if they had added this like before they added hood this statement would be true
I think every battleahip armament is being called powerful in the devblogs at this points. Bcs well, they kinda are, too bad the writing guy cant think of anything more elaborate lol
Okay. Where did HMS Repulse;'s turtleback has gone?
Dam we really can’t have nice things
Turned into structural steel.
can i ask if steel quality is taken into affect on ship armor as it did affect the effectiveness of armor schemes in game
Its assumed to be perfect quality. Despite us knowing often that was not the case particularly on the scale of capital ship armour and shells.
well i feel that it should try to be moddled even if it only affects the effective thickness of it
It’s there. Just the Armour view doesn’t show it.
Same deal as in Kongo’s case.
Structural steel has x0.45 quality modifiers, e.g. 100mm structural steel = 45mm RHA
All that structural steel shouldn’t be even modelled as that and is the case on most British and Japanese ships. It should be modelled as ducol steel or high tensile steel.
Im sure its not exclusive to the KGV but the structural steel on that ship was explicitly intended as additional armour. Not sure why the change to structural steel has been made
Because an NC plate was put on the HT lower deck plates. Since the whole deck is HT, when a higher quality section is present, everything of lower quality is ignored (under the NC plate) or changed to structural steel quality (the rest of the lower deck).
I don’t have DEV access nor a copy of Repulse’s armour scheme to hand, so excuse any mistakes:
So why is it (the ‘structural steel’ turtleback) not modelled as ducol or HT steel in their respective plates and thicknesses?
Correct me if i’m wrong but you are saying that rather than modelling the individual plates with elements and modifiers which can be found in-game (high-tensile and non-cemented) they chose to model it with a different type of armour than is historically correct?
(If this would be buffing it ahistorically I would still support its correction but I believe in this case it is less effective than what was actually present?)
To avoid the generation of overcomplicated schemes, and not to overload the game engine when doing calculations when shells hit different types of plates with different modifiers.