Though I do think you’re short changing Hood vs Scharnhorst and Amagi currently. I find Amagi goes up often after a single good salvo while Mutsu is much scarier to fight. Hood on the other hand survives astonishing amounts of damage. Scharnhorst at this point honestly feels just about balanced to fight with the best US/UK/JP offerings. Less so for other trees of course.
That can happen with any ship if you’re unlucky, and Rodney has the worst combination of dispersion and fire rate in game making it easier to be unlucky than most. But I find more often than not a couple salvos from Hood under the forward turret will light Amagi up. I’ve even had one due to breaching after one salvo worth of ranging shots from Tennessee as three shell rooms popped. Mutsu on the other hand is much more durable with better module placement and armor effectiveness, while only losing out on 4 shells/min vs Amagi and having better output than any current non Japanese big gun ship.
See, I dont know what Im doing wrong, but Scharnhorst, Amagi, whatever, in a Hood, Barham or Rodney, I’ll put salvo after salvo into that spot and nothing, not even a scratch.
Bad luck maybe? Scharnhorst especially seems to get absolutely ruined by 15” AP in the superfiring turret. Though some games your shells just hate to go where you aim them
Unique destroyer that’s the only remaining of her class, 1,710 tons (dry weight) 2,520 tons (full) and could reach just under 40 knots. 363ft long and 36ft beam
Armed with 3 × [QF 4.5-inch (113 mm) L/45 guns with 8 torpedo tubes and an assortment of Bofors and Oerlikon AA guns depending on which year of configuration
She also had a “Seacat” missile system installed in 1964 and two triple-barrelled “squid” anti-submarine mortars from the mid-1950s
Pictured at Chatham dockyard (in the dock HMS victory was laid down in)
To me it feels more like flash protection has gone extinct so rather than waterline shots the best way to a magazine is through the barbette. Though it’s not as consistent since some ships have the powder handling rooms included in the magazine dm while others don’t
I can’t really think of a good reason why then. I’d say I certainly see more shell rooms go up relative to magazines right now but the latter are still common enough. I hope you start getting more of them at least and whatever’s stopping it clears up
I don’t believe the British did much with nuclear artillery, and shipboard was I think uniquely American. Nuclear artillery had a pretty short window of perceived usefulness and iirc the USN was mostly interested in those programs because the USAF was for a time post war attempting to largely eliminate the other branches under the theory that any other country that presented a security threat would be leveled with Air Force nukes.
I’ve given up on the Rodney grind for now after sending one down with two good SAP salvos from a Fuso. While a believe breaches will and probably should always be a relative weakness of the ship given the proportionately short length of belt coverage the current state of things is absolutely excessive.